qt-material-widgets/components/flatbutton_internal.cpp

188 lines
5.8 KiB
C++

#include "flatbutton_internal.h"
#include <QAbstractTransition>
#include <QEventTransition>
#include <QSignalTransition>
#include <QPropertyAnimation>
#include <QSequentialAnimationGroup>
#include "flatbutton.h"
#include "lib/style.h"
FlatButtonDelegate::FlatButtonDelegate(FlatButton *parent)
: QStateMachine(parent),
button(parent),
_normalState(new QState(this)),
_normalFocusedState(new QState(this)),
_hoveredState(new QState(this)),
_hoveredFocusedState(new QState(this)),
_pressedState(new QState(this)),
_releaseState(new QState(this)),
_focusHaloSize(0.8)
{
setInitialState(_normalState);
addTransition(QEvent::Enter, _normalFocusedState, _hoveredFocusedState);
addTransition(QEvent::FocusIn, _normalState, _normalFocusedState);
addTransition(QEvent::FocusOut, _normalFocusedState, _normalState);
addTransition(QEvent::Enter, _normalState, _hoveredState);
addTransition(QEvent::Leave, _hoveredFocusedState, _normalFocusedState);
addTransition(QEvent::Leave, _hoveredState, _normalState);
addTransition(QEvent::MouseButtonPress, _hoveredState, _pressedState);
addTransition(QEvent::MouseButtonRelease, _pressedState, _releaseState);
addTransition(QEvent::Leave, _releaseState, _normalFocusedState);
QSequentialAnimationGroup *group = new QSequentialAnimationGroup(this);
QPropertyAnimation *grow = new QPropertyAnimation;
QPropertyAnimation *shrink = new QPropertyAnimation;
grow->setTargetObject(this);
grow->setPropertyName("focusHaloSize");
grow->setStartValue(0.8);
grow->setEndValue(0.9);
grow->setEasingCurve(QEasingCurve::InOutSine);
grow->setDuration(840);
shrink->setTargetObject(this);
shrink->setPropertyName("focusHaloSize");
shrink->setStartValue(0.9);
shrink->setEndValue(0.8);
shrink->setEasingCurve(QEasingCurve::InOutSine);
shrink->setDuration(840);
group->addAnimation(grow);
group->addAnimation(shrink);
group->setLoopCount(-1);
group->start();
start();
}
FlatButtonDelegate::~FlatButtonDelegate()
{
}
void FlatButtonDelegate::setBackgroundOpacity(qreal opacity)
{
_backgroundOpacity = opacity;
button->update();
}
qreal FlatButtonDelegate::backgroundOpacity() const
{
return _backgroundOpacity;
}
void FlatButtonDelegate::setBackgroundColor(const QColor &color)
{
_backgroundColor = color;
button->update();
}
QColor FlatButtonDelegate::backgroundColor() const
{
return _backgroundColor;
}
void FlatButtonDelegate::setFocusHaloOpacity(qreal opacity)
{
_focusHaloOpacity = opacity;
button->update();
}
qreal FlatButtonDelegate::focusHaloOpacity() const
{
return _focusHaloOpacity;
}
void FlatButtonDelegate::setFocusHaloSize(qreal size)
{
_focusHaloSize = size;
button->update();
}
qreal FlatButtonDelegate::focusHaloSize() const
{
return _focusHaloSize;
}
void FlatButtonDelegate::updatePalette()
{
QColor color, bg;
switch (button->role())
{
case Material::Primary:
color = button->primaryTextColor();
bg = button->primaryBgColor();
break;
case Material::Secondary:
color = button->secondaryTextColor();
bg = button->secondaryBgColor();
break;
case Material::Default:
default:
color = button->defaultTextColor();
bg = button->defaultBgColor();
}
if (Qt::OpaqueMode == button->bgMode()) {
color = Qt::white;
}
QPalette palette(button->palette());
palette.setColor(QPalette::Active, QPalette::ButtonText, color);
palette.setColor(QPalette::Inactive, QPalette::ButtonText, color);
palette.setColor(QPalette::Disabled, QPalette::ButtonText, button->disabledTextColor());
button->setPalette(palette);
_normalState->assignProperty(this, "backgroundOpacity", 0);
_normalState->assignProperty(this, "backgroundColor", bg);
_normalState->assignProperty(this, "focusHaloOpacity", 0);
_normalFocusedState->assignProperty(this, "backgroundOpacity", 0);
_normalFocusedState->assignProperty(this, "backgroundColor", bg);
_normalFocusedState->assignProperty(this, "focusHaloOpacity", button->peakOpacity());
_hoveredState->assignProperty(this, "backgroundOpacity", button->peakOpacity());
_hoveredState->assignProperty(this, "backgroundColor", bg);
_hoveredState->assignProperty(this, "focusHaloOpacity", 0);
_hoveredFocusedState->assignProperty(this, "backgroundOpacity", button->peakOpacity());
_hoveredFocusedState->assignProperty(this, "backgroundColor", bg);
_normalFocusedState->assignProperty(this, "focusHaloOpacity", button->peakOpacity());
_pressedState->assignProperty(this, "backgroundOpacity", 0);
_pressedState->assignProperty(this, "backgroundColor", bg);
_pressedState->assignProperty(this, "focusHaloOpacity", 0);
_releaseState->assignProperty(this, "backgroundOpacity", 0);
_releaseState->assignProperty(this, "backgroundColor", bg);
_releaseState->assignProperty(this, "focusHaloOpacity", 0);
button->update();
}
void FlatButtonDelegate::addTransition(QEvent::Type eventType,
QState *fromState,
QState *toState)
{
QAbstractTransition *transition = new QEventTransition(button, eventType);
transition->setTargetState(toState);
QPropertyAnimation *animation;
animation = new QPropertyAnimation(this, "backgroundOpacity");
animation->setDuration(200);
transition->addAnimation(animation);
animation = new QPropertyAnimation(this, "backgroundColor");
animation->setDuration(200);
transition->addAnimation(animation);
animation = new QPropertyAnimation(this, "focusHaloOpacity");
animation->setDuration(350);
transition->addAnimation(animation);
fromState->addTransition(transition);
}