qt-material-widgets/components/flatbutton_internal.h

68 lines
1.9 KiB
C++

#ifndef FLATBUTTON_INTERNAL_H
#define FLATBUTTON_INTERNAL_H
#include <QStateMachine>
#include <QColor>
class QPropertyAnimation;
class FlatButton;
class FlatButtonDelegate : public QStateMachine
{
Q_OBJECT
Q_PROPERTY(QColor backgroundColor WRITE setBackgroundColor READ backgroundColor)
Q_PROPERTY(qreal backgroundOpacity WRITE setBackgroundOpacity READ backgroundOpacity)
Q_PROPERTY(qreal haloOpacity WRITE setHaloOpacity READ haloOpacity)
Q_PROPERTY(qreal haloSize WRITE setHaloSize READ haloSize)
Q_PROPERTY(qreal haloScaleFactor WRITE setHaloScaleFactor READ haloScaleFactor)
public:
FlatButtonDelegate(FlatButton *parent);
~FlatButtonDelegate();
void setBackgroundOpacity(qreal opacity);
qreal backgroundOpacity() const;
void setBackgroundColor(const QColor &color);
QColor backgroundColor() const;
void setHaloOpacity(qreal opacity);
qreal haloOpacity() const;
void setHaloSize(qreal size);
qreal haloSize() const;
void setHaloScaleFactor(qreal size);
qreal haloScaleFactor() const;
void updatePalette();
signals:
void pressed();
protected:
bool eventFilter(QObject *watched, QEvent *event);
private:
Q_DISABLE_COPY(FlatButtonDelegate)
void addTransition(QObject *object, const char *signal, QState *fromState, QState *toState);
void addTransition(QObject *object, QEvent::Type eventType, QState *fromState, QState *toState);
void addTransition(QAbstractTransition *transition, QState *fromState, QState *toState);
FlatButton *const button;
QState *const _normalState;
QState *const _normalFocusedState;
QState *const _hoveredState;
QState *const _hoveredFocusedState;
QState *const _pressedState;
qreal _backgroundOpacity;
qreal _haloOpacity;
qreal _haloSize;
qreal _haloScaleFactor;
QColor _backgroundColor;
};
#endif // FLATBUTTON_INTERNAL_H