qt-material-widgets/components/flatbutton_internal.cpp

225 lines
6.8 KiB
C++

#include "flatbutton_internal.h"
#include <QAbstractTransition>
#include <QEventTransition>
#include <QSignalTransition>
#include <QPropertyAnimation>
#include <QSequentialAnimationGroup>
#include <QFocusEvent>
#include "flatbutton.h"
FlatButtonDelegate::FlatButtonDelegate(FlatButton *parent)
: QStateMachine(parent),
button(parent),
_normalState(new QState),
_normalFocusedState(new QState),
_hoveredState(new QState),
_hoveredFocusedState(new QState),
_pressedState(new QState),
_haloSize(0.8),
_haloScaleFactor(1)
{
button->installEventFilter(this);
addState(_normalState);
addState(_normalFocusedState);
addState(_hoveredState);
addState(_hoveredFocusedState);
addState(_pressedState);
setInitialState(_normalState);
addTransition(button, QEvent::FocusIn, _normalState, _normalFocusedState);
addTransition(button, QEvent::FocusOut, _normalFocusedState, _normalState);
addTransition(button, QEvent::Enter, _normalState, _hoveredState);
addTransition(button, QEvent::Leave, _hoveredState, _normalState);
addTransition(button, QEvent::Enter, _normalFocusedState, _hoveredFocusedState);
addTransition(button, QEvent::Leave, _hoveredFocusedState, _normalFocusedState);
addTransition(button, QEvent::FocusIn, _hoveredState, _hoveredFocusedState);
addTransition(button, QEvent::FocusOut, _hoveredFocusedState, _hoveredState);
addTransition(this, SIGNAL(pressed()), _hoveredState, _pressedState);
addTransition(button, QEvent::Leave, _pressedState, _normalFocusedState);
addTransition(button, QEvent::FocusOut, _pressedState, _hoveredState);
_normalFocusedState->assignProperty(this, "haloSize", 0.7);
_normalState->assignProperty(this, "haloSize", 1);
_hoveredState->assignProperty(this, "haloSize", 1);
_hoveredFocusedState->assignProperty(this, "haloSize", 0.7);
//
QSequentialAnimationGroup *group = new QSequentialAnimationGroup(this);
QPropertyAnimation *grow = new QPropertyAnimation;
QPropertyAnimation *shrink = new QPropertyAnimation;
grow->setTargetObject(this);
grow->setPropertyName("haloScaleFactor");
grow->setStartValue(0.8);
grow->setEndValue(0.9);
grow->setEasingCurve(QEasingCurve::InOutSine);
grow->setDuration(840);
shrink->setTargetObject(this);
shrink->setPropertyName("haloScaleFactor");
shrink->setStartValue(0.9);
shrink->setEndValue(0.8);
shrink->setEasingCurve(QEasingCurve::InOutSine);
shrink->setDuration(840);
group->addAnimation(grow);
group->addAnimation(shrink);
group->setLoopCount(-1);
group->start();
start();
}
FlatButtonDelegate::~FlatButtonDelegate()
{
}
void FlatButtonDelegate::setBackgroundOpacity(qreal opacity)
{
_backgroundOpacity = opacity;
button->update();
}
qreal FlatButtonDelegate::backgroundOpacity() const
{
return _backgroundOpacity;
}
void FlatButtonDelegate::setBackgroundColor(const QColor &color)
{
_backgroundColor = color;
button->update();
}
QColor FlatButtonDelegate::backgroundColor() const
{
return _backgroundColor;
}
void FlatButtonDelegate::setHaloOpacity(qreal opacity)
{
_haloOpacity = opacity;
button->update();
}
qreal FlatButtonDelegate::haloOpacity() const
{
return _haloOpacity;
}
void FlatButtonDelegate::setHaloSize(qreal size)
{
_haloSize = size;
button->update();
}
qreal FlatButtonDelegate::haloSize() const
{
return _haloSize;
}
void FlatButtonDelegate::setHaloScaleFactor(qreal size)
{
_haloScaleFactor = size;
button->update();
}
qreal FlatButtonDelegate::haloScaleFactor() const
{
return _haloScaleFactor;
}
void FlatButtonDelegate::updatePalette()
{
QColor textColor = button->textColor();
QColor bgColor = button->backgroundColor();
QColor disabledColor = button->disabledTextColor();
QPalette palette(button->palette());
palette.setColor(QPalette::Active, QPalette::ButtonText, textColor);
palette.setColor(QPalette::Inactive, QPalette::ButtonText, textColor);
palette.setColor(QPalette::Disabled, QPalette::ButtonText, disabledColor);
button->setPalette(palette);
_normalState->assignProperty(this, "backgroundOpacity", 0);
_normalState->assignProperty(this, "backgroundColor", bgColor);
_normalState->assignProperty(this, "haloOpacity", 0);
_normalFocusedState->assignProperty(this, "backgroundOpacity", 0);
_normalFocusedState->assignProperty(this, "backgroundColor", bgColor);
_normalFocusedState->assignProperty(this, "haloOpacity", button->peakOpacity());
_hoveredState->assignProperty(this, "backgroundOpacity", button->peakOpacity());
_hoveredState->assignProperty(this, "backgroundColor", bgColor);
_hoveredState->assignProperty(this, "haloOpacity", 0);
_hoveredFocusedState->assignProperty(this, "backgroundOpacity", button->peakOpacity());
_hoveredFocusedState->assignProperty(this, "backgroundColor", bgColor);
_hoveredFocusedState->assignProperty(this, "haloOpacity", button->peakOpacity());
button->update();
}
bool FlatButtonDelegate::eventFilter(QObject *watched, QEvent *event)
{
if (QEvent::FocusIn == event->type()) {
QFocusEvent *focusEvent = static_cast<QFocusEvent *>(event);
if (focusEvent && Qt::MouseFocusReason == focusEvent->reason()) {
emit pressed();
return true;
}
}
return QStateMachine::eventFilter(watched, event);
}
void FlatButtonDelegate::addTransition(QObject *object,
const char *signal,
QState *fromState,
QState *toState)
{
addTransition(new QSignalTransition(object, signal), fromState, toState);
}
void FlatButtonDelegate::addTransition(QObject *object,
QEvent::Type eventType,
QState *fromState,
QState *toState)
{
addTransition(new QEventTransition(object, eventType), fromState, toState);
}
void FlatButtonDelegate::addTransition(QAbstractTransition *transition,
QState *fromState,
QState *toState)
{
transition->setTargetState(toState);
QPropertyAnimation *animation;
animation = new QPropertyAnimation(this, "backgroundOpacity");
animation->setDuration(200);
transition->addAnimation(animation);
animation = new QPropertyAnimation(this, "backgroundColor");
animation->setDuration(200);
transition->addAnimation(animation);
animation = new QPropertyAnimation(this, "haloOpacity");
animation->setDuration(350);
transition->addAnimation(animation);
animation = new QPropertyAnimation(this, "haloSize");
animation->setDuration(350);
transition->addAnimation(animation);
fromState->addTransition(transition);
}