#include "customshadoweffect.h" #include CustomShadowEffect::CustomShadowEffect(QObject *parent) : QGraphicsEffect(parent), _distance(2), _blurRadius(10), _color(0, 0, 0, 40) { } QT_BEGIN_NAMESPACE extern Q_WIDGETS_EXPORT void qt_blurImage(QPainter *p, QImage &blurImage, qreal radius, bool quality, bool alphaOnly, int transposed = 0); QT_END_NAMESPACE void CustomShadowEffect::draw(QPainter* painter) { // if nothing to show outside the item, just draw source if ((blurRadius() + distance()) <= 0) { drawSource(painter); return; } PixmapPadMode mode = QGraphicsEffect::PadToEffectiveBoundingRect; QPoint offset; const QPixmap px = sourcePixmap(Qt::DeviceCoordinates, &offset, mode); // return if no source if (px.isNull()) return; // save world transform QTransform restoreTransform = painter->worldTransform(); painter->setWorldTransform(QTransform()); // Calculate size for the background image QSize szi(px.size().width() + 2 * distance(), px.size().height() + 2 * distance()); QImage tmp(szi, QImage::Format_ARGB32_Premultiplied); QPixmap scaled = px.scaled(szi); tmp.fill(0); QPainter tmpPainter(&tmp); tmpPainter.setCompositionMode(QPainter::CompositionMode_Source); tmpPainter.drawPixmap(QPointF(-distance(), -distance()), scaled); tmpPainter.end(); // blur the alpha channel QImage blurred(tmp.size(), QImage::Format_ARGB32_Premultiplied); blurred.fill(0); QPainter blurPainter(&blurred); qt_blurImage(&blurPainter, tmp, blurRadius(), false, true); blurPainter.end(); tmp = blurred; // blacken the image... tmpPainter.begin(&tmp); tmpPainter.setCompositionMode(QPainter::CompositionMode_SourceIn); tmpPainter.fillRect(tmp.rect(), color()); tmpPainter.end(); // draw the blurred shadow... painter->drawImage(offset, tmp); // draw the actual pixmap... painter->drawPixmap(offset, px, QRectF()); // restore world transform painter->setWorldTransform(restoreTransform); } QRectF CustomShadowEffect::boundingRectFor(const QRectF& rect) const { const qreal delta = blurRadius() + distance(); return rect.united(rect.adjusted(-delta, -delta, delta, delta)); }