#include #include #include #include #include #include "toggle.h" #include "../lib/rippleoverlay.h" #include "../lib/customshadoweffect.h" Thumb::Thumb(Toggle *parent) : QWidget(parent), _toggle(parent), _animation(new QPropertyAnimation(this)), _progress(1), _offset(0) { parent->installEventFilter(this); _animation->setPropertyName("progress"); _animation->setTargetObject(this); _animation->setDuration(350); _animation->setStartValue(1); _animation->setEndValue(0); } Thumb::~Thumb() { } void Thumb::setProgress(qreal progress) { if (_progress == progress) return; _progress = progress; const QSize s(Qt::Horizontal == _toggle->orientation() ? size() : size().transposed()); setOffset(progress*static_cast(s.width()-s.height())); emit progressChanged(progress); update(); } bool Thumb::eventFilter(QObject *obj, QEvent *event) { const QEvent::Type type = event->type(); if (QEvent::Resize == type || QEvent::Move == type) { setGeometry(parentWidget()->rect().adjusted(8, 8, -8, -8)); } return QWidget::eventFilter(obj, event); } void Thumb::mouseReleaseEvent(QMouseEvent *event) { Q_UNUSED(event) const bool checked = _toggle->isChecked(); _animation->setDirection(checked ? QAbstractAnimation::Forward : QAbstractAnimation::Backward); if (QAbstractAnimation::Running != _animation->state()) { _animation->setEasingCurve(checked ? QEasingCurve::OutCubic : QEasingCurve::InCubic); } _animation->start(); emit clicked(); } void Thumb::paintEvent(QPaintEvent *event) { Q_UNUSED(event) QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); QBrush brush; brush.setStyle(Qt::SolidPattern); brush.setColor(Qt::white); painter.setBrush(brush); painter.setPen(Qt::NoPen); if (Qt::Horizontal == _toggle->orientation()) { const int s = height()-10; painter.drawEllipse(5+_offset, 5, s, s); } else { const int s = width()-10; painter.drawEllipse(5, 5+_offset, s, s); } } Toggle::Toggle(QWidget *parent) : QAbstractButton(parent), _thumb(new Thumb(this)), _overlay(new RippleOverlay(parent)), _orientation(Qt::Horizontal) { setCheckable(true); setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum); CustomShadowEffect *effect = new CustomShadowEffect; effect->setDistance(0); effect->setBlurRadius(6); effect->setColor(QColor(100, 100, 100)); _thumb->setGraphicsEffect(effect); _thumb->installEventFilter(this); connect(_thumb, SIGNAL(clicked()), this, SLOT(toggle())); connect(_thumb, SIGNAL(clicked()), this, SLOT(addRipple())); connect(_thumb, SIGNAL(progressChanged(qreal)), this, SLOT(updateOverlayGeometry())); } Toggle::~Toggle() { } QSize Toggle::sizeHint() const { return Qt::Horizontal == _orientation ? QSize(64, 48) : QSize(48, 64); } void Toggle::setOrientation(Qt::Orientation orientation) { if (_orientation == orientation) return; _orientation = orientation; } void Toggle::addRipple() { if (Qt::Horizontal == _orientation) { const int d = height()/2; const int w = _thumb->height()/2+10; _overlay->addRipple(QPoint(10+d, 20+d), w); } else { const int d = width()/2; const int w = _thumb->width()/2+10; _overlay->addRipple(QPoint(10+d, 20+d), w); } } void Toggle::updateOverlayGeometry() { const int d = _thumb->offset(); if (Qt::Horizontal == _orientation) { _overlay->setGeometry(geometry().adjusted(-10+d, -20, 10+d, 20)); } else { _overlay->setGeometry(geometry().adjusted(-10, -20+d, 10, 20+d)); } } bool Toggle::event(QEvent *event) { const QEvent::Type type = event->type(); if (QEvent::ParentChange == type && parentWidget()) { _overlay->setParent(parentWidget()); } else if (QEvent::Resize == type || QEvent::Move == type) { _overlay->setGeometry(geometry().adjusted(-10, -20, 10, 20)); } return QAbstractButton::event(event); } void Toggle::paintEvent(QPaintEvent *event) { Q_UNUSED(event) QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); QBrush brush; brush.setColor(QColor(180, 180, 180)); brush.setStyle(Qt::SolidPattern); painter.setBrush(brush); painter.setPen(Qt::NoPen); if (Qt::Horizontal == _orientation) { const int h = height()/2; const QRect r(0, h/2, width(), h); painter.drawRoundedRect(r.adjusted(14, 4, -14, -4), h/2-4, h/2-4); } else { const int w = width()/2; const QRect r(w/2, 0, w, height()); painter.drawRoundedRect(r.adjusted(4, 14, -4, -14), w/2-4, w/2-4); } }