cmake_minimum_required(VERSION 3.5) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 COMPONENTS Widgets REQUIRED) find_package(Qt${QT_VERSION_MAJOR} COMPONENTS Core REQUIRED) find_package(Qt${QT_VERSION_MAJOR} COMPONENTS Gui REQUIRED) find_package(Qt${QT_VERSION_MAJOR} COMPONENTS Widgets REQUIRED) find_package(Qt${QT_VERSION_MAJOR} COMPONENTS Core5Compat REQUIRED) # Add executable called "examples" that is built from the source files # "*.cpp". The extensions are automatically found. # add_executable (examples) set(PROJECT_SOURCES #sources main.cpp mainwindow.cpp avatarsettingseditor.cpp # badgesettingseditor.cpp # checkboxsettingseditor.cpp # fabsettingseditor.cpp # raisedbuttonsettingseditor.cpp # flatbuttonsettingseditor.cpp # iconbuttonsettingseditor.cpp # progresssettingseditor.cpp # circularprogresssettingseditor.cpp # slidersettingseditor.cpp # radiobuttonsettingseditor.cpp # togglesettingseditor.cpp # textfieldsettingseditor.cpp # tabssettingseditor.cpp # snackbarsettingseditor.cpp # dialogsettingseditor.cpp # drawersettingseditor.cpp # scrollbarsettingseditor.cpp # appbarsettingseditor.cpp # autocompletesettingseditor.cpp # menusettingseditor.cpp # Headers mainwindow.h avatarsettingseditor.h # badgesettingseditor.h # checkboxsettingseditor.h # fabsettingseditor.h # raisedbuttonsettingseditor.h # flatbuttonsettingseditor.h # iconbuttonsettingseditor.h # progresssettingseditor.h # circularprogresssettingseditor.h # slidersettingseditor.h # radiobuttonsettingseditor.h # togglesettingseditor.h # textfieldsettingseditor.h # tabssettingseditor.h # snackbarsettingseditor.h # dialogsettingseditor.h # drawersettingseditor.h # scrollbarsettingseditor.h # appbarsettingseditor.h # autocompletesettingseditor.h # menusettingseditor.h # Forms avatarsettingsform.ui # badgesettingsform.ui # checkboxsettingsform.ui # fabsettingsform.ui # flatbuttonsettingsform.ui # iconbuttonsettingsform.ui # progresssettingsform.ui # circularprogresssettingsform.ui # slidersettingsform.ui # snackbarsettingsform.ui # radiobuttonsettingsform.ui # togglesettingsform.ui # textfieldsettingsform.ui # tabssettingsform.ui # dialogsettingsform.ui # drawersettingsform.ui # scrollbarsettingsform.ui # appbarsettingsform.ui ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(examples MANUAL_FINALIZATION ${PROJECT_SOURCES} ) # Define target properties for Android with Qt 6 as: # set_property(TARGET examples APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(examples SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(examples ${PROJECT_SOURCES} ) endif() endif() target_link_libraries(examples PRIVATE Qt${QT_VERSION_MAJOR}::Core) target_link_libraries(examples PRIVATE Qt${QT_VERSION_MAJOR}::Gui) target_link_libraries(examples PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) target_link_libraries(examples PRIVATE Qt${QT_VERSION_MAJOR}::Core5Compat) # Link the executable to the 'components' library. Since the 'components' library has # public include directories we will use those link directories when building # examples target_link_libraries(examples LINK_PUBLIC components) set_target_properties(examples PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(examples) endif()