#include "raisedbutton.h" #include #include #include #include #include #include #include "raisedbutton_p.h" void RaisedButtonPrivate::init() { Q_Q(RaisedButton); QGraphicsDropShadowEffect *effect = new QGraphicsDropShadowEffect; effect->setBlurRadius(7); effect->setOffset(QPointF(0, 0)); effect->setColor(QColor(0, 0, 0, 100)); q->setGraphicsEffect(effect); QState *normalState = new QState; QState *pressedState = new QState; machine.addState(normalState); machine.addState(pressedState); normalState->assignProperty(effect, "offset", QPointF(0, 0)); normalState->assignProperty(effect, "blurRadius", 7); pressedState->assignProperty(effect, "offset", QPointF(0, 6)); pressedState->assignProperty(effect, "blurRadius", 20); QAbstractTransition *transition; QPropertyAnimation *animation; // transition = new QEventTransition(q, QEvent::MouseButtonPress); transition->setTargetState(pressedState); animation = new QPropertyAnimation(effect, "offset"); animation->setDuration(100); transition->addAnimation(animation); animation = new QPropertyAnimation(effect, "blurRadius"); animation->setDuration(100); transition->addAnimation(animation); normalState->addTransition(transition); // transition = new QEventTransition(q, QEvent::MouseButtonRelease); transition->setTargetState(normalState); animation = new QPropertyAnimation(effect, "offset"); transition->addAnimation(animation); animation->setDuration(100); animation = new QPropertyAnimation(effect, "blurRadius"); animation->setDuration(100); transition->addAnimation(animation); pressedState->addTransition(transition); // machine.setInitialState(normalState); QObject::connect(effect, SIGNAL(blurRadiusChanged(qreal)), q, SLOT(update())); QObject::connect(effect, SIGNAL(offsetChanged(QPointF)), q, SLOT(update())); machine.start(); } RaisedButton::RaisedButton(QWidget *parent) : FlatButton(*new RaisedButtonPrivate(this), parent) { Q_D(RaisedButton); d->init(); } RaisedButton::~RaisedButton() { } void RaisedButton::paintEvent(QPaintEvent *event) { Q_UNUSED(event) QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); QBrush brush; brush.setStyle(Qt::SolidPattern); brush.setColor(Qt::white); painter.setBrush(brush); painter.setPen(Qt::NoPen); painter.drawRoundedRect(rect(), 3, 3); QStylePainter style(this); QStyleOptionButton option; initStyleOption(&option); option.features |= QStyleOptionButton::Flat; style.drawControl(QStyle::CE_PushButtonLabel, option); //FlatButton::paintEvent(event); }