use floating point precision in halo animation

This commit is contained in:
laserpants 2016-05-01 15:19:28 +03:00
parent 48f5055d4e
commit f31d8adddc
1 changed files with 3 additions and 3 deletions

View File

@ -40,10 +40,10 @@ void Handle::paintEvent(QPaintEvent *event)
painter.setBrush(brush);
painter.setPen(Qt::NoPen);
painter.drawEllipse((width()-_knobSize)/2, (height()-_knobSize)/2, _knobSize, _knobSize);
painter.drawEllipse(QRectF((width()-_knobSize)/2, (height()-_knobSize)/2, _knobSize, _knobSize));
painter.setOpacity(0.2);
painter.drawEllipse((width()-_haloSize)/2, (height()-_haloSize)/2, _haloSize, _haloSize);
painter.drawEllipse(QRectF((width()-_haloSize)/2, (height()-_haloSize)/2, _haloSize, _haloSize));
QWidget::paintEvent(event);
}
@ -67,7 +67,7 @@ Slider::Slider(QWidget *parent)
_haloAnimation->setTargetObject(_handle);
_haloAnimation->setStartValue(12);
_haloAnimation->setEndValue(30);
_haloAnimation->setDuration(200);
_haloAnimation->setDuration(220);
setMouseTracking(true);
}