fix Flat Button focus animation
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0d270024b8
commit
a54da52665
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@ -4,7 +4,6 @@
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#include <QStylePainter>
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#include <QStyleOption>
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#include <QApplication>
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#include <QDebug>
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#include "lib/rippleoverlay.h"
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#include "lib/ripple.h"
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#include "flatbutton_p.h"
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@ -260,8 +259,9 @@ void FlatButton::paintEvent(QPaintEvent *event)
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Q_D(FlatButton);
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const qreal bgOpacity = d->delegate->backgroundOpacity();
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const qreal haloOpacity = d->delegate->focusHaloOpacity();
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const qreal hs = static_cast<qreal>(width())*d->delegate->focusHaloSize()/2;
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const qreal haloOpacity = d->delegate->haloOpacity();
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const qreal s = d->delegate->haloScaleFactor()*d->delegate->haloSize()*0.7;
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const qreal hs = static_cast<qreal>(width())*s;
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const qreal cr = d->cornerRadius;
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QPainter painter(this);
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@ -4,30 +4,52 @@
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#include <QSignalTransition>
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#include <QPropertyAnimation>
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#include <QSequentialAnimationGroup>
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#include <QFocusEvent>
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#include "flatbutton.h"
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FlatButtonDelegate::FlatButtonDelegate(FlatButton *parent)
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: QStateMachine(parent),
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button(parent),
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_normalState(new QState(this)),
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_normalFocusedState(new QState(this)),
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_hoveredState(new QState(this)),
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_hoveredFocusedState(new QState(this)),
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_pressedState(new QState(this)),
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_releaseState(new QState(this)),
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_focusHaloSize(0.8)
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_normalState(new QState),
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_normalFocusedState(new QState),
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_hoveredState(new QState),
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_hoveredFocusedState(new QState),
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_pressedState(new QState),
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_haloSize(0.8),
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_haloScaleFactor(1)
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{
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button->installEventFilter(this);
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addState(_normalState);
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addState(_normalFocusedState);
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addState(_hoveredState);
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addState(_hoveredFocusedState);
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addState(_pressedState);
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setInitialState(_normalState);
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addTransition(QEvent::Enter, _normalFocusedState, _hoveredFocusedState);
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addTransition(QEvent::FocusIn, _normalState, _normalFocusedState);
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addTransition(QEvent::FocusOut, _normalFocusedState, _normalState);
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addTransition(QEvent::Enter, _normalState, _hoveredState);
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addTransition(QEvent::Leave, _hoveredFocusedState, _normalFocusedState);
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addTransition(QEvent::Leave, _hoveredState, _normalState);
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addTransition(QEvent::MouseButtonPress, _hoveredState, _pressedState);
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addTransition(QEvent::MouseButtonRelease, _pressedState, _releaseState);
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addTransition(QEvent::Leave, _releaseState, _normalFocusedState);
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addTransition(button, QEvent::FocusIn, _normalState, _normalFocusedState);
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addTransition(button, QEvent::FocusOut, _normalFocusedState, _normalState);
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addTransition(button, QEvent::Enter, _normalState, _hoveredState);
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addTransition(button, QEvent::Leave, _hoveredState, _normalState);
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addTransition(button, QEvent::Enter, _normalFocusedState, _hoveredFocusedState);
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addTransition(button, QEvent::Leave, _hoveredFocusedState, _normalFocusedState);
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addTransition(button, QEvent::FocusIn, _hoveredState, _hoveredFocusedState);
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addTransition(button, QEvent::FocusOut, _hoveredFocusedState, _hoveredState);
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addTransition(this, SIGNAL(pressed()), _hoveredState, _pressedState);
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addTransition(button, QEvent::Leave, _pressedState, _normalFocusedState);
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addTransition(button, QEvent::FocusOut, _pressedState, _hoveredState);
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_normalFocusedState->assignProperty(this, "haloSize", 0.7);
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_normalState->assignProperty(this, "haloSize", 1);
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_hoveredState->assignProperty(this, "haloSize", 1);
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_hoveredFocusedState->assignProperty(this, "haloSize", 0.7);
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//
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QSequentialAnimationGroup *group = new QSequentialAnimationGroup(this);
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@ -35,14 +57,14 @@ FlatButtonDelegate::FlatButtonDelegate(FlatButton *parent)
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QPropertyAnimation *shrink = new QPropertyAnimation;
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grow->setTargetObject(this);
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grow->setPropertyName("focusHaloSize");
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grow->setPropertyName("haloScaleFactor");
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grow->setStartValue(0.8);
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grow->setEndValue(0.9);
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grow->setEasingCurve(QEasingCurve::InOutSine);
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grow->setDuration(840);
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shrink->setTargetObject(this);
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shrink->setPropertyName("focusHaloSize");
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shrink->setPropertyName("haloScaleFactor");
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shrink->setStartValue(0.9);
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shrink->setEndValue(0.8);
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shrink->setEasingCurve(QEasingCurve::InOutSine);
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@ -82,26 +104,37 @@ QColor FlatButtonDelegate::backgroundColor() const
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return _backgroundColor;
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}
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void FlatButtonDelegate::setFocusHaloOpacity(qreal opacity)
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void FlatButtonDelegate::setHaloOpacity(qreal opacity)
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{
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_focusHaloOpacity = opacity;
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_haloOpacity = opacity;
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button->update();
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}
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qreal FlatButtonDelegate::focusHaloOpacity() const
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qreal FlatButtonDelegate::haloOpacity() const
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{
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return _focusHaloOpacity;
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return _haloOpacity;
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}
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void FlatButtonDelegate::setFocusHaloSize(qreal size)
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void FlatButtonDelegate::setHaloSize(qreal size)
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{
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_focusHaloSize = size;
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_haloSize = size;
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button->update();
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}
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qreal FlatButtonDelegate::focusHaloSize() const
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qreal FlatButtonDelegate::haloSize() const
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{
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return _focusHaloSize;
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return _haloSize;
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}
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void FlatButtonDelegate::setHaloScaleFactor(qreal size)
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{
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_haloScaleFactor = size;
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button->update();
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}
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qreal FlatButtonDelegate::haloScaleFactor() const
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{
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return _haloScaleFactor;
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}
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void FlatButtonDelegate::updatePalette()
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@ -118,36 +151,55 @@ void FlatButtonDelegate::updatePalette()
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_normalState->assignProperty(this, "backgroundOpacity", 0);
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_normalState->assignProperty(this, "backgroundColor", bgColor);
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_normalState->assignProperty(this, "focusHaloOpacity", 0);
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_normalState->assignProperty(this, "haloOpacity", 0);
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_normalFocusedState->assignProperty(this, "backgroundOpacity", 0);
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_normalFocusedState->assignProperty(this, "backgroundColor", bgColor);
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_normalFocusedState->assignProperty(this, "focusHaloOpacity", button->peakOpacity());
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_normalFocusedState->assignProperty(this, "haloOpacity", button->peakOpacity());
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_hoveredState->assignProperty(this, "backgroundOpacity", button->peakOpacity());
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_hoveredState->assignProperty(this, "backgroundColor", bgColor);
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_hoveredState->assignProperty(this, "focusHaloOpacity", 0);
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_hoveredState->assignProperty(this, "haloOpacity", 0);
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_hoveredFocusedState->assignProperty(this, "backgroundOpacity", button->peakOpacity());
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_hoveredFocusedState->assignProperty(this, "backgroundColor", bgColor);
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_normalFocusedState->assignProperty(this, "focusHaloOpacity", button->peakOpacity());
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_pressedState->assignProperty(this, "backgroundOpacity", 0);
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_pressedState->assignProperty(this, "backgroundColor", bgColor);
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_pressedState->assignProperty(this, "focusHaloOpacity", 0);
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_releaseState->assignProperty(this, "backgroundOpacity", 0);
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_releaseState->assignProperty(this, "backgroundColor", bgColor);
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_releaseState->assignProperty(this, "focusHaloOpacity", 0);
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_hoveredFocusedState->assignProperty(this, "haloOpacity", button->peakOpacity());
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button->update();
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}
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void FlatButtonDelegate::addTransition(QEvent::Type eventType,
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bool FlatButtonDelegate::eventFilter(QObject *watched, QEvent *event)
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{
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if (QEvent::FocusIn == event->type()) {
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QFocusEvent *focusEvent = static_cast<QFocusEvent *>(event);
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if (focusEvent && Qt::MouseFocusReason == focusEvent->reason()) {
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emit pressed();
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return true;
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}
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}
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return QStateMachine::eventFilter(watched, event);
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}
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void FlatButtonDelegate::addTransition(QObject *object,
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const char *signal,
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QState *fromState,
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QState *toState)
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{
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addTransition(new QSignalTransition(object, signal), fromState, toState);
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}
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void FlatButtonDelegate::addTransition(QObject *object,
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QEvent::Type eventType,
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QState *fromState,
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QState *toState)
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{
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addTransition(new QEventTransition(object, eventType), fromState, toState);
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}
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void FlatButtonDelegate::addTransition(QAbstractTransition *transition,
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QState *fromState,
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QState *toState)
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{
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QAbstractTransition *transition = new QEventTransition(button, eventType);
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transition->setTargetState(toState);
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QPropertyAnimation *animation;
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@ -160,7 +212,11 @@ void FlatButtonDelegate::addTransition(QEvent::Type eventType,
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animation->setDuration(200);
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transition->addAnimation(animation);
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animation = new QPropertyAnimation(this, "focusHaloOpacity");
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animation = new QPropertyAnimation(this, "haloOpacity");
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animation->setDuration(350);
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transition->addAnimation(animation);
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animation = new QPropertyAnimation(this, "haloSize");
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animation->setDuration(350);
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transition->addAnimation(animation);
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@ -13,8 +13,9 @@ class FlatButtonDelegate : public QStateMachine
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Q_PROPERTY(QColor backgroundColor WRITE setBackgroundColor READ backgroundColor)
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Q_PROPERTY(qreal backgroundOpacity WRITE setBackgroundOpacity READ backgroundOpacity)
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Q_PROPERTY(qreal focusHaloOpacity WRITE setFocusHaloOpacity READ focusHaloOpacity)
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Q_PROPERTY(qreal focusHaloSize WRITE setFocusHaloSize READ focusHaloSize)
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Q_PROPERTY(qreal haloOpacity WRITE setHaloOpacity READ haloOpacity)
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Q_PROPERTY(qreal haloSize WRITE setHaloSize READ haloSize)
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Q_PROPERTY(qreal haloScaleFactor WRITE setHaloScaleFactor READ haloScaleFactor)
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public:
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FlatButtonDelegate(FlatButton *parent);
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@ -26,18 +27,29 @@ public:
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void setBackgroundColor(const QColor &color);
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QColor backgroundColor() const;
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void setFocusHaloOpacity(qreal opacity);
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qreal focusHaloOpacity() const;
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void setHaloOpacity(qreal opacity);
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qreal haloOpacity() const;
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void setFocusHaloSize(qreal size);
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qreal focusHaloSize() const;
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void setHaloSize(qreal size);
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qreal haloSize() const;
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void setHaloScaleFactor(qreal size);
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qreal haloScaleFactor() const;
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void updatePalette();
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signals:
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void pressed();
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protected:
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bool eventFilter(QObject *watched, QEvent *event);
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private:
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Q_DISABLE_COPY(FlatButtonDelegate)
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void addTransition(QEvent::Type eventType, QState *fromState, QState *toState);
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void addTransition(QObject *object, const char *signal, QState *fromState, QState *toState);
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void addTransition(QObject *object, QEvent::Type eventType, QState *fromState, QState *toState);
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void addTransition(QAbstractTransition *transition, QState *fromState, QState *toState);
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FlatButton *const button;
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QState *const _normalState;
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@ -45,10 +57,10 @@ private:
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QState *const _hoveredState;
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QState *const _hoveredFocusedState;
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QState *const _pressedState;
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QState *const _releaseState;
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qreal _backgroundOpacity;
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qreal _focusHaloOpacity;
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qreal _focusHaloSize;
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qreal _haloOpacity;
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qreal _haloSize;
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qreal _haloScaleFactor;
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QColor _backgroundColor;
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};
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@ -145,8 +145,9 @@ void RaisedButton::paintEvent(QPaintEvent *event)
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painter.drawRoundedRect(rect(), cr, cr);
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if (isEnabled()) {
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const qreal hs = static_cast<qreal>(width())*d->delegate->focusHaloSize()/2;
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const qreal haloOpacity = d->delegate->focusHaloOpacity();
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const qreal s = d->delegate->haloScaleFactor()*d->delegate->haloSize()*0.7;
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const qreal hs = static_cast<qreal>(width())*s;
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const qreal haloOpacity = d->delegate->haloOpacity();
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brush.setColor(palette().color(QPalette::Active, QPalette::ButtonText));
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painter.setBrush(brush);
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