19 lines
328 B
GLSL
19 lines
328 B
GLSL
#version 440
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layout( location = 0 ) in vec2 coord;
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layout( location = 0 ) out vec4 fragColor;
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layout( binding = 1 ) uniform sampler2D source;
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layout( std140, binding = 0 ) uniform buf
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{
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mat4 matrix;
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float opacity;
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} ubuf;
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void main()
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{
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vec4 c = texture( source, coord );
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fragColor = c.yzxw * ubuf.opacity;
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}
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