18 lines
464 B
GLSL
18 lines
464 B
GLSL
uniform sampler2D source;
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uniform lowp float opacity;
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varying highp vec2 coord;
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void main()
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{
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vec2 delta = vec2( 0.01, 0.01 );
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gl_FragColor =(
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0.0538 * texture2D( source, coord - 3.182 * delta )
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+ 0.3229 * texture2D( source, coord - 1.364 * delta )
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+ 0.2466 * texture2D( source, coord )
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+ 0.3229 * texture2D( source, coord + 1.364 * delta )
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+ 0.0538 * texture2D( source, coord + 3.182 * delta)
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) * opacity;
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}
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