qskinny/playground/parrots/TextureFilterNode.cpp

105 lines
2.3 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "TextureFilterNode.h"
#include "TextureFilterMaterial.h"
#include <qsgtexture.h>
#include <private/qsgnode_p.h>
class TextureFilterNodePrivate final : public QSGGeometryNodePrivate
{
public:
TextureFilterNodePrivate()
: geometry( QSGGeometry::defaultAttributes_TexturedPoint2D(), 4 )
{
}
QSGGeometry geometry;
QRectF rect;
bool ownsTexture = false;
};
TextureFilterNode::TextureFilterNode()
: QSGGeometryNode( *new TextureFilterNodePrivate )
{
Q_D( TextureFilterNode );
setGeometry( &d->geometry );
setFlag( QSGNode::OwnsMaterial, true );
}
TextureFilterNode::~TextureFilterNode()
{
setTexture( nullptr );
}
void TextureFilterNode::setTextureMaterial( TextureFilterMaterial* material )
{
QSGTexture* texture = nullptr;
if ( auto oldMaterial = textureMaterial() )
texture = oldMaterial->texture();
Inherited::setMaterial( material );
if ( material )
material->setTexture( texture );
}
TextureFilterMaterial* TextureFilterNode::textureMaterial() const
{
return dynamic_cast< TextureFilterMaterial* >( material() );
}
void TextureFilterNode::setTexture( QSGTexture* texture )
{
if ( auto mat = textureMaterial() )
{
if ( ownsTexture() && mat->texture() != texture )
delete mat->texture();
mat->setTexture( texture );
markDirty( QSGNode::DirtyMaterial );
}
}
QSGTexture* TextureFilterNode::texture() const
{
auto mat = textureMaterial();
return mat ? mat->texture() : nullptr;
}
void TextureFilterNode::setRect( const QRectF& rect )
{
Q_D( TextureFilterNode );
if ( rect != d->rect )
{
d->rect = rect;
QSGGeometry::updateTexturedRectGeometry(
&d->geometry, rect, QRectF( 0, 0, 1, 1 ) );
d->geometry.markVertexDataDirty();
markDirty( QSGNode::DirtyGeometry );
}
}
QRectF TextureFilterNode::rect() const
{
return d_func()->rect;
}
void TextureFilterNode::setOwnsTexture( bool on )
{
d_func()->ownsTexture = on;
}
bool TextureFilterNode::ownsTexture() const
{
return d_func()->ownsTexture;
}