37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
/******************************************************************************
|
|
* QSkinny - Copyright (C) 2016 Uwe Rathmann
|
|
* SPDX-License-Identifier: BSD-3-Clause
|
|
*****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include <qsgmaterial.h>
|
|
#include <qstring.h>
|
|
|
|
class QSGTexture;
|
|
|
|
class TextureFilterMaterial : public QSGMaterial
|
|
{
|
|
public:
|
|
TextureFilterMaterial( const QString& vertexShaderSourceFile,
|
|
const QString& fragmentShaderSourceFile );
|
|
|
|
~TextureFilterMaterial() override;
|
|
|
|
int compare( const QSGMaterial* other ) const override;
|
|
|
|
void setTexture( QSGTexture* texture ) { m_texture = texture; }
|
|
QSGTexture* texture() const { return m_texture; }
|
|
|
|
#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
|
|
QSGMaterialShader* createShader(
|
|
QSGRendererInterface::RenderMode ) const override final;
|
|
#else
|
|
QSGMaterialShader* createShader() const override final;
|
|
#endif
|
|
|
|
private:
|
|
QSGTexture* m_texture = nullptr;
|
|
const QString m_shaderFiles[ 2 ];
|
|
};
|