qskinny/.github/workflows
Peter Hartmann c7aa234d57 CI: Use OpenGL backend on Windows
We currently don't support the D3D11 backend, since we rely on
OpenGL functionality when rendering textures, see e.g.
qskCreateTextureRaster().
2022-05-04 08:46:36 +02:00
..
qmake.yml CI: Use OpenGL backend on Windows 2022-05-04 08:46:36 +02:00