qskinny/src/nodes/QskLinesNode.cpp

588 lines
15 KiB
C++

/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "QskLinesNode.h"
#include "QskVertex.h"
#include "QskStippleMetrics.h"
#include "QskStippledLineRenderer.h"
#include "QskSGNode.h"
#include <qsgflatcolormaterial.h>
#include <qsgvertexcolormaterial.h>
#include <qtransform.h>
#include <qquickitem.h>
#include <qquickwindow.h>
#include <qline.h>
QSK_QT_PRIVATE_BEGIN
#include <private/qsgnode_p.h>
QSK_QT_PRIVATE_END
namespace
{
inline qreal mapX( const QTransform& t, qreal x )
{
return t.dx() + t.m11() * x;
}
inline qreal mapY( const QTransform& t, qreal y )
{
return t.dy() + t.m22() * y;
}
class Renderer : public QskStippledLineRenderer
{
public:
inline Renderer( const QskStippleMetrics& metrics )
: QskStippledLineRenderer( metrics )
{
}
inline QSGGeometry::Point2D* addDashes( QSGGeometry::Point2D* points,
qreal x1, qreal y1, qreal x2, qreal y2 )
{
m_points = points;
renderLine( x1, y1, x2, y2 );
return m_points;
}
private:
void renderDash( qreal x1, qreal y1, qreal x2, qreal y2 ) override
{
m_points++->set( x1, y1 );
m_points++->set( x2, y2 );
}
QSGGeometry::Point2D* m_points;
};
}
static QSGGeometry::Point2D* qskAddDashes( const QTransform& transform,
int count, const QLineF* lines, const QskStippleMetrics& metrics,
QSGGeometry::Point2D* points )
{
if ( count <= 0 )
return points;
const bool doTransform = !transform.isIdentity();
Renderer renderer( metrics );
for ( int i = 0; i < count; i++ )
{
auto p1 = lines[i].p1();
auto p2 = lines[i].p2();
if ( doTransform )
{
p1 = transform.map( p1 );
p2 = transform.map( p2 );
}
points = renderer.addDashes( points, p1.x(), p1.y(), p2.x(), p2.y() );
}
return points;
}
static QSGGeometry::Point2D* qskAddLines( const QTransform& transform,
int count, const QLineF* lines, QSGGeometry::Point2D* points )
{
if ( count <= 0 )
return points;
const bool doTransform = !transform.isIdentity();
auto vlines = reinterpret_cast< QskVertex::Line* >( points );
for ( int i = 0; i < count; i++ )
{
auto p1 = lines[i].p1();
auto p2 = lines[i].p2();
if ( doTransform )
{
p1 = transform.map( p1 );
p2 = transform.map( p2 );
}
vlines++->setLine( p1.x(), p1.y(), p2.x(), p2.y() );
}
return reinterpret_cast< QSGGeometry::Point2D* >( vlines );
}
class QskLinesNodePrivate final : public QSGGeometryNodePrivate
{
public:
QskLinesNodePrivate()
: geometry( QSGGeometry::defaultAttributes_Point2D(), 0 )
{
geometry.setDrawingMode( QSGGeometry::DrawLines );
}
inline qreal round( bool isHorizontal, qreal v ) const
{
if ( !doRound )
return v;
const auto r2 = 2.0 * devicePixelRatio;
const qreal v0 = isHorizontal ? p0.x() : p0.y();
const int d = qRound( r2 * ( v + v0 ) );
const auto f = ( d % 2 ? d : d - 1 ) / r2;
return f / devicePixelRatio - v0;
}
inline void setLineAttributes( QskLinesNode* node,
const QColor& color, float lineWidth )
{
if ( color != material.color() )
{
material.setColor( color );
node->markDirty( QSGNode::DirtyMaterial );
}
if( lineWidth != geometry.lineWidth() )
geometry.setLineWidth( lineWidth );
}
QSGGeometry geometry;
QSGFlatColorMaterial material;
// position of [0,0] in device coordinates
QPointF p0;
qreal devicePixelRatio = 1.0;
QskHashValue hash = 0.0;
bool dirty = true;
bool doRound = false;
};
QskLinesNode::QskLinesNode()
: QSGGeometryNode( *new QskLinesNodePrivate )
{
Q_D( QskLinesNode );
setGeometry( &d->geometry );
setMaterial( &d->material );
}
QskLinesNode::~QskLinesNode()
{
}
void QskLinesNode::setGlobalPosition( const QQuickItem* item )
{
QPointF p0;
qreal devicePixelRatio = 1.0;
if ( item )
{
p0 = item->mapToGlobal( QPointF() );
if ( auto w = item->window() )
devicePixelRatio = w->devicePixelRatio();
}
setGlobalPosition( p0, devicePixelRatio );
}
void QskLinesNode::setGlobalPosition(
const QPointF& pos, qreal devicePixelRatio )
{
Q_D( QskLinesNode );
if ( d->doRound == false )
{
d->doRound = true;
d->dirty = true;
}
if ( pos != d->p0 || devicePixelRatio != d->devicePixelRatio )
{
d->p0 = pos;
d->devicePixelRatio = devicePixelRatio;
d->dirty = true;
}
}
void QskLinesNode::resetGlobalPosition()
{
Q_D( QskLinesNode );
if ( d->doRound == true )
{
d->doRound = false;
d->dirty = true;
}
}
void QskLinesNode::updateRect( const QColor& color,
qreal lineWidth, const QskStippleMetrics& stippleMetrics,
const QTransform& transform, const QRectF& rect )
{
// using QVarLengthArray instead. TODO ...
updateGrid( color, lineWidth, stippleMetrics, transform,
rect, { rect.left(), rect.right() }, { rect.top(), rect.bottom() } );
}
void QskLinesNode::updateLine( const QColor& color,
qreal lineWidth, const QPointF& p1, const QPointF& p2 )
{
updateLine( color, lineWidth, QskStippleMetrics(), QTransform(), p1, p2 );
}
void QskLinesNode::updateLine( const QColor& color,
qreal lineWidth, const QskStippleMetrics& stippleMetrics,
const QTransform& transform, const QPointF& p1, const QPointF& p2 )
{
if ( p1 == p2 )
{
updateLines( color, lineWidth, stippleMetrics, transform, 0, nullptr );
}
else
{
const QLineF line( p1, p2 );
updateLines( color, lineWidth, stippleMetrics, transform, 1, &line );
}
}
void QskLinesNode::updateLines( const QColor& color,
qreal lineWidth, const QVector< QLineF >& lines )
{
updateLines( color, lineWidth, QskStippleMetrics(),
QTransform(), lines.count(), lines.constData() );
}
void QskLinesNode::updateLines( const QColor& color,
qreal lineWidth, const QskStippleMetrics& stippleMetrics,
const QTransform& transform, const QVector< QLineF >& lines )
{
updateLines( color, lineWidth, stippleMetrics,
transform, lines.count(), lines.constData() );
}
void QskLinesNode::updateLines( const QColor& color,
qreal lineWidth, const QskStippleMetrics& stippleMetrics,
const QTransform& transform, int count, const QLineF* lines )
{
Q_D( QskLinesNode );
if ( !stippleMetrics.isValid() || !color.isValid()
|| color.alpha() == 0 || count == 0 )
{
QskSGNode::resetGeometry( this );
return;
}
QskHashValue hash = 9784;
hash = stippleMetrics.hash( hash );
hash = qHash( transform, hash );
hash = qHashBits( lines, count * sizeof( QLineF ) );
if ( hash != d->hash )
{
d->dirty = true;
d->hash = hash;
}
if( d->dirty )
{
updateGeometry( stippleMetrics, transform, count, lines );
d->geometry.markVertexDataDirty();
markDirty( QSGNode::DirtyGeometry );
d->dirty = false;
}
d->setLineAttributes( this, color, lineWidth );
}
void QskLinesNode::updateGrid( const QColor& color,
qreal lineWidth, const QskStippleMetrics& stippleMetrics,
const QTransform& transform, const QRectF& rect,
const QVector< qreal >& xValues, const QVector< qreal >& yValues )
{
Q_D( QskLinesNode );
if ( !stippleMetrics.isValid() || !color.isValid() || color.alpha() == 0 )
{
QskSGNode::resetGeometry( this );
return;
}
QskHashValue hash = 9784;
hash = stippleMetrics.hash( hash );
hash = qHash( transform, hash );
hash = qHashBits( &rect, sizeof( QRectF ), hash );
hash = qHash( xValues, hash );
hash = qHash( yValues, hash );
if ( hash != d->hash )
{
d->dirty = true;
d->hash = hash;
}
if( d->dirty )
{
updateGeometry( stippleMetrics, transform, rect, xValues, yValues );
d->geometry.markVertexDataDirty();
markDirty( QSGNode::DirtyGeometry );
d->dirty = false;
}
d->setLineAttributes( this, color, lineWidth );
}
void QskLinesNode::updateGeometry( const QskStippleMetrics& stippleMetrics,
const QTransform& transform, int count, const QLineF* lines )
{
Q_D( QskLinesNode );
auto& geom = d->geometry;
QSGGeometry::Point2D* points = nullptr;
if ( stippleMetrics.isSolid() )
{
using namespace QskVertex;
geom.allocate( 2 * count );
points = geom.vertexDataAsPoint2D();
points = qskAddLines( transform, count, lines, points );
}
else
{
const bool doTransform = !transform.isIdentity();
Renderer renderer( stippleMetrics );
int lineCount = 0;
for ( int i = 0; i < count; i++ )
{
auto p1 = lines[i].p1();
auto p2 = lines[i].p2();
if ( doTransform )
{
p1 = transform.map( p1 );
p2 = transform.map( p2 );
}
lineCount += renderer.dashCount( p1, p2 );
}
d->geometry.allocate( 2 * lineCount );
points = d->geometry.vertexDataAsPoint2D();
points = qskAddDashes( transform,
count, lines, stippleMetrics, points );
}
Q_ASSERT( geom.vertexCount() == ( points - geom.vertexDataAsPoint2D() ) );
}
void QskLinesNode::updateGeometry(
const QskStippleMetrics& stippleMetrics,
const QTransform& transform, const QRectF& rect,
const QVector< qreal >& xValues, const QVector< qreal >& yValues )
{
Q_D( QskLinesNode );
auto& geom = d->geometry;
const auto y1 = mapY( transform, rect.top() );
const auto y2 = mapY( transform, rect.bottom() );
const auto x1 = mapX( transform, rect.left() );
const auto x2 = mapX( transform, rect.right() );
QSGGeometry::Point2D* points = nullptr;
if ( stippleMetrics.isSolid() )
{
using namespace QskVertex;
geom.allocate( 2 * ( xValues.count() + yValues.count() ) );
points = geom.vertexDataAsPoint2D();
points = setSolidLines( Qt::Vertical, y1, y2,
transform, xValues.count(), xValues.constData(), points );
points = setSolidLines( Qt::Horizontal, x1, x2,
transform, yValues.count(), yValues.constData(), points );
}
else
{
Renderer renderer( stippleMetrics );
const auto countX = renderer.dashCount( 0.0, y1, 0.0, y2 );
const auto countY = renderer.dashCount( x1, 0.0, x2, 0.0 );
const auto count = xValues.count() * countX + yValues.count() * countY;
d->geometry.allocate( 2 * count );
points = d->geometry.vertexDataAsPoint2D();
points = setStippledLines( Qt::Vertical, y1, y2,
transform, xValues.count(), xValues.constData(),
stippleMetrics, points );
points = setStippledLines( Qt::Horizontal, x1, x2,
transform, yValues.count(), yValues.constData(),
stippleMetrics, points );
}
Q_ASSERT( geom.vertexCount() == ( points - geom.vertexDataAsPoint2D() ) );
}
QSGGeometry::Point2D* QskLinesNode::setStippledLines(
Qt::Orientation orientation, qreal v1, qreal v2,
const QTransform& transform, int count, const qreal* values,
const QskStippleMetrics& stippleMetrics, QSGGeometry::Point2D* points ) const
{
Q_D( const QskLinesNode );
if ( count <= 0 )
return points;
Renderer renderer( stippleMetrics );
// Calculating the dashes for the first line
const auto line0 = points;
int dashCount = 0;
if ( orientation == Qt::Vertical )
{
auto x = mapX( transform, values[0] );
x = d->round( true, x );
points = renderer.addDashes( points, x, v1, x, v2 );
dashCount = points - line0;
}
else
{
auto y = mapY( transform, values[0] );
y = d->round( false, y );
points = renderer.addDashes( points, v1, y, v2, y );
dashCount = points - line0;
}
// all other dashes are translations of the dashes of the first line
if ( orientation == Qt::Vertical )
{
for ( int i = 1; i < count; i++ )
{
auto x = mapX( transform, values[i] );
x = d->round( true, x );
for ( int j = 0; j < dashCount; j++ )
points++->set( x, line0[j].y );
}
}
else
{
for ( int i = 1; i < count; i++ )
{
auto y = mapY( transform, values[i] );
y = d->round( false, y );
for ( int j = 0; j < dashCount; j++ )
points++->set( line0[j].x, y );
}
}
return points;
}
QSGGeometry::Point2D* QskLinesNode::setSolidLines(
Qt::Orientation orientation, qreal v1, qreal v2,
const QTransform& transform, int count, const qreal* values,
QSGGeometry::Point2D* points ) const
{
Q_D( const QskLinesNode );
if ( count <= 0 )
return points;
auto lines = reinterpret_cast< QskVertex::Line* >( points );
if ( orientation == Qt::Vertical )
{
for ( int i = 0; i < count; i++ )
{
auto x = mapX( transform, values[i] );
x = d->round( true, x );
lines++->setVLine( x, v1, v2 );
}
}
else
{
for ( int i = 0; i < count; i++ )
{
auto y = mapY( transform, values[i] );
y = d->round( false, y );
lines++->setHLine( v1, v2, y );
}
}
return reinterpret_cast< QSGGeometry::Point2D* >( lines );
}
void QskLinesNode::updatePolygon( const QColor& color, qreal lineWidth,
const QTransform& transform, const QPolygonF& polygon )
{
if ( polygon.isEmpty() || !color.isValid() || ( color.alpha() == 0 ) )
{
QskSGNode::resetGeometry( this );
return;
}
Q_D( QskLinesNode );
if ( true ) // for the moment we always update the geometry. TODO ...
{
d->geometry.allocate( polygon.count() + 1 );
auto points = d->geometry.vertexDataAsPoint2D();
if ( transform.isIdentity() )
{
for ( int i = 0; i < polygon.count(); i++ )
{
const auto& pos = polygon[i];
points[i].set( pos.x(), pos.y() );
}
}
else
{
for ( int i = 0; i < polygon.count(); i++ )
{
const auto pos = transform.map( polygon[i] );
points[i].set( pos.x(), pos.y() );
}
}
points[ polygon.count() ] = points[0];
d->geometry.markVertexDataDirty();
markDirty( QSGNode::DirtyGeometry );
}
d->setLineAttributes( this, color, lineWidth );
}