42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl>
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*
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* SPDX-License-Identifier: LGPL-2.0-or-later
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*/
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#pragma once
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#include "shadowedrectangle.h"
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/**
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* A rectangle with a shadow, using a QQuickItem as texture.
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*
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* This item will render a rectangle, with a shadow below it. The rendering is done
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* using distance fields, which provide greatly improved performance. The shadow is
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* rendered outside of the item's bounds, so the item's width and height are the
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* rectangle's width and height.
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*
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* @since 5.69 / 2.12
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*/
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class ShadowedTexture : public ShadowedRectangle
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{
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Q_OBJECT
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Q_PROPERTY(QQuickItem *source READ source WRITE setSource NOTIFY sourceChanged)
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public:
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ShadowedTexture(QQuickItem *parent = nullptr);
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~ShadowedTexture() override;
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QQuickItem *source() const;
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void setSource(QQuickItem *newSource);
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Q_SIGNAL void sourceChanged();
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protected:
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QSGNode *updatePaintNode(QSGNode *node, QQuickItem::UpdatePaintNodeData *data) override;
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private:
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QQuickItem *m_source = nullptr;
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bool m_sourceChanged = false;
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};
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