qskinny/src/common/QskFunctions.cpp

220 lines
5.1 KiB
C++

#include "QskFunctions.h"
#include <qfont.h>
#include <qfontmetrics.h>
#include <qmath.h>
template< class Rect, class Value >
static inline Rect qskAlignedRect( const Rect& outerRect,
Value width, Value height, Qt::Alignment alignment )
{
Value x = outerRect.x();
Value y = outerRect.y();
switch ( alignment & Qt::AlignHorizontal_Mask )
{
case Qt::AlignHCenter:
x += ( outerRect.width() - width ) / 2;
break;
case Qt::AlignRight:
x += outerRect.width() - width;
break;
default:
break;
}
switch ( alignment & Qt::AlignVertical_Mask )
{
case Qt::AlignVCenter:
y += ( outerRect.height() - height ) / 2;
break;
case Qt::AlignBottom:
y += outerRect.height() - height;
break;
default:
break;
}
return Rect( x, y, width, height );
}
QRect qskAlignedRect( const QRect& outerRect,
int width, int height, Qt::Alignment alignment )
{
return qskAlignedRect< QRect, int >( outerRect, width, height, alignment );
}
QRectF qskAlignedRectF( const QRectF& outerRect,
qreal width, qreal height, Qt::Alignment alignment )
{
return qskAlignedRect< QRectF, qreal >( outerRect, width, height, alignment );
}
QRect qskInnerRect( const QRectF& rect )
{
const int left = qCeil( rect.left() );
const int top = qCeil( rect.top() );
const int right = qFloor( rect.right() );
const int bottom = qFloor( rect.bottom() );
return QRect( left, top, right - left, bottom - top );
}
QRectF qskInnerRectF( const QRectF& rect )
{
const qreal left = qCeil( rect.left() );
const qreal top = qCeil( rect.top() );
const qreal right = qFloor( rect.right() );
const qreal bottom = qFloor( rect.bottom() );
return QRectF( left, top, right - left, bottom - top );
}
QRectF qskValidOrEmptyInnerRect( const QRectF& rect, const QMarginsF& margins )
{
qreal x, y, h, w;
if ( rect.width() > 0.0 )
{
const qreal marginsWidth = margins.left() + margins.right();
if ( marginsWidth > rect.width() )
{
x = rect.x() + rect.width() * ( margins.left() / marginsWidth );
w = 0.0;
}
else
{
x = rect.x() + margins.left();
w = rect.width() - marginsWidth;
}
}
else
{
x = rect.x();
w = 0.0;
}
if ( rect.height() > 0.0 )
{
const qreal marginsHeight = margins.top() + margins.bottom();
if ( marginsHeight > rect.height() )
{
y = rect.y() + rect.height() * ( margins.top() / marginsHeight );
h = 0.0;
}
else
{
y = rect.y() + margins.top();
h = rect.height() - marginsHeight;
}
}
else
{
y = rect.y();
h = 0.0;
}
return QRectF( x, y, w, h );
}
QRectF qskInterpolatedRect( const QRectF& from, const QRectF& to, qreal progress )
{
if ( progress <= 0.0 )
return from;
if ( progress >= 1.0 )
return to;
const auto x = from.x() + progress * ( to.x() - from.x() );
const auto y = from.y() + progress * ( to.y() - from.y() );
const auto w = from.width() + progress * ( to.width() - from.width() );
const auto h = from.height() + progress * ( to.height() - from.height() );
return QRectF( x, y, w, h );
}
QSizeF qskInterpolatedSize( const QSizeF& from, const QSizeF& to, qreal progress )
{
if ( progress <= 0.0 )
return from;
if ( progress >= 1.0 )
return to;
const auto w = from.width() + progress * ( to.width() - from.width() );
const auto h = from.height() + progress * ( to.height() - from.height() );
return QSizeF( w, h );
}
qreal qskHorizontalAdvance( const QFont& font, const QString& text )
{
return qskHorizontalAdvance( QFontMetricsF( font ), text );
}
qreal qskHorizontalAdvance( const QFontMetricsF& fontMetrics, const QString& text )
{
return fontMetrics.horizontalAdvance( text );
}
qreal qskFuzzyFloor( qreal value, qreal stepSize )
{
const double eps = 1.0e-6 * stepSize;
value = ( value + eps ) / stepSize;
return std::floor( value ) * stepSize;
}
qreal qskFuzzyCeil( qreal value, qreal stepSize )
{
const double eps = 1.0e-6 * stepSize;
value = ( value - eps ) / stepSize;
return std::ceil( value ) * stepSize;
}
double qskConstrainedDegrees( double degrees )
{
degrees = fmod( degrees, 360.0 );
if ( degrees < 0.0 )
degrees += 360.0;
return degrees;
}
float qskConstrainedDegrees( float degrees )
{
degrees = fmodf( degrees, 360.0f );
if ( degrees < 0.0f )
degrees += 360.0f;
return degrees;
}
double qskConstrainedRadians( double radians )
{
constexpr double pi2 = 2.0 * M_PI;
radians = fmod( radians, pi2 );
if ( radians < 0.0 )
radians += pi2;
return radians;
}
float qskConstrainedRadians( double float )
{
constexpr float pi2 = 2.0f * M_PI;
radians = fmodf( radians, pi2 );
if ( radians < 0.0f )
radians += pi2;
return radians;
}