We currently don't support the D3D11 backend, since we rely on OpenGL functionality when rendering textures, see e.g. qskCreateTextureRaster(). |
||
|---|---|---|
| .. | ||
| qmake.yml | ||
We currently don't support the D3D11 backend, since we rely on OpenGL functionality when rendering textures, see e.g. qskCreateTextureRaster(). |
||
|---|---|---|
| .. | ||
| qmake.yml | ||