54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#ifndef QSK_SCENE_TEXTURE_H
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#define QSK_SCENE_TEXTURE_H
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#include "QskGlobal.h"
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#include <qsgtexture.h>
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class QskSceneTexturePrivate;
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class QSGRootNode;
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class QSGTransformNode;
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class QQuickWindow;
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class QSK_EXPORT QskSceneTexture : public QSGTexture
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{
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Q_OBJECT
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using Inherited = QSGTexture;
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public:
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QskSceneTexture( const QQuickWindow* );
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~QskSceneTexture();
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void render( const QSGRootNode*, const QSGTransformNode*, const QRectF& );
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QSize textureSize() const override;
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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void bind() override;
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int textureId() const override;
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#else
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qint64 comparisonKey() const override;
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QRhiTexture* rhiTexture() const override;
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#endif
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QRectF normalizedTextureSubRect() const override;
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// satisfy the QSGTexture API
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bool hasAlphaChannel() const override;
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bool hasMipmaps() const override;
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Q_SIGNALS:
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void updateRequested();
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private:
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Q_DECLARE_PRIVATE( QskSceneTexture )
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};
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#endif
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