qskinny/playground/parrots/shaders/blur.frag

18 lines
464 B
GLSL

uniform sampler2D source;
uniform lowp float opacity;
varying highp vec2 coord;
void main()
{
vec2 delta = vec2( 0.01, 0.01 );
gl_FragColor =(
0.0538 * texture2D( source, coord - 3.182 * delta )
+ 0.3229 * texture2D( source, coord - 1.364 * delta )
+ 0.2466 * texture2D( source, coord )
+ 0.3229 * texture2D( source, coord + 1.364 * delta )
+ 0.0538 * texture2D( source, coord + 3.182 * delta)
) * opacity;
}