44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#pragma once
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#include <qsgtexture.h>
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class SceneTexturePrivate;
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class QSGRenderContext;
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class QSGRootNode;
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class QSGTransformNode;
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class SceneTexture : public QSGTexture
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{
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using Inherited = QSGTexture;
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public:
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SceneTexture( QSGRenderContext* );
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~SceneTexture();
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void setDevicePixelRatio( qreal );
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void render( QSGRootNode*, QSGTransformNode*, const QRectF& );
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QSize textureSize() const override;
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qint64 comparisonKey() const override;
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QRhiTexture* rhiTexture() const override;
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QRectF normalizedTextureSubRect() const override;
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bool isRendering() const;
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private:
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// satisfy the QSGTexture API
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bool hasAlphaChannel() const override { return false; }
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bool hasMipmaps() const override { return false; }
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void commitTextureOperations( QRhi*, QRhiResourceUpdateBatch* ) override {}
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Q_DECLARE_PRIVATE( SceneTexture )
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};
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