qskinny/playground/nodes/RadialNodesSkinlet.cpp

217 lines
7.3 KiB
C++

#include "RadialNodesSkinlet.h"
#include "RadialNodes.h"
#include <QskFunctions.h>
#include <QskSGNode.h>
#include <QskScaleTickmarks.h>
#include <QSGFlatColorMaterial>
#include <QSGGeometryNode>
#include <qmath.h>
namespace
{
template< typename T >
Q_REQUIRED_RESULT inline bool compareExchange( T& dst, const T& src )
{
if ( dst != src )
{
dst = src;
return true;
}
return false;
}
template<>
Q_REQUIRED_RESULT inline bool compareExchange< float >( float& dst, const float& src )
{
if ( !qskFuzzyCompare( dst, src ) )
{
dst = src;
return true;
}
return false;
}
template<>
Q_REQUIRED_RESULT inline bool compareExchange< qreal >( qreal& dst, const qreal& src )
{
if ( !qskFuzzyCompare( dst, src ) )
{
dst = src;
return true;
}
return false;
}
class QskRadialTickmarksNode final : public QSGGeometryNode
{
public:
QskRadialTickmarksNode()
: m_geometry( QSGGeometry::defaultAttributes_Point2D(), 0 )
{
m_geometry.setDrawingMode( QSGGeometry::DrawLines );
m_geometry.setVertexDataPattern( QSGGeometry::StaticPattern );
setGeometry( &m_geometry );
setMaterial( &m_material );
}
void setMaterialProperties( const QColor& color )
{
if ( m_material.color() != color )
{
m_material.setColor( color );
markDirty( QSGNode::DirtyMaterial );
}
}
void setGeometryProperties( const QskScaleTickmarks& tickmarks,
const QVector2D& r1 = { 1.0f, 1.0f }, const QVector3D& height = { 1.0f, 1.0f, 1.0f },
const QVector2D& center = {}, Qt::Alignment alignment = Qt::AlignVCenter,
float lineWidth = 1.0 )
{
auto dirty = false;
if ( dirty |= ( m_geometry.lineWidth() != lineWidth ) )
{
m_geometry.setLineWidth( lineWidth );
}
dirty |= compareExchange( m_radius, r1 );
dirty |= compareExchange( m_height, height );
dirty |= compareExchange( m_center, center );
dirty |= compareExchange( m_alignment, alignment );
dirty |= compareExchange( m_tickmarksHash, tickmarks.hash() );
if ( dirty )
{
update( tickmarks );
}
}
private:
void update( const QskScaleTickmarks& tickmarks )
{
using T = QskScaleTickmarks::TickType;
if ( m_geometry.vertexCount() != tickmarks.tickCount() )
{
m_geometry.allocate( tickmarks.tickCount() * 2 );
}
QVector2D r1[ 3 ];
QVector2D r2[ 3 ];
if ( m_alignment.testFlag( Qt::AlignBottom ) || m_alignment.testFlag( Qt::AlignLeft ))
{
for ( int i : { T::MinorTick, T::MediumTick, T::MajorTick } )
{
r1[ i ] = m_radius;
r2[ i ] = m_radius.normalized() * ( m_radius.length() + m_height[ i ] );
}
}
else if ( m_alignment.testFlag( Qt::AlignTop ) || m_alignment.testFlag( Qt::AlignRight ))
{
for ( int i : { T::MinorTick, T::MediumTick, T::MajorTick } )
{
r1[ i ] = m_radius.normalized() * ( m_radius.length() - m_height[ i ] );
r2[ i ] = m_radius;
}
}
else
{
for ( int i : { T::MinorTick, T::MediumTick, T::MajorTick } )
{
r1[ i ] = m_radius.normalized() * ( m_radius.length() - m_height[ i ] / 2 );
r2[ i ] = m_radius.normalized() * ( m_radius.length() + m_height[ i ] / 2 );
}
}
auto* vertexData = m_geometry.vertexDataAsPoint2D();
for ( auto type : { T::MinorTick, T::MediumTick, T::MajorTick } )
{
for ( const auto tick : tickmarks.ticks( type ) )
{
const auto i = static_cast< int >( type );
const auto rad = qDegreesToRadians( tick );
const auto p1 =
r1[ i ] * QVector2D{ ( float ) qFastCos( rad ), ( float ) qFastSin( rad ) };
const auto p2 =
r2[ i ] * QVector2D{ ( float ) qFastCos( rad ), ( float ) qFastSin( rad ) };
vertexData[ 0 ].set( p1.x() + m_center.x(), p1.y() + m_center.y() );
vertexData[ 1 ].set( p2.x() + m_center.x(), p2.y() + m_center.y() );
vertexData += 2;
}
}
m_geometry.markVertexDataDirty();
markDirty( QSGNode::DirtyGeometry );
}
QSGGeometry m_geometry;
QSGFlatColorMaterial m_material;
QVector2D m_radius = { 1.0f, 1.0f };
QVector2D m_center = { 0.0f, 0.0f };
QVector3D m_height = { 1.0f, 1.0f, 1.0f };
Qt::Alignment m_alignment = Qt::AlignVCenter;
QskHashValue m_tickmarksHash{ 0 };
};
}
RadialTickmarksSkinlet::RadialTickmarksSkinlet( QskSkin* const skin )
: QskSkinlet( skin )
{
setNodeRoles( { Lines } );
}
QRectF RadialTickmarksSkinlet::subControlRect( const QskSkinnable* const skinnable,
const QRectF& contentsRect, const QskAspect::Subcontrol subControl ) const
{
if ( subControl == RadialTickmarks::Lines )
{
const auto a = skinnable->strutSizeHint(RadialTickmarks::Lines).height() / 2;
return contentsRect.adjusted(+a, +a, -a, -a);
}
return QskSkinlet::subControlRect( skinnable, contentsRect, subControl );
}
QSGNode* RadialTickmarksSkinlet::updateSubNode(
const QskSkinnable* const skinnable, const quint8 nodeRole, QSGNode* const node ) const
{
using Q = RadialTickmarks;
switch ( static_cast< NodeRole >( nodeRole ) )
{
case Lines: {
const auto* const control = static_cast< const Q* >( skinnable );
const auto subControlRect = control->subControlContentsRect( Q::Lines );
const auto alignment = control->alignmentHint( Q::Lines );
const auto size = control->strutSizeHint( Q::Lines );
const auto rX = static_cast< float >( subControlRect.width() / 2 );
const auto rY = static_cast< float >( subControlRect.height() / 2 );
const auto radius = QVector2D{ rX, rY };
const auto height =
QVector3D{
( float ) size.height() * 0.50f,
( float ) size.height() * 0.75f, ( float ) size.height() * 1.0f };
const auto c = QVector2D{ ( float ) subControlRect.center().x(),
( float ) subControlRect.center().y() };
auto* const root = QskSGNode::ensureNode< QskRadialTickmarksNode >( node );
root->setMaterialProperties( skinnable->color( Q::Lines ) );
root->setGeometryProperties( control->tickmarks(), radius, height, c, alignment, size.width() );
return root;
}
default:
return QskSkinlet::updateSubNode( skinnable, nodeRole, node );
}
}
#include "moc_RadialNodesSkinlet.cpp"