qskinny/playground/parrots/shaders/rgbswap-vulkan.frag

19 lines
329 B
GLSL

#version 440
layout( location = 0 ) in vec2 coord;
layout( location = 0 ) out vec4 fragColor;
layout( binding = 1 ) uniform sampler2D source;
layout( std140, binding = 0 ) uniform buf
{
mat4 matrix;
float opacity;
} ubuf;
void main()
{
vec4 c = texture( source, coord );
fragColor = c.yzxw * ubuf.opacity;;
}