95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
/******************************************************************************
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* QSkinny - Copyright (C) The authors
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#ifndef QSK_FILL_NODE_H
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#define QSK_FILL_NODE_H
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#include "QskGlobal.h"
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#include <qsgnode.h>
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#include <qcolor.h>
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class QskFillNodePrivate;
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class QskGradient;
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class QSK_EXPORT QskFillNode : public QSGGeometryNode
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{
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Q_GADGET
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using Inherited = QSGGeometryNode;
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public:
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enum Coloring
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{
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Monochrome,
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Polychrome,
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Linear,
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Radial,
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Conic
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};
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enum Hint
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{
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/*
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Colors might be defined in the material ( QskGradientMaterial,
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QSGFlatColorMaterial ) or attached to each point ( QSGVertexColorMaterial ).
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Having colored points makes the material independent of the coloring
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and the scene graph is able to batch the geometries
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( https://doc.qt.io/qt-6/qtquick-visualcanvas-scenegraph.html ).
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Having the colors in the material needs less memory and avoids updates
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of the geometry only because of recoloring.
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The default setting is to use colored points where possible. Note, that
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this is what is also done in the Qt/Quick classes.
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*/
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PreferColoredGeometry = 1
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};
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Q_ENUM( Hint )
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Q_DECLARE_FLAGS( Hints, Hint )
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QskFillNode();
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~QskFillNode() override;
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void resetGeometry();
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void setColoring( Coloring );
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Coloring coloring() const;
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void setColoring( QRgb );
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void setColoring( const QColor& );
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void setColoring( Qt::GlobalColor );
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void setColoring( const QRectF&, const QskGradient& );
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bool isGeometryColored() const;
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void setHints( Hints );
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Hints hints() const;
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void setHint( Hint, bool on = true );
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bool hasHint( Hint ) const;
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protected:
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QskFillNode( QskFillNodePrivate& );
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private:
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Q_DECLARE_PRIVATE( QskFillNode )
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};
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inline void QskFillNode::setColoring( QRgb rgb )
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{
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setColoring( QColor::fromRgba( rgb ) );
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}
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inline void QskFillNode::setColoring( Qt::GlobalColor color )
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{
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setColoring( QColor( color ) );
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}
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#endif
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