We currently don't support the D3D11 backend, since we rely on OpenGL functionality when rendering textures, see e.g. qskCreateTextureRaster(). |
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.. | ||
qmake.yml |
We currently don't support the D3D11 backend, since we rely on OpenGL functionality when rendering textures, see e.g. qskCreateTextureRaster(). |
||
---|---|---|
.. | ||
qmake.yml |