qskinny/src/nodes/shaders/gradientconic.vert

16 lines
255 B
GLSL

attribute vec4 vertexCoord;
uniform mat4 matrix;
uniform highp float aspectRatio;
uniform vec2 centerCoord;
varying vec2 coord;
void main()
{
coord = vertexCoord.xy - centerCoord;
coord.y *= aspectRatio;
gl_Position = matrix * vertexCoord;
}