- shader code migrated from glsl to vulkan-glsl - #ifdef "Geschnetzel" introduced to support old and rhi graphic APIs - iotdashboard, shadows examples adjusted |
||
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.. | ||
ShadowedBox.cpp | ||
ShadowedBox.h | ||
main.cpp | ||
shadows.pro |
- shader code migrated from glsl to vulkan-glsl - #ifdef "Geschnetzel" introduced to support old and rhi graphic APIs - iotdashboard, shadows examples adjusted |
||
---|---|---|
.. | ||
ShadowedBox.cpp | ||
ShadowedBox.h | ||
main.cpp | ||
shadows.pro |