############################################################################ # QSkinny - Copyright (C) 2016 Uwe Rathmann # This file may be used under the terms of the QSkinny License, Version 1.0 ############################################################################ cmake_minimum_required(VERSION 3.16.3) # unclear - TODO macro(qsk_setup_options) option(BUILD_QSKDLL "Build libs ( not plugins ) as shared library" ON) option(BUILD_QML_EXPORT "Exporting QSkinny to QML" ON) option(BUILD_TOOLS "Build qskinny tools" ON) option(BUILD_INPUTCONTEXT "Build virtual keyboard support" ON) option(BUILD_EXAMPLES "Build qskinny examples" ON) option(BUILD_PLAYGROUND "Build qskinny playground" ON) # we actually want to use cmake_dependent_option - minimum cmake version ?? option( BUILD_SVG2QVG_STANDALONE "Build svg2qvg without qskinny library dependency" ON ) if( NOT BUILD_TOOLS ) set( BUILD_SVG2QVG_STANDALONE OFF ) endif() if( NOT BUILD_INPUTCONTEXT ) set( ENABLE_PINYIN OFF ) set( ENABLE_HUNSPELL OFF ) endif() option(ENABLE_ENSURE_SKINS "Examples add skins manually, when not finding plugins" ON) endmacro() ############################################################################ # QSkinny ############################################################################ project(QSkinny LANGUAGES C CXX HOMEPAGE_URL "https://github.com/uwerat/qskinny" VERSION 999.99.9) set_property(GLOBAL PROPERTY USE_FOLDERS ON) qsk_setup_options() include(GNUInstallDirs) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") include("QskFindQt") include("QskAutogen") include("QskBuild") add_subdirectory(src) add_subdirectory(skins) if(BUILD_QML_EXPORT) add_subdirectory(qmlexport) endif() if(BUILD_INPUTCONTEXT) add_subdirectory(inputcontext) endif() if(BUILD_EXAMPLES OR BUILD_EXAMPLES) add_subdirectory(support) endif() if(BUILD_TOOLS) add_subdirectory(tools) endif() if(BUILD_EXAMPLES) add_subdirectory(examples) endif() if(BUILD_PLAYGROUND) add_subdirectory(playground) endif()