#include "QskLevelingSensorSkinlet.h" #include "QskLevelingSensor.h" #include "QskLevelingSensorUtility.h" #include "QskLevelingSensorNodes.h" #include "QskSGNodeUtility.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { template< typename T > struct State; template<> struct State< QskLevelingSensor > { qreal r1 = 0.0; qreal r2 = 0.0; qreal cX = 0.0; qreal cY = 0.0; qreal sX = 0.0; qreal sY = 0.0; qreal sZ = 0.0; explicit State( const QskLevelingSensor* const sensor ) : r1( QskLevelingSensorSkinlet::innerRadius( sensor ) ) , r2( QskLevelingSensorSkinlet::outerRadius( sensor ) ) , cX( QskLevelingSensorSkinlet::center( sensor ).x() ) , cY( QskLevelingSensorSkinlet::center( sensor ).y() ) , sX( r1 / sensor->angle().x() ) , sY( r1 / sensor->angle().y() ) , sZ( r1 / sensor->angle().z() ) { } Q_REQUIRED_RESULT QVector3D scale() const noexcept { return {(float)sX, (float)sY, (float)sZ}; } }; template<> struct State< QskAspect::Subcontrol > : State< QskLevelingSensor > { qreal rX = 0.0; qreal rY = 0.0; qreal rZ = 0.0; qreal tX = 0.0; qreal tY = 0.0; qreal tZ = 0.0; State( const QskLevelingSensor* const sensor, QskAspect::Subcontrol subcontrol ) : State< QskLevelingSensor >( sensor ) , rX( sensor->subControlRotation( subcontrol ).x() ) , rY( sensor->subControlRotation( subcontrol ).y() ) , rZ( sensor->subControlRotation( subcontrol ).z() ) , tX( rY * sX ) , tY( rX * sY ) , tZ( 0.0 ) { } Q_REQUIRED_RESULT QVector3D translation() const noexcept { return {(float)tX, (float)tY, (float)tZ}; } Q_REQUIRED_RESULT QMatrix4x4 matrix() const noexcept { return matrix_deg( 0, 0, rZ, cX, cY ); } }; } using Q = QskLevelingSensor; using R = QskLevelingSensorSkinlet::NodeRole; using namespace QskSGNode; template< typename Root, typename... Children > inline Q_REQUIRED_RESULT Root* ensureNodes( QSGNode* root = nullptr ) { return ensureNodes(root); } float QskLevelingSensorSkinlet::outerRadius( const QskSkinnable* const skinnable ) { const auto* const sensor = static_cast< const Q* >( skinnable ); const auto contentsRect = sensor->contentsRect(); return 0.5f * qMin( contentsRect.width(), contentsRect.height() ); } float QskLevelingSensorSkinlet::innerRadius( const QskSkinnable* const skinnable ) { const auto scale = skinnable->strutSizeHint( Q::Horizon ); return outerRadius( skinnable ) * scale.width(); } QPointF QskLevelingSensorSkinlet::center( const QskSkinnable* const skinnable ) { const auto* const sensor = static_cast< const Q* >( skinnable ); return sensor->contentsRect().center(); } QskLevelingSensorSkinlet::QskLevelingSensorSkinlet( QskSkin* skin ) : Inherited( skin ) { setNodeRoles( { OuterDisk, Horizon, HorizonClip, TickmarksX, TickmarksXLabels, TickmarksY, TickmarksYLabels, TickmarksZ, TickmarksZLabels, } ); } template< QskLevelingSensorSkinlet::NodeRole > Q_REQUIRED_RESULT QRectF QskLevelingSensorSkinlet::subControlRect( const QskLevelingSensor* const sensor, const QRectF& contentsRect ) const = delete; template<> Q_REQUIRED_RESULT QRectF QskLevelingSensorSkinlet::subControlRect< R::OuterDisk >( const QskLevelingSensor* const sensor, const QRectF& contentsRect ) const { const auto radius = outerRadius( sensor ); const auto scale = sensor->strutSizeHint( Q::OuterDisk ); const auto width = 2 * radius * scale.width(); const auto height = width; const auto x = contentsRect.center().x() - width / 2; const auto y = contentsRect.center().y() - height / 2; return { x, y, width, height }; } template<> Q_REQUIRED_RESULT QRectF QskLevelingSensorSkinlet::subControlRect< R::Horizon >( const QskLevelingSensor* const sensor, const QRectF& contentsRect ) const { const auto scale = sensor->strutSizeHint( Q::Horizon ); const auto width = 2 * innerRadius( sensor ) * scale.width(); const auto height = width; return { center( sensor ).x() - width / 2, center( sensor ).y() - height / 2, width, height }; } QRectF QskLevelingSensorSkinlet::subControlRect( const QskSkinnable* skinnable, const QRectF& contentsRect, QskAspect::Subcontrol subControl ) const { const auto* const sensor = static_cast< const Q* >( skinnable ); if ( subControl == Q::OuterDisk ) { return subControlRect< OuterDisk >( sensor, contentsRect ); } if ( subControl == Q::Horizon ) { return subControlRect< Horizon >( sensor, contentsRect ); } return Inherited::subControlRect( skinnable, contentsRect, subControl ); } template< QskLevelingSensorSkinlet::NodeRole > QSGNode* QskLevelingSensorSkinlet::updateSubNode( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const = delete; template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::OuterDisk >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto subControl = Q::OuterDisk; const auto contentsRect = sensor->contentsRect(); const auto boxRect = subControlRect< OuterDisk >( sensor, contentsRect ); const auto boxShapeMetrics = QskBoxShapeMetrics{ boxRect.width() / 2 }; const auto boxBorderMetrics = sensor->boxBorderMetricsHint( subControl ); const auto boxBorderColors = sensor->boxBorderColorsHint( subControl ); const auto boxGradient = sensor->gradientHint( subControl ); auto* const root = ensureNodes( node ); auto* const bNode = static_cast< QskBoxNode* >( root->firstChild() ); const auto size = outerRadius( sensor ) * sensor->strutSizeHint( Q::OuterDisk ).width(); updateBoxNode( sensor, bNode, { 0, 0, 2 * size, 2 * size }, boxShapeMetrics, boxBorderMetrics, boxBorderColors, boxGradient ); const auto cX = center( sensor ).x(); const auto cY = center( sensor ).y(); const auto rZ = 0.0; const auto matrix = matrix_deg( 0.0, 0.0, 0.0, cX, cY, 0 ) * matrix_deg( 0.0, 0.0, rZ, 0, 0, 0 ) * matrix_deg( 0.0, 0.0, 0.0, -size, -size, 0 ); root->setMatrix( matrix ); return root; } template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::Horizon >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto subControl = Q::Horizon; const State state(sensor, subControl); const auto dY = 2 * sensor->angle().y(); const auto pY = qBound( 0.0, 0.5 + ( -state.rX / dY ), 1.0 ); const auto shape = QskBoxShapeMetrics{ state.r1 }; const auto metrics = sensor->boxBorderMetricsHint( subControl ); const auto colors = sensor->boxBorderColorsHint( subControl ); auto gradient = sensor->gradientHint( Q::Horizon ); gradient.setDirection( QskGradient::Linear ); gradient.setLinearDirection( Qt::Vertical ); gradient.setStops( { { 0.0, gradient.startColor() }, { pY, gradient.startColor() }, { pY, gradient.endColor() }, { 1.0, gradient.endColor() } } ); auto* const tNode = ensureNodes< QSGTransformNode, QskBoxNode >( node ); auto* const boxNode = static_cast< QskBoxNode* >( tNode->firstChild() ); updateBoxNode( sensor, boxNode, { 0, 0, 2 * state.r1, 2 * state.r1 }, shape, metrics, colors, gradient ); const auto matrix = matrix_deg( 0, 0, 0, state.cX, state.cY, 0 ) * matrix_deg( 0, 0, 0, -state.r1, -state.r1, 0 ); tNode->setMatrix( matrix ); return tNode; } template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksX >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto subControl = Q::TickmarksX; State state(sensor, subControl); const auto color = sensor->color( subControl ); const auto scale = sensor->strutSizeHint( subControl ); const auto r3 = state.r1 * scale.height(); auto* const clipping = ensureNodes< RadialClipNode, QSGTransformNode, LinearTickmarksNode >( node ); auto* const transform = static_cast< QSGTransformNode* >( clipping->firstChild() ); auto* const tickmarks = static_cast< LinearTickmarksNode* >( transform->firstChild() ); auto size = qvariant_cast< QVector3D >( sensor->effectiveSkinHint( subControl ) ) * r3; clipping->setGeometryProperties( state.r1, state.cX, state.cY ); tickmarks->setMaterialProperties( color ); tickmarks->setGeometryProperties( sensor->tickmarks( Qt::XAxis ), size, { state.scale().x(), 0.0f }, state.translation().toVector2D() ); const auto matrix = matrix_deg( 0, 0, state.rZ, state.cX, state.cY ); transform->setMatrix( matrix ); return clipping; } template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksY >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto subControl = Q::TickmarksY; const State< QskAspect::Subcontrol > state( sensor, subControl ); const auto color = sensor->color( subControl ); const auto scale = sensor->strutSizeHint( subControl ); const auto r3 = state.r1 * scale.width(); const auto rotation = sensor->subControlRotation( subControl ); auto* const cNode = ensureNodes< RadialClipNode,QSGTransformNode, LinearTickmarksNode>( node ); auto* const tNode = static_cast< QSGTransformNode* >( cNode->firstChild() ); auto* const lNode = static_cast< LinearTickmarksNode* >( tNode->firstChild() ); auto size = qvariant_cast< QVector3D >( sensor->effectiveSkinHint( subControl ) ) * r3; cNode->setGeometryProperties( state.r1, state.cX, state.cY ); const auto sY = static_cast< float >( state.r1 / sensor->angle().y() ); lNode->setMaterialProperties( color ); lNode->setGeometryProperties( sensor->tickmarks( Qt::YAxis ), size, { 0.0f, state.scale().y() }, { ( float ) state.tX, ( float ) state.tY } ); tNode->setMatrix( state.matrix() ); return cNode; } template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksZ >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto subControl = Q::TickmarksZ; const State< QskAspect::Subcontrol > state( sensor, subControl ); const auto color = sensor->color( subControl ); const auto scale = sensor->strutSizeHint( subControl ); const auto r3 = qvariant_cast< QVector3D >( sensor->effectiveSkinHint( subControl ) ) * ( state.r2 - state.r1 ) + QVector3D{ (float)state.r1, (float)state.r1, (float)state.r1 }; auto* const transform = ensureNodes< QSGTransformNode, RadialTickmarksNode >( node ); auto* const tickmarksNode = static_cast< RadialTickmarksNode* >( transform->firstChild() ); tickmarksNode->setMaterialProperties( color ); tickmarksNode->setGeometryProperties( sensor->tickmarks( Qt::ZAxis ), state.r1, r3 ); const auto matrix = matrix_deg( 0.0, 0.0, state.rZ, state.cX, state.cY ); transform->setMatrix( matrix ); return transform; } template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksXLabels >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto subControl = Q::TickmarksXLabels; const State< QskAspect::Subcontrol > state( sensor, subControl ); const auto r3 = static_cast< float >( state.r1 * sensor->strutSizeHint( Q::TickmarksX ).height() ); const auto translation = state.translation().toVector2D() + QVector2D{0, r3}; auto* const cNode = ensureNodes< RadialClipNode, QSGTransformNode, LinearTickmarksLabelsNode >( node ); auto* const tNode = static_cast< QSGTransformNode* >( cNode->firstChild() ); auto* const lNode = static_cast< LinearTickmarksLabelsNode* >( tNode->firstChild() ); cNode->setGeometryProperties( state.r1, state.cX, state.cY ); tNode->setMatrix( state.matrix() ); lNode->update( sensor, subControl, sensor->tickmarkLabels( Qt::XAxis ), { state.scale().x(), 0.0 }, translation ); return cNode; } template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksYLabels >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto subControl = Q::TickmarksYLabels; const State< QskAspect::Subcontrol > state( sensor, subControl ); const auto r3 = static_cast< float >( state.r1 * sensor->strutSizeHint( Q::TickmarksY ).width() ); const auto scale = sensor->strutSizeHint( subControl ); const auto angles = sensor->angle(); const auto rotation = sensor->subControlRotation( subControl ); const auto translation = state.translation().toVector2D() + QVector2D( r3, 0 ); auto* const cNode = ensureNodes< RadialClipNode, QSGTransformNode, LinearTickmarksLabelsNode >( node ); auto* const tNode = static_cast< QSGTransformNode* >( cNode->firstChild() ); auto* const lNode = static_cast< LinearTickmarksLabelsNode* >( tNode->firstChild() ); cNode->setGeometryProperties( state.r1, state.cX, state.cY ); tNode->setMatrix( state.matrix() ); lNode->update( sensor, subControl, sensor->tickmarkLabels( Qt::YAxis ), { 0.0, state.scale().y() }, translation ); return cNode; } template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksZLabels >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto subControl = Q::TickmarksZLabels; const State< QskAspect::Subcontrol > state( sensor, subControl ); auto* const tNode = ensureNodes< QSGTransformNode, RadialTickmarksLabelsNode>( node ); auto* const lNode = static_cast< RadialTickmarksLabelsNode* >( tNode->firstChild() ); const auto r3 = static_cast< float >( state.r1 * sensor->strutSizeHint( subControl ).width() ); lNode->update( sensor, subControl, sensor->tickmarkLabels( Qt::ZAxis ), { r3, r3 } ); tNode->setMatrix( state.matrix() ); return tNode; } template<> QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::HorizonClip >( const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const { const auto cX = center( sensor ).x(); const auto cY = center( sensor ).y(); const auto r1 = innerRadius( sensor ); auto* const clipNode = ensureNodes< RadialClipNode >( node ); clipNode->setGeometryProperties( r1, cX, cY ); return clipNode; } QSGNode* QskLevelingSensorSkinlet::updateSubNode( const QskSkinnable* const skinnable, const quint8 nodeRole, QSGNode* const node ) const { const auto* const sensor = static_cast< const Q* >( skinnable ); switch ( static_cast< R >( nodeRole ) ) { case OuterDisk: return updateSubNode< OuterDisk >( sensor, nodeRole, node ); case Horizon: return updateSubNode< Horizon >( sensor, nodeRole, node ); case HorizonClip: return updateSubNode< HorizonClip >( sensor, nodeRole, node ); case TickmarksX: return updateSubNode< TickmarksX >( sensor, nodeRole, node ); case TickmarksXLabels: return updateSubNode< TickmarksXLabels >( sensor, nodeRole, node ); case TickmarksY: return updateSubNode< TickmarksY >( sensor, nodeRole, node ); case TickmarksYLabels: return updateSubNode< TickmarksYLabels >( sensor, nodeRole, node ); case TickmarksZ: return updateSubNode< TickmarksZ >( sensor, nodeRole, node ); case TickmarksZLabels: return updateSubNode< TickmarksZLabels >( sensor, nodeRole, node ); default: return Inherited::updateSubNode( sensor, nodeRole, node ); } } #include "moc_QskLevelingSensorSkinlet.cpp"