/****************************************************************************** * QSkinny - Copyright (C) 2016 Uwe Rathmann * SPDX-License-Identifier: BSD-3-Clause *****************************************************************************/ #include "QskMaterial3SkinFactory.h" #include "QskMaterial3Skin.h" static const QString materialSkinName = QStringLiteral( "Material3" ); QskMaterial3SkinFactory::QskMaterial3SkinFactory( QObject* parent ) : QskSkinFactory( parent ) { } QskMaterial3SkinFactory::~QskMaterial3SkinFactory() { } QVector< QskSkin::SkinInfo > QskMaterial3SkinFactory::skins() const { return { qMakePair( materialSkinName, QskSkin::LightScheme ), qMakePair( materialSkinName, QskSkin::DarkScheme ) }; } QskSkin* QskMaterial3SkinFactory::createSkin( QskSkin::SkinInfo info ) { // default to light: const auto scheme = info.second == QskSkin::UnknownScheme ? QskSkin::LightScheme : info.second; if( QString::compare( info.first, materialSkinName, Qt::CaseInsensitive ) == 0 ) { QskMaterial3Theme theme( scheme ); return new QskMaterial3Skin( theme ); } return nullptr; } #include "moc_QskMaterial3SkinFactory.cpp"