#pragma once #include #include #include class BlurredBoxMaterial final : public QSGMaterial { public: BlurredBoxMaterial(); QSGMaterialShader* createShader() const override; QSGMaterialType* type() const override; int compare( const QSGMaterial* other ) const override; QVector4D m_rectCornerRadii{ 0, 0, 0, 0 }; QVector2D m_rectAspect {1,1}; float m_opacity = 1.0; float m_blurDirections = 32.0; float m_blurQuality = 8.0; QVector2D m_blurRadius = {1.0,1.0}; float m_edgeSoftness = 1.0; std::unique_ptr m_texture; };