Material classes reorganized
This commit is contained in:
parent
717960f15f
commit
f9674760c0
|
@ -5,6 +5,7 @@
|
|||
|
||||
set(SOURCES
|
||||
Overlay.h Overlay.cpp
|
||||
TextureFilterMaterial.h TextureFilterMaterial.cpp
|
||||
TextureFilterNode.h TextureFilterNode.cpp
|
||||
main.cpp)
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include "Overlay.h"
|
||||
#include "TextureFilterNode.h"
|
||||
#include "TextureFilterMaterial.h"
|
||||
|
||||
#include <QskSkinlet.h>
|
||||
#include <QskQuick.h>
|
||||
|
@ -18,6 +19,38 @@
|
|||
|
||||
namespace
|
||||
{
|
||||
class Material : public TextureFilterMaterial
|
||||
{
|
||||
public:
|
||||
using TextureFilterMaterial::TextureFilterMaterial;
|
||||
|
||||
QSGMaterialType* type() const override
|
||||
{
|
||||
static QSGMaterialType staticType;
|
||||
return &staticType;
|
||||
}
|
||||
};
|
||||
|
||||
class FilterNode : public TextureFilterNode
|
||||
{
|
||||
public:
|
||||
FilterNode( QSGTexture* texture )
|
||||
{
|
||||
QString shaders[] = { ":/shaders/blur.vert", ":/shaders/blur.frag" };
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
|
||||
shaders[0] += ".qsb";
|
||||
shaders[1] += ".qsb";
|
||||
#endif
|
||||
|
||||
setFlag( QSGNode::OwnsMaterial, true );
|
||||
setTextureMaterial( new Material( shaders[0], shaders[1] ) );
|
||||
|
||||
setOwnsTexture( true );
|
||||
setTexture( texture );
|
||||
}
|
||||
};
|
||||
|
||||
class Skinlet : public QskSkinlet
|
||||
{
|
||||
using Inherited = QskSkinlet;
|
||||
|
@ -107,7 +140,7 @@ namespace
|
|||
if ( rootNode == nullptr )
|
||||
return nullptr;
|
||||
|
||||
auto textureNode = static_cast< TextureFilterNode* >( node );
|
||||
auto textureNode = static_cast< FilterNode* >( node );
|
||||
|
||||
if ( textureNode == nullptr )
|
||||
{
|
||||
|
@ -115,8 +148,7 @@ namespace
|
|||
QObject::connect( texture, &QskSceneTexture::updateRequested,
|
||||
overlay, &QQuickItem::update );
|
||||
|
||||
textureNode = new TextureFilterNode();
|
||||
textureNode->setTexture( texture );
|
||||
textureNode = new FilterNode( texture );
|
||||
}
|
||||
|
||||
{
|
||||
|
|
|
@ -0,0 +1,168 @@
|
|||
/******************************************************************************
|
||||
* QSkinny - Copyright (C) 2016 Uwe Rathmann
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*****************************************************************************/
|
||||
|
||||
#include "TextureFilterMaterial.h"
|
||||
|
||||
#include <qsgmaterial.h>
|
||||
#include <qsgmaterialshader.h>
|
||||
#include <qsgtexture.h>
|
||||
|
||||
|
||||
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
|
||||
|
||||
namespace
|
||||
{
|
||||
class ShaderGL : public QSGMaterialShader
|
||||
{
|
||||
public:
|
||||
void setSource( QOpenGLShader::ShaderType type, const QString& fileName )
|
||||
{
|
||||
setShaderSourceFile( type, fileName );
|
||||
}
|
||||
|
||||
char const* const* attributeNames() const override
|
||||
{
|
||||
static char const* const names[] = { "in_vertex", "in_coord", nullptr };
|
||||
return names;
|
||||
}
|
||||
|
||||
void initialize() override
|
||||
{
|
||||
QSGMaterialShader::initialize();
|
||||
|
||||
auto p = program();
|
||||
|
||||
m_matrixId = p->uniformLocation( "matrix" );
|
||||
m_opacityId = p->uniformLocation( "opacity" );
|
||||
}
|
||||
|
||||
void updateState( const QSGMaterialShader::RenderState& state,
|
||||
QSGMaterial* newMaterial, QSGMaterial* ) override
|
||||
{
|
||||
auto p = program();
|
||||
|
||||
if ( state.isMatrixDirty() )
|
||||
p->setUniformValue( m_matrixId, state.combinedMatrix() );
|
||||
|
||||
if ( state.isOpacityDirty() )
|
||||
p->setUniformValue( m_opacityId, state.opacity() );
|
||||
|
||||
auto material = static_cast< TextureFilterMaterial* >( newMaterial );
|
||||
if ( material->texture() )
|
||||
material->texture()->bind();
|
||||
}
|
||||
|
||||
private:
|
||||
int m_matrixId = -1;
|
||||
int m_opacityId = -1;
|
||||
};
|
||||
}
|
||||
|
||||
QSGMaterialShader* TextureFilterMaterial::createShader() const
|
||||
{
|
||||
Q_ASSERT( !( flags() & QSGMaterial::RhiShaderWanted ) );
|
||||
|
||||
auto shader = new ShaderGL();
|
||||
|
||||
shader->setSource( QOpenGLShader::Vertex, m_shaderSourceFiles[ 0 ] );
|
||||
shader->setSource( QOpenGLShader::Fragment, m_shaderSourceFiles[ 1 ] );
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
#else // Qt6
|
||||
|
||||
namespace
|
||||
{
|
||||
class Shader : public QSGMaterialShader
|
||||
{
|
||||
public:
|
||||
Shader()
|
||||
{
|
||||
setFlag( UpdatesGraphicsPipelineState, true );
|
||||
}
|
||||
|
||||
void setSource( QSGMaterialShader::Stage stage, const QString& filename )
|
||||
{
|
||||
setShaderFileName( stage, filename );
|
||||
}
|
||||
|
||||
bool updateUniformData( RenderState& state,
|
||||
QSGMaterial*, QSGMaterial* ) override
|
||||
{
|
||||
Q_ASSERT( state.uniformData()->size() >= 68 );
|
||||
|
||||
auto data = state.uniformData()->data();
|
||||
bool changed = false;
|
||||
|
||||
if ( state.isMatrixDirty() )
|
||||
{
|
||||
const auto matrix = state.combinedMatrix();
|
||||
memcpy( data + 0, matrix.constData(), 64 );
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if ( state.isOpacityDirty() )
|
||||
{
|
||||
const float opacity = state.opacity();
|
||||
memcpy( data + 64, &opacity, 4 );
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
void updateSampledImage( RenderState& state, int binding,
|
||||
QSGTexture** texture, QSGMaterial* newMaterial, QSGMaterial* ) override
|
||||
{
|
||||
Q_UNUSED( binding );
|
||||
Q_ASSERT( binding == 1 );
|
||||
|
||||
auto mat = dynamic_cast< TextureFilterMaterial* >( newMaterial );
|
||||
if ( auto txt = mat->texture() )
|
||||
{
|
||||
txt->commitTextureOperations( state.rhi(), state.resourceUpdateBatch() );
|
||||
*texture = txt;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
QSGMaterialShader* TextureFilterMaterial::createShader(
|
||||
QSGRendererInterface::RenderMode ) const
|
||||
{
|
||||
auto shader = new Shader();
|
||||
|
||||
shader->setSource( Shader::VertexStage, m_shaderSourceFiles[ 0 ] );
|
||||
shader->setSource( Shader::FragmentStage, m_shaderSourceFiles[ 1 ] );
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
TextureFilterMaterial::TextureFilterMaterial(
|
||||
const QString& vertexShaderSourceFile,
|
||||
const QString& fragmentShaderSourceFile )
|
||||
: m_shaderSourceFiles{ vertexShaderSourceFile, fragmentShaderSourceFile }
|
||||
{
|
||||
setFlag( Blending | RequiresFullMatrix, true );
|
||||
}
|
||||
|
||||
TextureFilterMaterial::~TextureFilterMaterial()
|
||||
{
|
||||
}
|
||||
|
||||
int TextureFilterMaterial::compare( const QSGMaterial* other ) const
|
||||
{
|
||||
auto material = static_cast< const TextureFilterMaterial* >( other );
|
||||
|
||||
const auto key1 = texture()->comparisonKey();
|
||||
const auto key2 = material->texture()->comparisonKey();
|
||||
|
||||
return ( key1 == key2 ) ? 0 : ( ( key1 > key2 ) ? 1 : -1 );
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
/******************************************************************************
|
||||
* QSkinny - Copyright (C) 2016 Uwe Rathmann
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <qsgmaterial.h>
|
||||
#include <qstring.h>
|
||||
|
||||
class QSGTexture;
|
||||
|
||||
class TextureFilterMaterial : public QSGMaterial
|
||||
{
|
||||
public:
|
||||
TextureFilterMaterial( const QString& vertexShaderSourceFile,
|
||||
const QString& fragmentShaderSourceFile );
|
||||
|
||||
~TextureFilterMaterial() override;
|
||||
|
||||
int compare( const QSGMaterial* other ) const override;
|
||||
|
||||
void setTexture( QSGTexture* texture ) { m_texture = texture; }
|
||||
QSGTexture* texture() const { return m_texture; }
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
|
||||
QSGMaterialShader* createShader(
|
||||
QSGRendererInterface::RenderMode ) const override final;
|
||||
#else
|
||||
QSGMaterialShader* createShader() const override final;
|
||||
#endif
|
||||
|
||||
private:
|
||||
QSGTexture* m_texture = nullptr;
|
||||
const QString m_shaderSourceFiles[ 2 ];
|
||||
};
|
|
@ -4,187 +4,11 @@
|
|||
*****************************************************************************/
|
||||
|
||||
#include "TextureFilterNode.h"
|
||||
#include "TextureFilterMaterial.h"
|
||||
|
||||
#include <qsgmaterialshader.h>
|
||||
#include <qsgmaterial.h>
|
||||
#include <qsgtexture.h>
|
||||
|
||||
#include <private/qsgnode_p.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
class Material : public QSGMaterial
|
||||
{
|
||||
public:
|
||||
Material()
|
||||
{
|
||||
setFlag(Blending | RequiresFullMatrix, true);
|
||||
}
|
||||
|
||||
~Material()
|
||||
{
|
||||
delete texture;
|
||||
}
|
||||
|
||||
int compare( const QSGMaterial* other ) const
|
||||
{
|
||||
auto material = static_cast< const Material* >( other );
|
||||
|
||||
const auto key1 = texture->comparisonKey();
|
||||
const auto key2 = material->texture->comparisonKey();
|
||||
|
||||
return ( key1 == key2 ) ? 0 : ( ( key1 > key2 ) ? 1 : -1 );
|
||||
}
|
||||
|
||||
QSGMaterialType* type() const override
|
||||
{
|
||||
static QSGMaterialType staticType;
|
||||
return &staticType;
|
||||
}
|
||||
|
||||
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
|
||||
QSGMaterialShader* createShader() const override;
|
||||
#else
|
||||
QSGMaterialShader* createShader(
|
||||
QSGRendererInterface::RenderMode ) const override;
|
||||
#endif
|
||||
|
||||
QSGTexture* texture = nullptr;
|
||||
};
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
|
||||
class MaterialShaderGL : public QSGMaterialShader
|
||||
{
|
||||
public:
|
||||
MaterialShaderGL()
|
||||
{
|
||||
setShaderSourceFile( QOpenGLShader::Vertex, ":/shaders/blur.vert" );
|
||||
setShaderSourceFile( QOpenGLShader::Fragment, ":/shaders/blur.frag" );
|
||||
}
|
||||
|
||||
char const* const* attributeNames() const override
|
||||
{
|
||||
static char const* const names[] = { "in_vertex", "in_coord", nullptr };
|
||||
return names;
|
||||
}
|
||||
|
||||
void initialize() override
|
||||
{
|
||||
QSGMaterialShader::initialize();
|
||||
|
||||
auto p = program();
|
||||
|
||||
m_matrixId = p->uniformLocation( "matrix" );
|
||||
m_opacityId = p->uniformLocation( "opacity" );
|
||||
}
|
||||
|
||||
void updateState( const QSGMaterialShader::RenderState& state,
|
||||
QSGMaterial* newMaterial, QSGMaterial* ) override
|
||||
{
|
||||
auto p = program();
|
||||
|
||||
if ( state.isMatrixDirty() )
|
||||
p->setUniformValue( m_matrixId, state.combinedMatrix() );
|
||||
|
||||
if ( state.isOpacityDirty() )
|
||||
p->setUniformValue( m_opacityId, state.opacity() );
|
||||
|
||||
auto material = static_cast< Material* >( newMaterial );
|
||||
if ( material->texture )
|
||||
material->texture->bind();
|
||||
}
|
||||
|
||||
private:
|
||||
int m_matrixId = -1;
|
||||
int m_opacityId = -1;
|
||||
};
|
||||
#else
|
||||
class MaterialShader : public QSGMaterialShader
|
||||
{
|
||||
public:
|
||||
MaterialShader()
|
||||
{
|
||||
setFlag( UpdatesGraphicsPipelineState, true );
|
||||
|
||||
/*
|
||||
Using our own shaders - we do not want to add a dependency
|
||||
to the quickeffects module.
|
||||
*/
|
||||
setShaderFileName( VertexStage, ":/shaders/blur.vert.qsb" );
|
||||
#if 1
|
||||
setShaderFileName( FragmentStage, ":/shaders/blur.frag.qsb" );
|
||||
#else
|
||||
setShaderFileName( FragmentStage, ":/shaders/rgbswap.frag.qsb" );
|
||||
#endif
|
||||
}
|
||||
|
||||
bool updateUniformData( RenderState& state,
|
||||
QSGMaterial*, QSGMaterial* ) override
|
||||
{
|
||||
Q_ASSERT( state.uniformData()->size() >= 68 );
|
||||
|
||||
auto data = state.uniformData()->data();
|
||||
bool changed = false;
|
||||
|
||||
if ( state.isMatrixDirty() )
|
||||
{
|
||||
const auto matrix = state.combinedMatrix();
|
||||
memcpy( data + 0, matrix.constData(), 64 );
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if ( state.isOpacityDirty() )
|
||||
{
|
||||
const float opacity = state.opacity();
|
||||
memcpy( data + 64, &opacity, 4 );
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
void updateSampledImage( RenderState& state, int binding,
|
||||
QSGTexture** texture, QSGMaterial* newMaterial, QSGMaterial* ) override
|
||||
{
|
||||
Q_UNUSED( binding );
|
||||
Q_ASSERT( binding == 1 );
|
||||
|
||||
auto mat = static_cast< Material* >( newMaterial );
|
||||
|
||||
if ( mat->texture )
|
||||
{
|
||||
mat->texture->commitTextureOperations(
|
||||
state.rhi(), state.resourceUpdateBatch() );
|
||||
|
||||
*texture = mat->texture;
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif
|
||||
}
|
||||
|
||||
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
|
||||
QSGMaterialShader* Material::createShader() const
|
||||
{
|
||||
Q_ASSERT( !( flags() & QSGMaterial::RhiShaderWanted ) );
|
||||
return new MaterialShaderGL();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
QSGMaterialShader* Material::createShader(
|
||||
QSGRendererInterface::RenderMode ) const
|
||||
{
|
||||
return new MaterialShader();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
class TextureFilterNodePrivate final : public QSGGeometryNodePrivate
|
||||
{
|
||||
public:
|
||||
|
@ -193,10 +17,10 @@ class TextureFilterNodePrivate final : public QSGGeometryNodePrivate
|
|||
{
|
||||
}
|
||||
|
||||
Material material;
|
||||
QSGGeometry geometry;
|
||||
|
||||
QRectF rect;
|
||||
|
||||
bool ownsTexture = false;
|
||||
};
|
||||
|
||||
TextureFilterNode::TextureFilterNode()
|
||||
|
@ -204,23 +28,48 @@ TextureFilterNode::TextureFilterNode()
|
|||
{
|
||||
Q_D( TextureFilterNode );
|
||||
|
||||
setMaterial( &d->material );
|
||||
setGeometry( &d->geometry );
|
||||
setFlag( QSGNode::OwnsMaterial, true );
|
||||
}
|
||||
|
||||
TextureFilterNode::~TextureFilterNode()
|
||||
{
|
||||
setTexture( nullptr );
|
||||
}
|
||||
|
||||
void TextureFilterNode::setTextureMaterial( TextureFilterMaterial* material )
|
||||
{
|
||||
QSGTexture* texture = nullptr;
|
||||
if ( auto oldMaterial = textureMaterial() )
|
||||
texture = oldMaterial->texture();
|
||||
|
||||
Inherited::setMaterial( material );
|
||||
|
||||
if ( material )
|
||||
material->setTexture( texture );
|
||||
}
|
||||
|
||||
TextureFilterMaterial* TextureFilterNode::textureMaterial() const
|
||||
{
|
||||
return dynamic_cast< TextureFilterMaterial* >( material() );
|
||||
}
|
||||
|
||||
void TextureFilterNode::setTexture( QSGTexture* texture )
|
||||
{
|
||||
d_func()->material.texture = texture;
|
||||
markDirty( QSGNode::DirtyMaterial );
|
||||
if ( auto mat = textureMaterial() )
|
||||
{
|
||||
if ( ownsTexture() && mat->texture() != texture )
|
||||
delete mat->texture();
|
||||
|
||||
mat->setTexture( texture );
|
||||
markDirty( QSGNode::DirtyMaterial );
|
||||
}
|
||||
}
|
||||
|
||||
QSGTexture* TextureFilterNode::texture()
|
||||
QSGTexture* TextureFilterNode::texture() const
|
||||
{
|
||||
return d_func()->material.texture;
|
||||
auto mat = textureMaterial();
|
||||
return mat ? mat->texture() : nullptr;
|
||||
}
|
||||
|
||||
void TextureFilterNode::setRect( const QRectF& rect )
|
||||
|
@ -238,3 +87,13 @@ void TextureFilterNode::setRect( const QRectF& rect )
|
|||
markDirty( QSGNode::DirtyGeometry );
|
||||
}
|
||||
}
|
||||
|
||||
void TextureFilterNode::setOwnsTexture( bool on )
|
||||
{
|
||||
d_func()->ownsTexture = on;
|
||||
}
|
||||
|
||||
bool TextureFilterNode::ownsTexture() const
|
||||
{
|
||||
return d_func()->ownsTexture;
|
||||
}
|
||||
|
|
|
@ -7,11 +7,11 @@
|
|||
|
||||
#include <qsgnode.h>
|
||||
|
||||
class QRect;
|
||||
class QSGTexture;
|
||||
|
||||
class TextureFilterMaterial;
|
||||
class TextureFilterNodePrivate;
|
||||
|
||||
class QSGTexture;
|
||||
|
||||
class TextureFilterNode : public QSGGeometryNode
|
||||
{
|
||||
using Inherited = QSGGeometryNode;
|
||||
|
@ -21,15 +21,18 @@ class TextureFilterNode : public QSGGeometryNode
|
|||
~TextureFilterNode();
|
||||
|
||||
void setTexture( QSGTexture* );
|
||||
QSGTexture* texture();
|
||||
QSGTexture* texture() const;
|
||||
|
||||
#if 0
|
||||
// deriving from QSGImageNode ???
|
||||
void setOwnsTexture( bool );
|
||||
bool ownsTexture() const;
|
||||
#endif
|
||||
|
||||
void setRect( const QRectF& );
|
||||
|
||||
void setTextureMaterial( TextureFilterMaterial* );
|
||||
TextureFilterMaterial* textureMaterial() const;
|
||||
|
||||
private:
|
||||
void setMaterial( QSGMaterial* ) = delete;
|
||||
|
||||
Q_DECLARE_PRIVATE( TextureFilterNode )
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue