classes moved from parrot to src/nodes
This commit is contained in:
parent
3e32a14264
commit
e0acd82619
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@ -6,7 +6,6 @@
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set(SOURCES
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Overlay.h Overlay.cpp
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BlurringNode.h BlurringNode.cpp
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SceneTexture.h SceneTexture.cpp
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main.cpp)
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qt_add_resources(SOURCES images.qrc shaders.qrc)
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@ -5,8 +5,8 @@
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#include "Overlay.h"
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#include "BlurringNode.h"
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#include "SceneTexture.h"
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#include <QskSceneTexture.h>
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#include <QskTreeNode.h>
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#include <private/qquickitem_p.h>
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@ -112,9 +112,6 @@ QSGNode* Overlay::updatePaintNode( QSGNode* oldNode, UpdatePaintNodeData* )
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auto grabbedNode = d->grabbedNode();
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if ( grabbedNode == nullptr )
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QMetaObject::invokeMethod( this, &QQuickItem::update );
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if ( grabbedNode == nullptr || size().isEmpty() )
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{
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delete oldNode;
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@ -127,26 +124,30 @@ QSGNode* Overlay::updatePaintNode( QSGNode* oldNode, UpdatePaintNodeData* )
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{
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node = new BlurringNode();
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auto texture = new SceneTexture( d->sceneGraphRenderContext() );
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auto texture = new QskSceneTexture( d->sceneGraphRenderContext() );
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texture->setDevicePixelRatio( window()->effectiveDevicePixelRatio() );
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connect( texture, &QskSceneTexture::updateRequested,
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this, &QQuickItem::update );
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node->setTexture( texture );
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}
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auto texture = static_cast< SceneTexture* >( node->texture() );
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auto texture = qobject_cast< QskSceneTexture* >( node->texture() );
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Q_ASSERT( texture );
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if ( !texture->isRendering() )
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{
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texture->setFiltering( smooth() ? QSGTexture::Linear : QSGTexture::Nearest );
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texture->setFiltering( smooth() ? QSGTexture::Linear : QSGTexture::Nearest );
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texture->render( grabbedNode, d->itemNode(),
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QRectF( x(), y(), width(), height() ) );
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QMetaObject::invokeMethod( this, &QQuickItem::update );
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}
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texture->render( grabbedNode, d->itemNode(),
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QRectF( x(), y(), width(), height() ) );
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node->setRect( QRectF( 0, 0, width(), height() ) );
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#if 0
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// always updating ...
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QMetaObject::invokeMethod( this, &QQuickItem::update );
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#endif
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return node;
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}
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@ -1,263 +0,0 @@
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#include "SceneTexture.h"
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#include <QskTreeNode.h>
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#include <private/qsgbatchrenderer_p.h>
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namespace
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{
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class Renderer : public QSGBatchRenderer::Renderer
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{
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using Inherited = QSGBatchRenderer::Renderer;
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public:
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Renderer( QSGDefaultRenderContext* context )
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: Inherited( context, renderMode( context ) )
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{
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setClearColor( Qt::transparent );
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}
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~Renderer() override
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{
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clearTarget();
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}
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void setFinalNode( QSGTransformNode* node )
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{
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if ( node != m_finalNode )
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{
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m_finalNode = node;
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}
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}
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QRhiTexture* texture() const { return m_rhiTexture; }
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void setProjection( const QRectF& rect )
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{
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const auto rhi = context()->rhi();
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auto r = rect;
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if ( rhi->isYUpInFramebuffer() )
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{
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r.moveTop( r.bottom() );
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r.setHeight( -r.height() );
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}
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MatrixTransformFlags matrixFlags;
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if ( !rhi->isYUpInNDC() )
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matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY;
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setProjectionMatrixToRect( r, matrixFlags );
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}
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void setTextureSize( const QSize& size )
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{
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if ( m_rt.rt && m_rt.rt->pixelSize() != size )
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clearTarget();
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if ( m_rt.rt == nullptr )
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createTarget( size );
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const QRect r( 0, 0, size.width(), size.height() );
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setDeviceRect( r );
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setViewportRect( r );
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}
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void render() override
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{
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setNodesBlocked( m_finalNode, true );
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#if 0
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qDebug() << "===================";
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QSGNodeDumper::dump( rootNode() );
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#endif
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Inherited::render();
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setNodesBlocked( m_finalNode, false );
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}
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private:
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void setNodesBlocked( QSGNode* node, bool on )
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{
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setSubtreeBlocked( node, on );
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for ( auto sibling = node->nextSibling();
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sibling != nullptr; sibling = sibling->nextSibling() )
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{
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setSubtreeBlocked( sibling, on );
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}
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if ( node != rootNode() )
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{
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if ( auto upperNode = node->parent() )
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{
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upperNode = upperNode->nextSibling();
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if ( upperNode )
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setNodesBlocked( upperNode, on );
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}
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}
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}
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void setSubtreeBlocked( QSGNode* node, bool on )
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{
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if ( qskTrySubtreeBlocked( node, on, false ) )
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return;
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for ( auto child = node->firstChild();
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child != nullptr; child = child->nextSibling() )
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{
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setSubtreeBlocked( child, on );
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}
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}
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void createTarget( const QSize& size )
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{
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const auto rhi = context()->rhi();
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auto flags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
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m_rhiTexture = rhi->newTexture( QRhiTexture::RGBA8, size, 1, flags );
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m_rhiTexture->create();
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QRhiColorAttachment color0( m_rhiTexture );
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auto target = rhi->newTextureRenderTarget( { color0 } );
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target->setRenderPassDescriptor(
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target->newCompatibleRenderPassDescriptor() );
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target->create();
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m_rt.rt = target;
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m_rt.rpDesc = target->renderPassDescriptor();
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auto defaultContext = qobject_cast< QSGDefaultRenderContext* >( context() );
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m_rt.cb = defaultContext->currentFrameCommandBuffer();
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}
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void clearTarget()
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{
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delete m_rt.rt;
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m_rt.rt = nullptr;
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delete m_rt.rpDesc;
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m_rt.rpDesc = nullptr;
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delete m_rhiTexture;
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m_rhiTexture = nullptr;
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}
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private:
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inline QSGRendererInterface::RenderMode renderMode(
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QSGDefaultRenderContext* context ) const
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{
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return context->useDepthBufferFor2D()
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? QSGRendererInterface::RenderMode2D
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: QSGRendererInterface::RenderMode2DNoDepthBuffer;
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}
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QRhiTexture* m_rhiTexture = nullptr;
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QSGTransformNode* m_finalNode = nullptr;
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};
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};
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class SceneTexturePrivate final : public QSGTexturePrivate
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{
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public:
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SceneTexturePrivate( SceneTexture* texture )
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: QSGTexturePrivate( texture )
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{
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}
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QRectF rect;
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qreal devicePixelRatio = 1.0;
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Renderer* renderer = nullptr;
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QSGDefaultRenderContext* context = nullptr;
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bool isRendering = false;
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};
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SceneTexture::SceneTexture( QSGRenderContext* context )
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: Inherited(*( new SceneTexturePrivate(this) ) )
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{
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d_func()->context = static_cast< QSGDefaultRenderContext* >( context );
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}
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SceneTexture::~SceneTexture()
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{
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delete d_func()->renderer;
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}
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QSize SceneTexture::textureSize() const
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{
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Q_D( const SceneTexture );
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QSize size( qCeil( d->rect.width() ), qCeil( d->rect.height() ) );
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size *= d->devicePixelRatio;
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const QSize minSize = d->context->sceneGraphContext()->minimumFBOSize();
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while ( size.width() < minSize.width() )
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size.rwidth() *= 2;
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while ( size.height() < minSize.height() )
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size.rheight() *= 2;
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return size;
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}
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qint64 SceneTexture::comparisonKey() const
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{
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return qint64( rhiTexture() );
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}
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QRhiTexture* SceneTexture::rhiTexture() const
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{
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Q_D( const SceneTexture );
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return d->renderer ? d->renderer->texture() : nullptr;
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}
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void SceneTexture::render( QSGRootNode* rootNode,
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QSGTransformNode* finalNode, const QRectF& rect )
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{
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Q_D( SceneTexture );
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d->rect = rect;
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const auto pixelSize = textureSize();
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if ( d->renderer == nullptr )
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{
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d->renderer = new Renderer( d->context );
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d->renderer->setDevicePixelRatio( d->devicePixelRatio );
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}
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d->renderer->setRootNode( rootNode );
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d->renderer->setFinalNode( finalNode );
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d->renderer->setProjection( d->rect );
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d->renderer->setTextureSize( pixelSize );
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d->isRendering = true;
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d->renderer->renderScene();
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d->isRendering = false;
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}
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bool SceneTexture::isRendering() const
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{
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return d_func()->isRendering;
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}
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void SceneTexture::setDevicePixelRatio( qreal ratio )
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{
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d_func()->devicePixelRatio = ratio;
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}
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QRectF SceneTexture::normalizedTextureSubRect() const
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{
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return QRectF( 0, 1, 1, -1 );
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}
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@ -120,6 +120,7 @@ list(APPEND HEADERS
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nodes/QskPaintedNode.h
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nodes/QskPlainTextRenderer.h
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nodes/QskRichTextRenderer.h
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nodes/QskSceneTexture.h
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nodes/QskSGNode.h
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nodes/QskStrokeNode.h
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nodes/QskStippledLineRenderer.h
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@ -158,6 +159,7 @@ list(APPEND SOURCES
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nodes/QskPlainTextRenderer.cpp
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nodes/QskRectangleNode.cpp
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nodes/QskRichTextRenderer.cpp
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nodes/QskSceneTexture.cpp
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nodes/QskSGNode.cpp
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nodes/QskStrokeNode.cpp
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nodes/QskStippledLineRenderer.cpp
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@ -0,0 +1,268 @@
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#include "QskSceneTexture.h"
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#include "QskTreeNode.h"
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QSK_QT_PRIVATE_BEGIN
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#include <private/qsgbatchrenderer_p.h>
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QSK_QT_PRIVATE_END
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namespace
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{
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inline QSGRendererInterface::RenderMode contextRenderMode(
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QSGDefaultRenderContext* context )
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{
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return context->useDepthBufferFor2D()
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? QSGRendererInterface::RenderMode2D
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: QSGRendererInterface::RenderMode2DNoDepthBuffer;
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}
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class Renderer final : public QSGBatchRenderer::Renderer
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{
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using Inherited = QSGBatchRenderer::Renderer;
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public:
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Renderer( QskSceneTexture*, QSGDefaultRenderContext* );
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~Renderer() override;
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void setFinalNode( QSGTransformNode* );
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QRhiTexture* texture() const { return m_rhiTexture; }
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void setProjection( const QRectF& );
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void setTextureSize( const QSize& );
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protected:
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void nodeChanged( QSGNode*, QSGNode::DirtyState ) override;
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void render() override;
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private:
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void createTarget( const QSize& );
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void clearTarget();
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private:
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QRhiTexture* m_rhiTexture = nullptr;
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QSGTransformNode* m_finalNode = nullptr;
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QskSceneTexture* m_texture = nullptr;
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};
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Renderer::Renderer( QskSceneTexture* texture, QSGDefaultRenderContext* context )
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: Inherited( context, contextRenderMode( context ) )
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, m_texture( texture )
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{
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setClearColor( Qt::transparent );
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}
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Renderer::~Renderer()
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{
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clearTarget();
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}
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void Renderer::setFinalNode( QSGTransformNode* node )
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{
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if ( node != m_finalNode )
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{
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m_finalNode = node;
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}
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}
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void Renderer::setProjection( const QRectF& rect )
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{
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const auto rhi = context()->rhi();
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auto r = rect;
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if ( rhi->isYUpInFramebuffer() )
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{
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r.moveTop( r.bottom() );
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r.setHeight( -r.height() );
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}
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MatrixTransformFlags matrixFlags;
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if ( !rhi->isYUpInNDC() )
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matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY;
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setProjectionMatrixToRect( r, matrixFlags );
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}
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void Renderer::setTextureSize( const QSize& size )
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{
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if ( m_rt.rt && m_rt.rt->pixelSize() != size )
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clearTarget();
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if ( m_rt.rt == nullptr )
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createTarget( size );
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const QRect r( 0, 0, size.width(), size.height() );
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setDeviceRect( r );
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setViewportRect( r );
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}
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void Renderer::render()
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{
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qskTryBlockTrailingNodes( m_finalNode, rootNode(), true, false );
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#if 0
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QSGNodeDumper::dump( rootNode() );
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#endif
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Inherited::render();
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qskTryBlockTrailingNodes( m_finalNode, rootNode(), false, false );
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}
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void Renderer::nodeChanged( QSGNode* node, QSGNode::DirtyState state )
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{
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// do not forward nodes that are blocked while rendering
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const bool isTrailingNode = false; // TODO ...
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if ( !isTrailingNode )
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{
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Inherited::nodeChanged( node, state );
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Q_EMIT m_texture->updateRequested();
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}
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}
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void Renderer::createTarget( const QSize& size )
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{
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const auto rhi = context()->rhi();
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auto flags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
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m_rhiTexture = rhi->newTexture( QRhiTexture::RGBA8, size, 1, flags );
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m_rhiTexture->create();
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QRhiColorAttachment color0( m_rhiTexture );
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auto target = rhi->newTextureRenderTarget( { color0 } );
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target->setRenderPassDescriptor(
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target->newCompatibleRenderPassDescriptor() );
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target->create();
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m_rt.rt = target;
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m_rt.rpDesc = target->renderPassDescriptor();
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auto defaultContext = qobject_cast< QSGDefaultRenderContext* >( context() );
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m_rt.cb = defaultContext->currentFrameCommandBuffer();
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}
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void Renderer::clearTarget()
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{
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delete m_rt.rt;
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m_rt.rt = nullptr;
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delete m_rt.rpDesc;
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m_rt.rpDesc = nullptr;
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delete m_rhiTexture;
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m_rhiTexture = nullptr;
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}
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}
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class QskSceneTexturePrivate final : public QSGTexturePrivate
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{
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public:
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QskSceneTexturePrivate( QskSceneTexture* texture )
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: QSGTexturePrivate( texture )
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{
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}
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QRectF rect;
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qreal devicePixelRatio = 1.0;
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Renderer* renderer = nullptr;
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QSGDefaultRenderContext* context = nullptr;
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};
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QskSceneTexture::QskSceneTexture( QSGRenderContext* context )
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: Inherited(*( new QskSceneTexturePrivate(this) ) )
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{
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d_func()->context = static_cast< QSGDefaultRenderContext* >( context );
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}
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QskSceneTexture::~QskSceneTexture()
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{
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delete d_func()->renderer;
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}
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QSize QskSceneTexture::textureSize() const
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{
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Q_D( const QskSceneTexture );
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|
||||
QSize size( qCeil( d->rect.width() ), qCeil( d->rect.height() ) );
|
||||
size *= d->devicePixelRatio;
|
||||
|
||||
const QSize minSize = d->context->sceneGraphContext()->minimumFBOSize();
|
||||
|
||||
while ( size.width() < minSize.width() )
|
||||
size.rwidth() *= 2;
|
||||
|
||||
while ( size.height() < minSize.height() )
|
||||
size.rheight() *= 2;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
qint64 QskSceneTexture::comparisonKey() const
|
||||
{
|
||||
return qint64( rhiTexture() );
|
||||
}
|
||||
|
||||
QRhiTexture* QskSceneTexture::rhiTexture() const
|
||||
{
|
||||
Q_D( const QskSceneTexture );
|
||||
return d->renderer ? d->renderer->texture() : nullptr;
|
||||
}
|
||||
|
||||
void QskSceneTexture::render( QSGRootNode* rootNode,
|
||||
QSGTransformNode* finalNode, const QRectF& rect )
|
||||
{
|
||||
Q_D( QskSceneTexture );
|
||||
|
||||
d->rect = rect;
|
||||
|
||||
const auto pixelSize = textureSize();
|
||||
|
||||
if ( d->renderer == nullptr )
|
||||
{
|
||||
d->renderer = new Renderer( this, d->context );
|
||||
d->renderer->setDevicePixelRatio( d->devicePixelRatio );
|
||||
}
|
||||
|
||||
d->renderer->setRootNode( rootNode );
|
||||
d->renderer->setFinalNode( finalNode );
|
||||
d->renderer->setProjection( d->rect );
|
||||
d->renderer->setTextureSize( pixelSize );
|
||||
d->renderer->renderScene();
|
||||
}
|
||||
|
||||
void QskSceneTexture::setDevicePixelRatio( qreal ratio )
|
||||
{
|
||||
d_func()->devicePixelRatio = ratio;
|
||||
}
|
||||
|
||||
QRectF QskSceneTexture::normalizedTextureSubRect() const
|
||||
{
|
||||
return QRectF( 0, 1, 1, -1 );
|
||||
}
|
||||
|
||||
bool QskSceneTexture::hasAlphaChannel() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool QskSceneTexture::hasMipmaps() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void QskSceneTexture::commitTextureOperations( QRhi*, QRhiResourceUpdateBatch* )
|
||||
{
|
||||
// what to do here ?
|
||||
}
|
||||
|
||||
#include "moc_QskSceneTexture.cpp"
|
|
@ -3,23 +3,27 @@
|
|||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
#ifndef QSK_SCENE_TEXTURE_H
|
||||
#define QSK_SCENE_TEXTURE_H
|
||||
|
||||
#include "QskGlobal.h"
|
||||
#include <qsgtexture.h>
|
||||
|
||||
class SceneTexturePrivate;
|
||||
class QskSceneTexturePrivate;
|
||||
class QSGRenderContext;
|
||||
|
||||
class QSGRootNode;
|
||||
class QSGTransformNode;
|
||||
|
||||
class SceneTexture : public QSGTexture
|
||||
class QSK_EXPORT QskSceneTexture : public QSGTexture // QSGDynamicTexture: TODO ...
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
using Inherited = QSGTexture;
|
||||
|
||||
public:
|
||||
SceneTexture( QSGRenderContext* );
|
||||
~SceneTexture();
|
||||
QskSceneTexture( QSGRenderContext* );
|
||||
~QskSceneTexture();
|
||||
|
||||
void setDevicePixelRatio( qreal );
|
||||
void render( QSGRootNode*, QSGTransformNode*, const QRectF& );
|
||||
|
@ -31,13 +35,16 @@ class SceneTexture : public QSGTexture
|
|||
|
||||
QRectF normalizedTextureSubRect() const override;
|
||||
|
||||
bool isRendering() const;
|
||||
// satisfy the QSGTexture API
|
||||
bool hasAlphaChannel() const override;
|
||||
bool hasMipmaps() const override;
|
||||
void commitTextureOperations( QRhi*, QRhiResourceUpdateBatch* ) override;
|
||||
|
||||
Q_SIGNALS:
|
||||
void updateRequested();
|
||||
|
||||
private:
|
||||
// satisfy the QSGTexture API
|
||||
bool hasAlphaChannel() const override { return false; }
|
||||
bool hasMipmaps() const override { return false; }
|
||||
void commitTextureOperations( QRhi*, QRhiResourceUpdateBatch* ) override {}
|
||||
|
||||
Q_DECLARE_PRIVATE( SceneTexture )
|
||||
Q_DECLARE_PRIVATE( QskSceneTexture )
|
||||
};
|
||||
|
||||
#endif
|
|
@ -97,7 +97,7 @@ const QskItemNode* qskItemNodeCast( const QSGNode* node )
|
|||
qskCheckedNode( node, QSGNode::TransformNodeType ) );
|
||||
}
|
||||
|
||||
bool qskIsNodeBlockable( const QSGNode* node )
|
||||
bool qskIsBlockableNode( const QSGNode* node )
|
||||
{
|
||||
switch( node->type() )
|
||||
{
|
||||
|
@ -110,7 +110,7 @@ bool qskIsNodeBlockable( const QSGNode* node )
|
|||
}
|
||||
}
|
||||
|
||||
bool qskTrySubtreeBlocked( QSGNode* node, bool on, bool notify )
|
||||
bool qskTryBlockNode( QSGNode* node, bool on, bool notify )
|
||||
{
|
||||
if ( node && ( node->flags() & extraFlag ) )
|
||||
{
|
||||
|
@ -129,3 +129,37 @@ bool qskTrySubtreeBlocked( QSGNode* node, bool on, bool notify )
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
void qskTryBlockTree( QSGNode* node, bool on, bool notify )
|
||||
{
|
||||
if ( qskTryBlockNode( node, on, notify ) )
|
||||
return;
|
||||
|
||||
for ( auto child = node->firstChild();
|
||||
child != nullptr; child = child->nextSibling() )
|
||||
{
|
||||
qskTryBlockTree( child, on, notify );
|
||||
}
|
||||
}
|
||||
|
||||
void qskTryBlockTrailingNodes(
|
||||
QSGNode* node, const QSGNode* ancestorNode, bool on, bool notify )
|
||||
{
|
||||
qskTryBlockTree( node, on, notify );
|
||||
|
||||
for ( auto sibling = node->nextSibling();
|
||||
sibling != nullptr; sibling = sibling->nextSibling() )
|
||||
{
|
||||
qskTryBlockTree( sibling, on, notify );
|
||||
}
|
||||
|
||||
if ( node != ancestorNode )
|
||||
{
|
||||
if ( auto upperNode = node->parent() )
|
||||
{
|
||||
upperNode = upperNode->nextSibling();
|
||||
if ( upperNode )
|
||||
qskTryBlockTrailingNodes( upperNode, ancestorNode, on, notify );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,7 +51,13 @@ class QSK_EXPORT QskItemNode final : public QSGTransformNode
|
|||
QSK_EXPORT QskItemNode* qskItemNodeCast( QSGNode* );
|
||||
QSK_EXPORT const QskItemNode* qskItemNodeCast( const QSGNode* );
|
||||
|
||||
QSK_EXPORT bool qskIsNodeBlockable( const QSGNode* );
|
||||
QSK_EXPORT bool qskTrySubtreeBlocked( QSGNode*, bool on, bool notify = true );
|
||||
QSK_EXPORT bool qskIsBlockableNode( const QSGNode* );
|
||||
QSK_EXPORT bool qskTryBlockNode( QSGNode*, bool on, bool notify = true );
|
||||
|
||||
QSK_EXPORT void qskTryBlockTree( QSGNode*, bool on, bool notify = true );
|
||||
|
||||
// un/block a node and all its successors in the rendering pipeline
|
||||
QSK_EXPORT void qskTryBlockTrailingNodes(
|
||||
QSGNode*, const QSGNode* ancestorNode, bool on, bool notify = true );
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue