return early with no node, when trying to create textures from empty
rects
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@ -61,6 +61,9 @@ static inline QSGNode* qskUpdateGraphicNode(
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const QskGraphic& graphic, const QskColorFilter& colorFilter,
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const QskGraphic& graphic, const QskColorFilter& colorFilter,
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const QRect& rect )
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const QRect& rect )
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{
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{
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if ( rect.isEmpty() )
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return nullptr;
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auto mode = QskGraphicTextureFactory::OpenGL;
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auto mode = QskGraphicTextureFactory::OpenGL;
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const QskControl* control = skinnable->owningControl();
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const QskControl* control = skinnable->owningControl();
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