proof of concept for #220

This commit is contained in:
Rick Vogel 2022-09-01 13:56:20 +00:00
parent 320a62ae4b
commit b91e788639
21 changed files with 859 additions and 0 deletions

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#include "BlurredBox.h"
#include "BlurredBoxSkinlet.h"
#include <QQuickWindow>
QSK_SUBCONTROL( BlurredBox, Panel )
class BlurredBoxSkinlet;
BlurredBox::BlurredBox( QQuickItem* parentItem )
: QskBox( parentItem )
{
setFlag( QQuickItem::ItemHasContents, true );
setSkinlet( new BlurredBoxSkinlet() );
setPolishOnResize( true );
}
BlurredBox::~BlurredBox() = default;
void BlurredBox::setShape( const QskBoxShapeMetrics& shape )
{
m_shape = shape;
update();
}
const QskBoxShapeMetrics& BlurredBox::shape() const
{
return m_shape;
}
QRectF BlurredBox::rectOnScreen() const
{
return mapRectToScene( contentsRect() );
}
QRectF BlurredBox::rectOfScreen() const
{
// find root node and get its rectangle
auto* root = parentItem();
while ( root && root->parentItem() )
{
root = root->parentItem();
}
const auto rootRect = this->window()->contentItem()->boundingRect();
return rootRect;
}
void BlurredBox::geometryChangeEvent( QskGeometryChangeEvent* e )
{
Inherited::geometryChangeEvent( e );
update();
}
QRectF BlurredBox::layoutRectForSize( const QSizeF& size ) const
{
auto padding = paddingHint( Panel );
return { padding.left() / 2, padding.top() / 2, size.width() - padding.right(),
size.height() - padding.bottom() };
}
float BlurredBox::blurDirections() const
{
return m_blurDirections;
}
void BlurredBox::setBlurDirections( float newBlurDirections )
{
if ( qFuzzyCompare( m_blurDirections, newBlurDirections ) )
{
return;
}
m_blurDirections = newBlurDirections;
update();
Q_EMIT blurDirectionsChanged( m_blurDirections );
}
float BlurredBox::blurQuality() const
{
return m_blurQuality;
}
void BlurredBox::setBlurQuality( float newBlurQuality )
{
if ( qFuzzyCompare( m_blurQuality, newBlurQuality ) )
{
return;
}
m_blurQuality = newBlurQuality;
update();
Q_EMIT blurQualityChanged( m_blurQuality );
}
float BlurredBox::blurSize() const
{
return m_blurSize;
}
void BlurredBox::setBlurSize( float newBlurSize )
{
if ( qFuzzyCompare( m_blurSize, newBlurSize ) )
{
return;
}
m_blurSize = newBlurSize;
update();
Q_EMIT blurSizeChanged( m_blurSize );
}
#include "moc_BlurredBox.cpp"

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#pragma once
#include <QskBox.h>
#include <QskBoxShapeMetrics.h>
#include <QskShadowMetrics.h>
class QskGradient;
class BlurredBox : public QskBox
{
Q_OBJECT
Q_PROPERTY( float blurDirections READ blurDirections WRITE setBlurDirections NOTIFY
blurDirectionsChanged )
Q_PROPERTY( float blurQuality READ blurQuality WRITE setBlurQuality NOTIFY blurQualityChanged )
Q_PROPERTY( float blurSize READ blurSize WRITE setBlurSize NOTIFY blurSizeChanged )
using Inherited = QskBox;
public:
QSK_SUBCONTROLS( Panel )
BlurredBox( QQuickItem* parent = nullptr );
~BlurredBox() override;
QRectF layoutRectForSize( const QSizeF& size ) const override;
void setShape( const QskBoxShapeMetrics& );
const QskBoxShapeMetrics& shape() const;
QRectF rectOnScreen() const;
QRectF rectOfScreen() const;
void geometryChangeEvent( QskGeometryChangeEvent* ) override;
float blurDirections() const;
void setBlurDirections( float newBlurDirections );
float blurQuality() const;
void setBlurQuality( float newBlurQuality );
float blurSize() const;
void setBlurSize( float newBlurSize );
Q_SIGNALS:
void blurDirectionsChanged( float );
void blurQualityChanged( float );
void blurSizeChanged( float );
private:
QskBoxShapeMetrics m_shape;
qreal m_borderWidth = 0.0;
QColor m_borderColor = Qt::black;
float m_blurDirections = 32.0;
float m_blurQuality = 8.0;
float m_blurSize = 8.0;
};

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#include "BlurredBoxMaterial.h"
#include "BlurredBoxMaterialShader.h"
BlurredBoxMaterial::BlurredBoxMaterial()
{
setFlag( QSGMaterial::Blending, true );
setFlag( QSGMaterial::SupportsRhiShader, true );
}
QSGMaterialShader* BlurredBoxMaterial::createShader() const
{
return new BlurredBoxMaterialShader();
}
QSGMaterialType* BlurredBoxMaterial::type() const
{
static QSGMaterialType staticType;
return &staticType;
}
int BlurredBoxMaterial::compare( const QSGMaterial* other ) const
{
auto material = dynamic_cast< const BlurredBoxMaterial* >( other );
if ( material->m_rectOfScreen != m_rectOfScreen || material->m_rectOnScreen != m_rectOnScreen ||
!qFuzzyCompare( material->m_rectCornerRadii, m_rectCornerRadii ) ||
material->m_opacity != m_opacity || material->m_blurDirections != m_blurDirections ||
material->m_blurQuality != m_blurQuality || material->m_blurSize != m_blurSize )
{
return 1;
}
return QSGMaterial::compare( other );
}

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#pragma once
#include <QSGMaterial>
class BlurredBoxMaterial final : public QSGMaterial
{
public:
BlurredBoxMaterial();
QSGMaterialShader* createShader() const override;
QSGMaterialType* type() const override;
int compare( const QSGMaterial* other ) const override;
QVector4D m_rectOfScreen{ 0, 0, 0, 0 };
QVector4D m_rectOnScreen{ 0, 0, 0, 0 };
QVector4D m_rectCornerRadii{ 0, 0, 0, 0 };
float m_opacity = 1.0;
float m_blurDirections = 32.0;
float m_blurQuality = 8.0;
float m_blurSize = 8.0;
};

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#include "BlurredBoxMaterialShader.h"
#include "BlurredBoxMaterial.h"
BlurredBoxMaterialShader::BlurredBoxMaterialShader()
{
setShaderSourceFile( QOpenGLShader::Vertex, ":/shaders/blurredbox.vert" );
setShaderSourceFile( QOpenGLShader::Fragment, ":/shaders/blurredbox.frag" );
}
const char* const* BlurredBoxMaterialShader::attributeNames() const
{
static char const* const names[] = { "in_vertex", "in_coord", nullptr };
return names;
}
void BlurredBoxMaterialShader::initialize()
{
QSGMaterialShader::initialize();
auto p = program();
m_matrixId = p->uniformLocation( "matrix" );
m_rectOpacityId = p->uniformLocation( "rectOpacity" );
m_rectCornerRadiiId = p->uniformLocation( "rectCornerRadii" );
m_blurDirectionsId = p->uniformLocation( "blurDirections" );
m_blurQualityId = p->uniformLocation( "blurQuality" );
m_rectOnScreen = p->uniformLocation( "rectOnScreen" );
m_rectOfScreen = p->uniformLocation( "rectOfScreen" );
m_blurSizeId = p->uniformLocation( "blurSize" );
}
void BlurredBoxMaterialShader::updateState(
const RenderState& state, QSGMaterial* newMaterial, QSGMaterial* oldMaterial )
{
auto p = program();
if ( state.isMatrixDirty() )
{
p->setUniformValue( m_matrixId, state.combinedMatrix() );
}
if ( state.isOpacityDirty() )
{
p->setUniformValue( m_rectOpacityId, state.opacity() );
}
bool updateMaterial = ( oldMaterial == nullptr ) || newMaterial->compare( oldMaterial ) != 0;
updateMaterial |= state.isCachedMaterialDataDirty();
if ( updateMaterial )
{
auto material = dynamic_cast< const BlurredBoxMaterial* >( newMaterial );
p->setUniformValue( m_rectCornerRadiiId, material->m_rectCornerRadii );
p->setUniformValue( m_rectOfScreen, material->m_rectOfScreen );
p->setUniformValue( m_rectOnScreen, material->m_rectOnScreen );
p->setUniformValue( m_blurDirectionsId, material->m_blurDirections );
p->setUniformValue( m_blurQualityId, material->m_blurQuality );
p->setUniformValue( m_blurSizeId, material->m_blurSize );
}
}

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#pragma once
#include <QSGMaterialShader>
class BlurredBoxMaterialShader final : public QSGMaterialShader
{
public:
BlurredBoxMaterialShader();
char const* const* attributeNames() const override;
void initialize() override;
void updateState( const QSGMaterialShader::RenderState& state, QSGMaterial* newMaterial,
QSGMaterial* oldMaterial ) override;
private:
int m_matrixId = -1;
int m_rectOpacityId = -1;
int m_rectCornerRadiiId = -1;
int m_rectOfScreen = -1;
int m_rectOnScreen = -1;
int m_blurDirectionsId = -1;
int m_blurQualityId = -1;
int m_blurSizeId = -1;
};

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#include "BlurredBoxNode.h"
#include "BlurredBoxMaterial.h"
#include <QskBoxShapeMetrics.h>
#include <qcolor.h>
#include <qsgmaterial.h>
#include <qsgmaterialshader.h>
QSK_QT_PRIVATE_BEGIN
#include <private/qsgnode_p.h>
QSK_QT_PRIVATE_END
class BlurredBoxNodePrivate final : public QSGGeometryNodePrivate
{
public:
BlurredBoxNodePrivate()
: geometry( QSGGeometry::defaultAttributes_TexturedPoint2D(), 4 )
{
}
QSGGeometry geometry;
BlurredBoxMaterial material;
QRectF rect;
};
BlurredBoxNode::BlurredBoxNode()
: QSGGeometryNode( *new BlurredBoxNodePrivate )
{
Q_D( BlurredBoxNode );
setGeometry( &d->geometry );
setMaterial( &d->material );
}
void BlurredBoxNode::setBlurData( const QRectF& rect, const QskBoxShapeMetrics& shape,
const QRectF& rectOfScreen, const QRectF& rectOnScreen, float opacity, float blurDirections,
float blurQuality, float blurSize )
{
Q_D( BlurredBoxNode );
d->rect = rect;
const QRectF textureRect{ rectOnScreen.x() / rectOfScreen.width(),
rectOnScreen.y() / rectOfScreen.height(), rectOnScreen.width() / rectOfScreen.width(),
rectOnScreen.height() / rectOfScreen.height() };
QSGGeometry::updateTexturedRectGeometry( &d->geometry, d->rect, textureRect );
// update screen rectangle
d->material.m_rectOfScreen = { static_cast< float >( rectOfScreen.x() ),
static_cast< float >( rectOfScreen.y() ), static_cast< float >( rectOfScreen.width() ),
static_cast< float >( rectOfScreen.height() ) };
// update rectangle on screen
d->material.m_rectOnScreen = { static_cast< float >( rectOnScreen.x() ),
static_cast< float >( rectOnScreen.y() ), static_cast< float >( rectOnScreen.width() ),
static_cast< float >( rectOnScreen.height() ) };
// update all four corner radii
d->material.m_rectCornerRadii = { static_cast< float >(
shape.radius( Qt::TopLeftCorner ).width() ),
static_cast< float >( shape.radius( Qt::TopRightCorner ).width() ),
static_cast< float >( shape.radius( Qt::BottomRightCorner ).width() ),
static_cast< float >( shape.radius( Qt::BottomLeftCorner ).width() ) };
d->material.m_opacity = opacity;
d->material.m_blurDirections = blurDirections;
d->material.m_blurQuality = blurQuality;
d->material.m_blurSize = blurSize;
markDirty( QSGNode::DirtyGeometry );
markDirty( QSGNode::DirtyMaterial );
}

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#pragma once
#include <QSGGeometryNode>
class QColor;
class QskBoxShapeMetrics;
class BlurredBoxNodePrivate;
class BlurredBoxNode : public QSGGeometryNode
{
public:
BlurredBoxNode();
void setBlurData( const QRectF&, const QskBoxShapeMetrics&, const QRectF& rectOfScreen,
const QRectF& rectOnScreen, float opacity, float blurDirections, float blurQuality,
float blurSize );
private:
Q_DECLARE_PRIVATE( BlurredBoxNode )
};

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#include "BlurredBoxSkinlet.h"
#include "BlurredBox.h"
#include "BlurredBoxNode.h"
BlurredBoxSkinlet::BlurredBoxSkinlet()
{
setOwnedBySkinnable( true );
setNodeRoles( { PanelRole } );
}
QRectF BlurredBoxSkinlet::subControlRect(
const QskSkinnable*, const QRectF& contentsRect, QskAspect::Subcontrol ) const
{
return contentsRect;
}
QSGNode* BlurredBoxSkinlet::updateSubNode(
const QskSkinnable* skinnable, quint8 nodeRole, QSGNode* node ) const
{
const auto box = dynamic_cast< const BlurredBox* >( skinnable );
const auto r = box->subControlRect( BlurredBox::Panel );
if ( r.isEmpty() )
{
return nullptr;
}
const auto result = QskSkinlet::updateSubNode( skinnable, nodeRole, node );
switch ( nodeRole )
{
case PanelRole:
auto blurred = QskSGNode::ensureNode< BlurredBoxNode >( node );
auto rectOfScreen = box->rectOfScreen();
auto rectOnScreen = box->rectOnScreen();
blurred->setBlurData( r, box->shape(), rectOfScreen, rectOnScreen,
static_cast< float >( box->opacity() ), box->blurDirections(), box->blurQuality(),
box->blurSize() );
return blurred;
}
return result;
}

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#pragma once
#include <QskSGNode.h>
#include <QskSkinlet.h>
class BlurredBoxSkinlet : public QskSkinlet
{
public:
enum NodeRole
{
PanelRole
};
BlurredBoxSkinlet();
QRectF subControlRect(
const QskSkinnable*, const QRectF& contentsRect, QskAspect::Subcontrol ) const override;
QSGNode* updateSubNode(
const QskSkinnable* skinnable, quint8 nodeRole, QSGNode* node ) const override;
};

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#include "MainWindow.h"
#include "BlurredBox.h"
#include <QColor>
#include <QskLinearBox.h>
#include <QskStackBox.h>
#include <QskGraphic.h>
#include <QskGraphicLabel.h>
#include <QskSegmentedBar.h>
#include <QskShortcutMap.h>
#include <QskSkin.h>
#include <QskSlider.h>
#include <QskTextInput.h>
#include <QskTextLabel.h>
MainWindow::MainWindow()
{
constexpr QSize size = { 1280, 720 };
setMinimumSize( size );
setMaximumSize( size );
setTitle( tr( "Blurring" ) );
createBackground();
// create a centered, blurred and rounded rectangle
auto* const layout = new QskLinearBox( Qt::Vertical, contentItem() );
layout->setMargins( 40 );
auto* const stack = new QskStackBox( layout );
stack->setAutoLayoutChildren( true );
auto* const blurred = new BlurredBox( stack );
blurred->setShape( { 40, 40, 40, 40 } );
auto* const l = new QskLinearBox( Qt::Vertical, layout );
stack->addItem( l );
// create controls to change the rectangle
l->addSpacer( 10, 1 );
createBlurDirectionsControls( blurred, l );
createBlurQualityControls( blurred, l );
createBlurSizeControls( blurred, l );
createBlurOpacityControls( blurred, l );
createBlurCornerRadiiControls( blurred, l );
l->addSpacer( 10, 1 );
createShortcutNote( l );
l->addSpacer( 10, 1 );
return;
}
void MainWindow::createBackground()
{
// create a brackground image
auto* const graphic = new QskGraphicLabel( contentItem() );
graphic->setFillMode( QskGraphicLabel::FillMode::Stretch );
graphic->setAlignment( Qt::AlignCenter );
// callback for rotating through the background images
auto updateBackground = [ this, graphic ]() {
static unsigned int index = 2;
index = 1 + ( index + 1 ) % 3;
const QImage image( QString( ":/backgrounds/background%1.jpg" ).arg( index ) );
graphic->setGraphic( QskGraphic::fromImage( image ) );
update();
};
updateBackground();
QKeySequence keys( Qt::CTRL | Qt::Key_Space );
QskShortcutMap::addShortcut( keys, false, contentItem(), updateBackground );
}
void MainWindow::createBlurDirectionsControls( BlurredBox* blurred, QskLinearBox* layout )
{
auto* const label = new QskTextLabel( layout );
label->setTextColor( Qt::white );
label->setFontRole( QskSkin::MediumFont );
auto* const slider = new QskSlider( Qt::Horizontal, layout );
slider->setMinimum( 16.0 );
slider->setMaximum( 32.0 );
connect( slider, &QskSlider::valueChanged, [ blurred, label ]( qreal value ) {
blurred->setBlurDirections( static_cast< float >( value ) );
label->setText( QString( tr( "Blur Directions" ) + " ( %1 )" ).arg( value ) );
} );
slider->setValue( blurred->blurDirections() );
}
void MainWindow::createBlurQualityControls( BlurredBox* blurred, QskLinearBox* layout )
{
auto* const label = new QskTextLabel( layout );
label->setTextColor( Qt::white );
label->setFontRole( QskSkin::MediumFont );
auto* const slider = new QskSlider( Qt::Horizontal, layout );
slider->setMinimum( 4.0 );
slider->setMaximum( 16.0 );
connect( slider, &QskSlider::valueChanged, [ blurred, label ]( qreal value ) {
blurred->setBlurQuality( static_cast< float >( value ) );
label->setText( QString( tr( "Blur Quality" ) + " ( %1 )" ).arg( value ) );
} );
slider->setValue( blurred->blurQuality() );
}
void MainWindow::createBlurSizeControls( BlurredBox* blurred, QskLinearBox* layout )
{
auto* const label = new QskTextLabel( layout );
label->setTextColor( Qt::white );
label->setFontRole( QskSkin::MediumFont );
auto* const slider = new QskSlider( Qt::Horizontal, layout );
slider->setMinimum( 4.0 );
slider->setMaximum( 32.0 );
connect( slider, &QskSlider::valueChanged, [ blurred, label ]( qreal value ) {
blurred->setBlurSize( static_cast< float >( value ) );
label->setText( QString( tr( "Blur Size" ) + " ( %1 )" ).arg( value ) );
} );
slider->setValue( blurred->blurSize() );
}
void MainWindow::createBlurOpacityControls( BlurredBox* blurred, QskLinearBox* layout )
{
auto* const label = new QskTextLabel( layout );
label->setTextColor( Qt::white );
label->setFontRole( QskSkin::MediumFont );
auto* const slider = new QskSlider( Qt::Horizontal, layout );
slider->setMinimum( 0.0 );
slider->setMaximum( 1.0 );
connect( slider, &QskSlider::valueChanged, [ blurred, label ]( qreal value ) {
blurred->setOpacity( value );
label->setText( QString( tr( "Blur Opacity" ) + " ( %1 )" ).arg( value ) );
} );
slider->setValue( blurred->opacity() );
}
void MainWindow::createBlurCornerRadiiControls( BlurredBox* blurred, QskLinearBox* layout )
{
auto* const label = new QskTextLabel( layout );
label->setTextColor( Qt::white );
label->setFontRole( QskSkin::MediumFont );
auto* const bar = new QskSegmentedBar( Qt::Horizontal, layout );
enum
{
TL = 0,
TR = 1,
BR = 2,
BL = 3
};
bar->addText( "TL" );
bar->addText( "TR" );
bar->addText( "BR" );
bar->addText( "BL" );
auto* const slider = new QskSlider( Qt::Horizontal, layout );
slider->setMinimum( 0.0 );
slider->setMaximum( 80.0 );
connect( slider, &QskSlider::valueChanged, [ blurred, bar, label ]( qreal value ) {
auto shape = blurred->shape();
const auto format = tr( "Corner Radius" ) + " ( %1 )";
switch ( bar->currentIndex() )
{
case TL:
shape.setTopLeft( { value, value } );
break;
case TR:
shape.setTopRight( { value, value } );
break;
case BR:
shape.setBottomRight( { value, value } );
break;
case BL:
shape.setBottomLeft( { value, value } );
break;
}
label->setText( format.arg( value ) );
blurred->setShape( shape );
blurred->update();
} );
connect( bar, &QskSegmentedBar::currentIndexChanged, [ blurred, slider ]( int index ) {
const auto shape = blurred->shape();
switch ( index )
{
case TL:
slider->setValue( shape.topLeft().width() );
break;
case TR:
slider->setValue( shape.topRight().width() );
break;
case BR:
slider->setValue( shape.bottomRight().width() );
break;
case BL:
slider->setValue( shape.bottomLeft().width() );
break;
}
} );
slider->setValue( blurred->shape().topLeft().width() );
bar->setSelectedIndex( TL );
bar->setCurrentIndex( TL );
}
void MainWindow::createShortcutNote( QskLinearBox* layout )
{
const auto text = tr( "Press 'Ctrl + Space' to change the background" );
auto* const label = new QskTextLabel( text, layout );
label->setTextColor( Qt::white );
label->setFontRole( QskSkin::LargeFont );
}
#include "moc_MainWindow.cpp"

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#pragma once
#include <QskWindow.h>
class BlurredBox;
class QskLinearBox;
class MainWindow : public QskWindow
{
Q_OBJECT
public:
MainWindow();
private:
void createBackground();
void createBlurDirectionsControls( BlurredBox* blurred, QskLinearBox* layout );
void createBlurQualityControls( BlurredBox* blurred, QskLinearBox* layout );
void createBlurSizeControls( BlurredBox* blurred, QskLinearBox* layout );
void createBlurOpacityControls( BlurredBox* blurred, QskLinearBox* layout );
void createBlurCornerRadiiControls( BlurredBox* blurred, QskLinearBox* layout );
void createShortcutNote( QskLinearBox* layout );
};

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CONFIG += qskexample
QT += quick_private # TODO: examples should not use private headers
SOURCES += \
main.cpp \
MainWindow.cpp \
BlurredBox.cpp \
BlurredBoxMaterial.cpp \
BlurredBoxMaterialShader.cpp \
BlurredBoxNode.cpp \
BlurredBoxSkinlet.cpp \
HEADERS += \
MainWindow.h \
BlurredBox.h \
BlurredBoxMaterial.h \
BlurredBoxMaterialShader.h \
BlurredBoxNode.h \
BlurredBoxSkinlet.h \
RESOURCES += \
blurringshaders.qrc

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<RCC>
<qresource prefix="/">
<file>shaders/blurredbox.vert</file>
<file>shaders/blurredbox.frag</file>
<file>backgrounds/background1.jpg</file>
<file>backgrounds/background2.jpg</file>
<file>backgrounds/background3.jpg</file>
</qresource>
</RCC>

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#include <SkinnyShortcut.h>
#include <QskObjectCounter.h>
#include <QskSetup.h>
#include <QskShortcutMap.h>
#include <QskSkinFactory.h>
#include <QskSkinManager.h>
#include <QskWindow.h>
#include <QGuiApplication>
#include "MainWindow.h"
int main( int argc, char* argv[] )
{
#ifdef ITEM_STATISTICS
QskObjectCounter counter( true );
#endif
QGuiApplication app( argc, argv );
qskSetup->setItemUpdateFlag( QskQuickItem::PreferRasterForTextures, true );
// disable default skins
qskSkinManager->setPluginPaths( QStringList() ); // no plugins
// With CTRL-B you can rotate a couple of visual debug modes
SkinnyShortcut::enable( SkinnyShortcut::RotateSkin | SkinnyShortcut::DebugBackground |
SkinnyShortcut::DebugStatistics | SkinnyShortcut::Quit );
MainWindow window;
window.show();
return app.exec();
}

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// opacity of the rectangle
uniform lowp float rectOpacity;
// x = top left, y = top right, z = bottom right, w = bottom left
uniform lowp vec4 rectCornerRadii;
// the rectangle on the screen (x, y, width, height)
uniform lowp vec4 rectOnScreen;
// the screen's rectangle (x, y, width, height)
uniform lowp vec4 rectOfScreen;
// must be greater than 0.0!
uniform lowp float blurDirections;
// must be greater than 0.0!
uniform lowp float blurQuality;
// the radius for blurring
uniform lowp float blurSize;
// normalized position of the fragment
varying lowp vec2 coord;
// the texture
uniform sampler2D txr;
lowp float effectiveRadius( in lowp vec4 radii, in lowp vec2 point )
{
// aliases
lowp float px = point.x * rectOfScreen.z;
lowp float py = point.y * rectOfScreen.w;
lowp float rx = rectOnScreen.x;
lowp float ry = rectOnScreen.y;
lowp float rw = rectOnScreen.z;
lowp float rh = rectOnScreen.w;
// predicates
bool l = px >= rx && px < rx + rw / 2.0;
bool r = px >= rx + rw / 2.0 && px < rx + rw;
bool t = py >= ry && py < ry + rh / 2.0;
bool b = py >= ry + rh / 2.0 && py < ry + rh;
if ( t && l) return radii.x;
if ( t && r) return radii.y;
if ( b && r) return radii.z;
if ( b && l) return radii.w;
return 0.0;
}
// from https://iquilezles.org/articles/distfunctions
lowp float roundedBoxSDF(vec2 centerPosition, vec2 size, lowp float radius)
{
return length( max( abs(centerPosition) - size + radius, 0.0) ) - radius;
}
// source: https://www.shadertoy.com/view/Xltfzj
void main()
{
if(rectOpacity == 0.0)
{
return;
}
// Radius for blurring around the pixel
vec2 blurRadius = blurSize / rectOnScreen.zw;
// Pixel colour
vec4 fragColor = texture2D(txr, coord);
// Blur calculations
const lowp float Pi = 6.28318530718; // constant for Pi*2
for( float d = 0.0; d < Pi; d += Pi / blurDirections)
{
for(float i = 1.0 / blurQuality; i <= 1.0; i += 1.0 / blurQuality)
{
fragColor += texture2D( txr, coord + vec2(cos(d), sin(d)) * blurRadius * i);
}
}
lowp float cornerRadius = effectiveRadius(rectCornerRadii, coord);
lowp float edgeSoftness = 1.0f;
lowp float distance = roundedBoxSDF(coord * rectOfScreen.zw - rectOnScreen.xy - rectOnScreen.zw * 0.5f, rectOnScreen.zw * 0.5f, cornerRadius);
lowp float smoothedAlpha = 1.0f - smoothstep(0.0f, edgeSoftness * 2.0f, distance);
// Output to screen
fragColor /= blurQuality * blurDirections - 15.0;
gl_FragColor = mix(texture2D( txr, coord), fragColor, smoothedAlpha) * rectOpacity;
}

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@ -0,0 +1,12 @@
uniform highp mat4 matrix;
attribute highp vec4 in_vertex;
attribute mediump vec2 in_coord;
varying mediump vec2 coord;
void main()
{
coord = in_coord;
gl_Position = matrix * in_vertex;
}

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@ -2,6 +2,7 @@ TEMPLATE = subdirs
# c++
SUBDIRS += \
blurredbox \
desktop \
gallery \
layouts \