remove unused variables and functions
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@ -32,17 +32,6 @@ namespace
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return false;
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}
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template<>
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bool compareExchange< double >( double& dst, const double& src )
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{
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if ( !qskFuzzyCompare( dst, src ) )
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{
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dst = src;
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return true;
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}
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return false;
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}
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inline bool isAxis( const Qt::Axis axis )
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{
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return axis == Qt::XAxis || axis == Qt::YAxis || axis == Qt::ZAxis;
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@ -220,6 +220,7 @@ template<>
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Q_REQUIRED_RESULT QRectF QskLevelingSensorSkinlet::subControlRect< R::Horizon >(
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const QskLevelingSensor* const sensor, const QRectF& contentsRect ) const
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{
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Q_UNUSED(contentsRect)
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const auto scale = sensor->strutSizeHint( Q::Horizon );
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const auto width = 2 * innerRadius( sensor ) * scale.width();
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const auto height = width;
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@ -251,6 +252,8 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::OuterDisk >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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const auto subControl = Q::OuterDisk;
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const auto contentsRect = sensor->contentsRect();
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const auto boxRect = subControlRect< OuterDisk >( sensor, contentsRect );
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@ -282,6 +285,8 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::Horizon >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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const auto subControl = Q::Horizon;
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const State< QskAspect::Subcontrol > state( sensor, subControl );
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@ -351,6 +356,7 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksX >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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return updateLinearTickmarksNode(
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sensor, Q::TickmarksX, sensor->tickmarks( Qt::XAxis ), Qt::Horizontal, node );
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}
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@ -359,6 +365,7 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksY >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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return updateLinearTickmarksNode(
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sensor, Q::TickmarksY, sensor->tickmarks( Qt::YAxis ), Qt::Vertical, node );
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}
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@ -367,6 +374,7 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksZ >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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const auto subControl = Q::TickmarksZ;
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const State< QskAspect::Subcontrol > state( sensor, subControl );
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const auto color = sensor->color( subControl );
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@ -390,6 +398,7 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksXLabels >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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const auto subControl = Q::TickmarksXLabels;
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const State< QskAspect::Subcontrol > state( sensor, subControl );
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const auto r3 = state.r1 * sensor->strutSizeHint( Q::TickmarksX ).height();
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@ -409,6 +418,7 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksYLabels >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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const auto subControl = Q::TickmarksYLabels;
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const State< QskAspect::Subcontrol > state( sensor, subControl );
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const auto r3 = state.r1 * sensor->strutSizeHint( Q::TickmarksY ).width();
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@ -428,6 +438,7 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::TickmarksZLabels >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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const auto subControl = Q::TickmarksZLabels;
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const State< QskAspect::Subcontrol > state( sensor, subControl );
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auto* const tNode = ensureNodes< QSGTransformNode, RadialTickmarksLabelsNode >( node );
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@ -442,6 +453,7 @@ template<>
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QSGNode* QskLevelingSensorSkinlet::updateSubNode< R::HorizonClip >(
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const QskLevelingSensor* const sensor, const quint8 nodeRole, QSGNode* const node ) const
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{
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Q_UNUSED(nodeRole)
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const auto cX = center( sensor ).x();
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const auto cY = center( sensor ).y();
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const auto r1 = innerRadius( sensor );
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@ -8,8 +8,7 @@
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#include <QskFunctions.h>
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#include <QskScaleTickmarks.h>
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inline Q_REQUIRED_RESULT QMatrix4x4 matrix_deg( float rZ = 0.0f,
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float tX = 0.0f, float tY = 0.0f, float tZ = 0.0f )
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inline Q_REQUIRED_RESULT QMatrix4x4 matrix_deg( float rZ = 0.0f, float tX = 0.0f, float tY = 0.0f )
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{
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QTransform transform;
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transform.translate( tX, tY );
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