preparing the code to be able to skip QPainter::Antialiasing
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@ -41,6 +41,28 @@ static QRectF viewBox( QSvgRenderer& renderer )
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return hasViewBox ? viewBox : QRectF( 0.0, 0.0, -1.0, -1.0 );
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return hasViewBox ? viewBox : QRectF( 0.0, 0.0, -1.0, -1.0 );
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}
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}
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class Graphic : public QskGraphic
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{
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protected:
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void addCommand( const QskPainterCommand& cmd ) override
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{
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#if 0
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if ( cmd.type() == QskPainterCommand::State )
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{
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/*
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QSvgRenderer enables QPainter::Antialiasing initially
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However this is something we might want to decide,
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when replaying the commands.
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*/
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auto sd = const_cast< QskPainterCommand::StateData* >( cmd.stateData() );
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sd->renderHints &= ~QPainter::Antialiasing;
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}
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#endif
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QskGraphic::addCommand( cmd );
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}
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};
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int main( int argc, char* argv[] )
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int main( int argc, char* argv[] )
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{
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{
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if ( argc != 3 )
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if ( argc != 3 )
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@ -71,7 +93,7 @@ int main( int argc, char* argv[] )
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if ( !renderer.load( QString( argv[1] ) ) )
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if ( !renderer.load( QString( argv[1] ) ) )
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return -2;
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return -2;
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QskGraphic graphic;
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Graphic graphic;
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graphic.setViewBox( ::viewBox( renderer ) );
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graphic.setViewBox( ::viewBox( renderer ) );
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QPainter painter( &graphic );
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QPainter painter( &graphic );
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