finally the code seems to work with Qt 6.0.0 Beta 2
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@ -5,7 +5,6 @@ SUBDIRS += \
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dialogbuttons \
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invoker \
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inputpanel \
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shadows \
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images
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qtHaveModule(webengine) {
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@ -10,6 +10,53 @@ QSK_QT_PRIVATE_BEGIN
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#include <private/qsgnode_p.h>
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QSK_QT_PRIVATE_END
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
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#include <qsgtexture.h>
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#include <qsgtexturematerial.h>
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#include <qsgtexture_platform.h>
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QSK_QT_PRIVATE_BEGIN
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#include <private/qrhi_p.h>
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#include <private/qrhigles2_p_p.h>
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QSK_QT_PRIVATE_END
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static void qskUpdateGLTextureId( QRhiTexture* rhiTexture, uint textureId )
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{
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// hack time: we do not want to create a new QSGTexture object for each texture
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class Texture : public QRhiTexture
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{
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public:
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GLuint texture;
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// ...
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};
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GLuint id = rhiTexture->nativeTexture().object;
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if ( id )
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{
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auto funcs = QOpenGLContext::currentContext()->functions();
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funcs->glDeleteTextures( 1, &id );
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}
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auto glTexture = static_cast< Texture* >( rhiTexture );
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glTexture->texture = textureId;
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Q_ASSERT( rhiTexture->nativeTexture().object == textureId );
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}
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using TextureMaterial = QSGTextureMaterial;
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using OpaqueTextureMaterial = QSGOpaqueTextureMaterial;
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static inline void qskDeleteTexture( const TextureMaterial& material )
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{
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delete material.texture();
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}
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#endif
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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namespace
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{
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@ -31,7 +78,7 @@ namespace
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const bool m_isOpaque : 1;
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};
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class Material final : public QSGMaterial
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class Material : public QSGMaterial
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{
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public:
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Material( bool isOpaque );
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@ -49,6 +96,24 @@ namespace
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const bool m_isOpaque : 1;
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};
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class TextureMaterial final : public Material
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{
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public:
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TextureMaterial()
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: Material( false )
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{
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}
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};
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class OpaqueTextureMaterial final : public Material
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{
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public:
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OpaqueTextureMaterial()
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: Material( true )
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{
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}
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};
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MaterialShader::MaterialShader( bool isOpaque )
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: m_isOpaque( isOpaque )
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{
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@ -142,13 +207,31 @@ namespace
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}
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}
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static inline void qskDeleteTexture( const TextureMaterial& material )
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{
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if ( material.textureId() > 0 )
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{
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/*
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In certain environments we have the effect, that at
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program termination the context is already gone
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*/
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if ( auto context = QOpenGLContext::currentContext() )
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{
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GLuint id = material.textureId();
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auto funcs = context->functions();
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funcs->glDeleteTextures( 1, &id );
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}
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}
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}
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#endif
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class QskTextureNodePrivate final : public QSGGeometryNodePrivate
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{
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public:
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QskTextureNodePrivate()
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: geometry( QSGGeometry::defaultAttributes_TexturedPoint2D(), 4 )
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, opaqueMaterial( true )
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, material( false )
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{
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}
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@ -180,8 +263,8 @@ class QskTextureNodePrivate final : public QSGGeometryNodePrivate
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QSGGeometry geometry;
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Material opaqueMaterial;
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Material material;
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OpaqueTextureMaterial opaqueMaterial;
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TextureMaterial material;
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QRectF rect;
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Qt::Orientations mirrored;
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@ -200,22 +283,8 @@ QskTextureNode::QskTextureNode()
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QskTextureNode::~QskTextureNode()
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{
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Q_D( QskTextureNode );
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if ( d->material.textureId() > 0 )
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{
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/*
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In certain environments we have the effect, that at
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program termination the context is already gone
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*/
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if ( auto context = QOpenGLContext::currentContext() )
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{
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GLuint id = d->material.textureId();
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auto funcs = context->functions();
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funcs->glDeleteTextures( 1, &id );
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}
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}
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Q_D( const QskTextureNode );
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qskDeleteTexture( d->material );
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}
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void QskTextureNode::setTexture( QQuickWindow* window,
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@ -224,13 +293,12 @@ void QskTextureNode::setTexture( QQuickWindow* window,
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{
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Q_D( QskTextureNode );
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if ( d->rect != rect || d->mirrored != mirrored )
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if ( ( d->rect != rect ) || ( d->mirrored != mirrored ) )
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{
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d->rect = rect;
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d->mirrored = mirrored;
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d->updateTextureGeometry( window );
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markDirty( DirtyGeometry );
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}
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@ -241,15 +309,11 @@ void QskTextureNode::setTexture( QQuickWindow* window,
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}
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}
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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void QskTextureNodePrivate::setTextureId( QQuickWindow*, uint textureId )
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{
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if ( this->material.textureId() > 0 )
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{
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GLuint id = this->material.textureId();
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auto funcs = QOpenGLContext::currentContext()->functions();
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funcs->glDeleteTextures( 1, &id );
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}
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qskDeleteTexture( this->material );
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this->material.setTextureId( textureId );
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this->opaqueMaterial.setTextureId( textureId );
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@ -261,6 +325,61 @@ uint QskTextureNode::textureId() const
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return d->material.textureId();
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}
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#endif
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
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void QskTextureNodePrivate::setTextureId( QQuickWindow* window, uint textureId )
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{
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auto texture = this->material.texture();
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if ( texture )
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{
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// we do not want to create a new QSGTexture object only
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// to replace the textureId
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switch( window->rendererInterface()->graphicsApi() )
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{
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case QSGRendererInterface::OpenGL:
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{
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qskUpdateGLTextureId( texture->rhiTexture(), textureId );
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break;
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}
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default:
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{
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delete texture;
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texture = nullptr;
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}
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}
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}
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if ( textureId > 0 && texture == nullptr )
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{
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texture = QNativeInterface::QSGOpenGLTexture::fromNative(
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static_cast< GLuint >( textureId ), window,
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this->rect.size().toSize(), QQuickWindow::TextureHasAlphaChannel );
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}
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this->material.setTexture( texture );
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this->opaqueMaterial.setTexture( texture );
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}
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uint QskTextureNode::textureId() const
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{
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Q_D( const QskTextureNode );
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if ( auto texture = d->material.texture() )
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{
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const auto nativeTexture = texture->rhiTexture()->nativeTexture();
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return nativeTexture.object;
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}
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return 0;
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}
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#endif
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bool QskTextureNode::isNull() const
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{
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return textureId() == 0;
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