move tolerance in mouse handlinge code
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5a98558292
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@ -110,31 +110,24 @@ void LightDisplay::mouseMoveEvent( QMouseEvent* event )
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const auto rect = subControlRect( ColdAndWarmArc );
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bool arcContainsMousePos = arcContainsPoint( rect, mousePos );
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const QskArcMetrics metrics = arcMetricsHint( ColdAndWarmArc );
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qreal angle = angleFromPoint( rect, mousePos );
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const int tolerance = 20;
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if( !arcContainsMousePos )
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bool arcWithinStartAngleTolerance = ( angleDiff( angle, metrics.startAngle() ) < tolerance );
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bool arcWithinEndAngleTolerance = ( angleDiff( angle, metrics.endAngle() ) < tolerance );
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if( !( arcContainsMousePos || arcWithinStartAngleTolerance || arcWithinEndAngleTolerance ) )
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{
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setSkinStateFlag( Pressed, false );
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return;
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}
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const QskArcMetrics metrics = arcMetricsHint( ColdAndWarmArc );
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qreal angle = angleFromPoint( rect, mousePos );
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const int tolerance = 20;
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if( !angleInRange( metrics, angle ) )
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if( !arcContainsMousePos )
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{
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// we're slightly outside the range, but don't want to give up
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// the Pressed state
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if( angleDiff( angle, metrics.startAngle() ) < tolerance )
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{
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angle = metrics.startAngle();
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}
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else if( angleDiff( angle, metrics.endAngle() ) < tolerance )
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{
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angle = metrics.endAngle();
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}
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angle = arcWithinStartAngleTolerance ? metrics.startAngle() : metrics.endAngle();
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}
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qreal ratio = ( metrics.spanAngle() - angle ) / metrics.spanAngle();
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@ -169,10 +162,7 @@ bool LightDisplay::arcContainsPoint( const QRectF& rect, const QPointF& point )
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rect.center().y() - point.y() );
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const qreal angle = angleFromPoint( rect, point );
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const bool angleWithinRange = angleInRange( metrics, angle )
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|| angleDiff( angle, metrics.startAngle() ) <= tolerance
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|| angleDiff( angle, metrics.endAngle() ) <= tolerance;
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const bool angleWithinRange = angleInRange( metrics, angle );
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// 2. check whether point is on arc
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const qreal radiusMax = rect.width() / 2;
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