This commit is contained in:
Uwe Rathmann 2023-12-21 08:58:38 +01:00
parent 583cf4e87f
commit 4184e4ccf8
1 changed files with 101 additions and 56 deletions

View File

@ -18,6 +18,13 @@ QSK_QT_PRIVATE_BEGIN
QSK_QT_PRIVATE_END
/*
With Qt 5.15 Rhi can optionally be enbled by setting "export QSG_RHI=1"
and we need to have a native QOpenGL implementation and one using
the Rhi abstraction layer. For Qt6 we can rely on Rhi.
Once Qt5 support has been dropped we can eliminate this #ifdef jungle
*/
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
#include <qopenglframebufferobject.h>
#endif
@ -45,10 +52,10 @@ namespace
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
inline int textureId() const { return m_fbo ? m_fbo->texture() : 0; }
inline void renderScene() { Inherited::renderScene( textureId() ); }
#else
inline QRhiTexture* texture() const { return m_rhiTexture; }
#endif
inline QRhiTexture* rhiTexture() const { return m_rhiTexture; }
inline bool isDirty() const { return m_dirty; }
void setFinalNode( QSGTransformNode* );
@ -69,9 +76,15 @@ namespace
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
QOpenGLFramebufferObject* m_fbo;
#else
QRhiTexture* m_rhiTexture = nullptr;
struct RenderTarget
{
QRhiRenderTarget *rt = nullptr;
QRhiRenderPassDescriptor *rpDesc = nullptr;
QRhiCommandBuffer *cb = nullptr;
} m_rt;
#endif
QRhiTexture* m_rhiTexture = nullptr;
bool m_dirty = true;
};
@ -102,14 +115,14 @@ namespace
void Renderer::setProjection( const QRectF& rect )
{
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
const bool flipFramebuffer = true;
const bool flipMatrix = false;
#else
const auto rhi = context()->rhi();
const bool flipFramebuffer = rhi->isYUpInFramebuffer();
const bool flipMatrix = !rhi->isYUpInNDC();
#endif
bool flipFramebuffer = true;
bool flipMatrix = false;
if ( const auto rhi = context()->rhi() )
{
flipFramebuffer = rhi->isYUpInFramebuffer();
flipMatrix = !rhi->isYUpInNDC();
}
auto r = rect;
@ -129,19 +142,24 @@ namespace
void Renderer::setTextureSize( const QSize& size )
{
if ( const auto rhi = context()->rhi() )
{
if ( m_rt.rt && m_rt.rt->pixelSize() != size )
clearTarget();
if ( m_rt.rt == nullptr )
createTarget( size );
}
else
{
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
if ( m_fbo && m_fbo->size() != size )
clearTarget();
if ( m_fbo && m_fbo->size() != size )
clearTarget();
if ( m_fbo == nullptr )
createTarget( size );
#else
if ( m_rt.rt && m_rt.rt->pixelSize() != size )
clearTarget();
if ( m_rt.rt == nullptr )
createTarget( size );
if ( m_fbo == nullptr )
createTarget( size );
#endif
}
const QRect r( 0, 0, size.width(), size.height() );
@ -184,52 +202,68 @@ namespace
void Renderer::createTarget( const QSize& size )
{
if ( const auto rhi = context()->rhi() )
{
auto flags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
m_rhiTexture = rhi->newTexture( QRhiTexture::RGBA8, size, 1, flags );
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
QOpenGLFramebufferObjectFormat format;
format.setInternalTextureFormat( GL_RGBA8 );
format.setSamples( 0 );
format.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil );
m_fbo = new QOpenGLFramebufferObject( size, format );
m_rhiTexture->build();
#else
const auto rhi = context()->rhi();
m_rhiTexture->create();
#endif
auto flags = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
QRhiColorAttachment color0( m_rhiTexture );
auto target = rhi->newTextureRenderTarget( { color0 } );
m_rhiTexture = rhi->newTexture( QRhiTexture::RGBA8, size, 1, flags );
m_rhiTexture->create();
target->setRenderPassDescriptor(
target->newCompatibleRenderPassDescriptor() );
QRhiColorAttachment color0( m_rhiTexture );
auto target = rhi->newTextureRenderTarget( { color0 } );
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
target->build();
#else
target->create();
#endif
target->setRenderPassDescriptor(
target->newCompatibleRenderPassDescriptor() );
m_rt.rt = target;
m_rt.rpDesc = target->renderPassDescriptor();
target->create();
auto defaultContext = qobject_cast< QSGDefaultRenderContext* >( context() );
m_rt.cb = defaultContext->currentFrameCommandBuffer();
}
else
{
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
QOpenGLFramebufferObjectFormat format;
format.setInternalTextureFormat( GL_RGBA8 );
format.setSamples( 0 );
format.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil );
m_rt.rt = target;
m_rt.rpDesc = target->renderPassDescriptor();
auto defaultContext = qobject_cast< QSGDefaultRenderContext* >( context() );
m_rt.cb = defaultContext->currentFrameCommandBuffer();
m_fbo = new QOpenGLFramebufferObject( size, format );
}
#endif
}
void Renderer::clearTarget()
{
if ( const auto rhi = context()->rhi() )
{
delete m_rt.rt;
m_rt.rt = nullptr;
delete m_rt.rpDesc;
m_rt.rpDesc = nullptr;
delete m_rhiTexture;
m_rhiTexture = nullptr;
}
else
{
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
delete m_fbo;
m_fbo = nullptr;
#else
delete m_rt.rt;
m_rt.rt = nullptr;
delete m_rt.rpDesc;
m_rt.rpDesc = nullptr;
delete m_rhiTexture;
m_rhiTexture = nullptr;
delete m_fbo;
m_fbo = nullptr;
#endif
}
}
}
@ -251,6 +285,14 @@ class QskSceneTexturePrivate final : public QSGTexturePrivate
context = dynamic_cast< QSGDefaultRenderContext* >( dw->context );
}
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
int comparisonKey() const override
{ return int( qintptr( rhiTexture() ) ); }
QRhiTexture *rhiTexture() const override
{ return renderer ? renderer->rhiTexture() : nullptr; }
#endif
QRectF rect;
const qreal devicePixelRatio;
@ -345,10 +387,13 @@ bool QskSceneTexture::hasMipmaps() const
void QskSceneTexture::bind()
{
auto funcs = QOpenGLContext::currentContext()->functions();
funcs->glBindTexture( GL_TEXTURE_2D, textureId() );
if ( d_func()->rhiTexture() == nullptr )
{
auto funcs = QOpenGLContext::currentContext()->functions();
funcs->glBindTexture( GL_TEXTURE_2D, textureId() );
updateBindOptions();
updateBindOptions();
}
}
int QskSceneTexture::textureId() const