add our own shadow code
This commit is contained in:
parent
943ddb17bd
commit
30178d48ab
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@ -8,14 +8,9 @@
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#include <QskTextLabel.h>
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QSK_SUBCONTROL( Box, Panel )
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Box::Box( const QString& title, QQuickItem* parent )
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: QskLinearBox( Qt::Vertical, parent )
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: ShadowedBox( Qt::Vertical, parent )
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{
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setPanel( true );
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setSubcontrolProxy( QskBox::Panel, Box::Panel );
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if ( !title.isEmpty() )
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{
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auto label = new QskTextLabel( title, this );
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@ -5,16 +5,12 @@
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#pragma once
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#include <QskLinearBox.h>
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#include "ShadowedBox.h"
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class QskTextLabel;
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class Box : public QskLinearBox
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class Box : public ShadowedBox
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{
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Q_OBJECT
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public:
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QSK_SUBCONTROLS( Panel )
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Box( const QString& title, QQuickItem* parent = nullptr );
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};
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@ -36,7 +36,6 @@ BoxWithButtons::BoxWithButtons( const QString& title, const QString& value,
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bool isBright, QQuickItem* parent )
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: Box( QString(), parent )
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{
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setPanel( true );
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setSubcontrolProxy( QskBox::Panel, Panel );
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setSizePolicy( Qt::Vertical, QskSizePolicy::Maximum );
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@ -0,0 +1,179 @@
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the 3-clause BSD License
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*****************************************************************************/
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#include "ShadowedBox.h"
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#include "nodes/BoxShadowNode.h"
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#include <QskBoxNode.h>
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#include <QskBoxBorderMetrics.h>
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#include <QskBoxBorderColors.h>
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#include <QskGradient.h>
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#include <QskSkinlet.h>
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namespace
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{
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class Skinlet : public QskSkinlet
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{
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public:
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enum NodeRole { ShadowRole, PanelRole };
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Skinlet()
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{
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setNodeRoles( { ShadowRole, PanelRole } );
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}
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QRectF subControlRect( const QskSkinnable*,
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const QRectF& contentsRect, QskAspect::Subcontrol subControl ) const override
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{
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if ( subControl == ShadowedBox::Panel )
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{
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return contentsRect;
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}
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return QRectF();
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}
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QSGNode* updateSubNode( const QskSkinnable* skinnable,
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quint8 nodeRole, QSGNode* node ) const override
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{
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const auto box = static_cast< const ShadowedBox* >( skinnable );
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const auto r = box->subControlRect( ShadowedBox::Panel );
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if ( r.isEmpty() )
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return nullptr;
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switch ( nodeRole )
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{
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case ShadowRole:
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{
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auto shadowNode = static_cast< BoxShadowNode* >( node );
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if ( shadowNode == nullptr )
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shadowNode = new BoxShadowNode();
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const auto& shadowMetrics = box->shadow();
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shadowNode->setRect( shadowMetrics.shadowRect( r ) );
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shadowNode->setShape( box->shape() );
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shadowNode->setBlurRadius( shadowMetrics.blurRadius() );
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shadowNode->setColor( box->shadowColor() );
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shadowNode->setClipRect( r );
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shadowNode->updateGeometry();
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return shadowNode;
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}
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case PanelRole:
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{
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auto boxNode = static_cast< QskBoxNode* >( node );
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if ( boxNode == nullptr )
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boxNode = new QskBoxNode();
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const auto r = box->subControlRect( ShadowedBox::Panel );
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boxNode->setBoxData( r, box->shape(), box->borderWidth(),
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box->borderColor(), box->gradient() );
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return boxNode;
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}
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}
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return nullptr;
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}
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};
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}
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QSK_SUBCONTROL( ShadowedBox, Panel )
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ShadowedBox::ShadowedBox(Qt::Orientation orientation, QQuickItem* parentItem )
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: QskLinearBox( orientation, parentItem )
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{
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setFlag( QQuickItem::ItemHasContents, true );
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setSkinlet( new Skinlet() );
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// ### move to Skin:
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setGradient( Qt::white );
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setShadow( { 0, 10 } );
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setShadowColor( 0xe5e5e5 );
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setShape( 6 );
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}
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ShadowedBox::~ShadowedBox()
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{
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}
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void ShadowedBox::setShadow( const QskShadowMetrics& shadow )
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{
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m_shadow = shadow;
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update();
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}
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const QskShadowMetrics& ShadowedBox::shadow() const
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{
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return m_shadow;
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}
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void ShadowedBox::setShadowColor( const QColor& color )
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{
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m_shadowColor = color;
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update();
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}
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QColor ShadowedBox::shadowColor() const
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{
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return m_shadowColor;
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}
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QRectF ShadowedBox::layoutRectForSize( const QSizeF &size ) const
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{
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auto padding = paddingHint( Panel );
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return { padding.left() / 2, padding.top() / 2,
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size.width() - padding.right(), size.height() - padding.bottom() };
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}
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void ShadowedBox::setGradient( const QskGradient& gradient )
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{
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m_gradient = gradient;
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update();
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}
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const QskGradient& ShadowedBox::gradient() const
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{
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return m_gradient;
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}
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void ShadowedBox::setShape( const QskBoxShapeMetrics& shape )
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{
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m_shape = shape;
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update();
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}
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const QskBoxShapeMetrics& ShadowedBox::shape() const
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{
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return m_shape;
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}
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void ShadowedBox::setBorderWidth( qreal width )
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{
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m_borderWidth = qMax( width, 0.0 );
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update();
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}
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qreal ShadowedBox::borderWidth() const
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{
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return m_borderWidth;
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}
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void ShadowedBox::setBorderColor( const QColor& color )
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{
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m_borderColor = color;
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update();
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}
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QColor ShadowedBox::borderColor() const
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{
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return m_borderColor;
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}
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#include "moc_ShadowedBox.cpp"
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@ -0,0 +1,53 @@
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the 3-clause BSD License
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*****************************************************************************/
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#pragma once
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#include <QskLinearBox.h>
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#include <QskBoxShapeMetrics.h>
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#include <QskShadowMetrics.h>
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class QskGradient;
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class ShadowedBox : public QskLinearBox
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{
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Q_OBJECT
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public:
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QSK_SUBCONTROLS( Panel )
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ShadowedBox( Qt::Orientation orientation, QQuickItem* parent = nullptr );
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~ShadowedBox() override;
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void setShadow( const QskShadowMetrics& );
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const QskShadowMetrics& shadow() const;
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void setGradient( const QskGradient& );
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const QskGradient& gradient() const;
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void setShadowColor( const QColor& );
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QColor shadowColor() const;
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QRectF layoutRectForSize( const QSizeF& size ) const override;
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void setShape( const QskBoxShapeMetrics& );
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const QskBoxShapeMetrics& shape() const;
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void setBorderWidth( qreal width );
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qreal borderWidth() const;
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void setBorderColor( const QColor& );
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QColor borderColor() const;
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private:
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QskShadowMetrics m_shadow;
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QColor m_shadowColor = Qt::black;
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QskGradient m_gradient;
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QskBoxShapeMetrics m_shape;
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qreal m_borderWidth = 0.0;
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QColor m_borderColor = Qt::black;
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};
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@ -16,8 +16,9 @@
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#include "MenuBar.h"
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#include "PieChartPainted.h"
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#include "RoundedIcon.h"
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#include "TopBar.h"
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#include "RoundButton.h"
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#include "ShadowedBox.h"
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#include "TopBar.h"
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#include "UsageBox.h"
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#include "UsageDiagram.h"
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ed.setFontRole( TimeLabel::Text, QskSkin::HugeFont );
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ed.setColor( TimeLabel::Text, "#6776FF" );
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// boxes (including shadow):
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ed.setPadding( Box::Panel, 15 );
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ed.setPadding( ShadowedBox::Panel, 15 );
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// content in boxes (indoor temperature, humidity etc.):
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ed.setFontRole( UsageBox::Separator, QskSkin::SmallFont );
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PieChartPainted.cpp \
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PieChartSkinlet.cpp \
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RoundedIcon.cpp \
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ShadowedBox.cpp \
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Skin.cpp \
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TopBar.cpp \
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RoundButton.cpp \
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SOURCES += \
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nodes/DiagramDataNode.cpp \
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nodes/DiagramSegmentsNode.cpp
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nodes/DiagramSegmentsNode.cpp \
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nodes/BoxShadowNode.cpp
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HEADERS += \
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Box.h \
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PieChartPainted.h \
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PieChartSkinlet.h \
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RoundedIcon.h \
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ShadowedBox.h \
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Skin.h \
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TopBar.h \
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RoundButton.h \
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HEADERS += \
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nodes/DiagramDataNode.h \
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nodes/DiagramSegmentsNode.h
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HEADERS += \
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kirigami/shadowedrectangle.h \
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kirigami/scenegraph/paintedrectangleitem.h \
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kirigami/scenegraph/shadowedborderrectanglematerial.h \
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kirigami/scenegraph/shadowedrectanglematerial.h \
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kirigami/scenegraph/shadowedrectanglenode.h
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SOURCES += \
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kirigami/shadowedrectangle.cpp \
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kirigami/scenegraph/paintedrectangleitem.cpp \
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kirigami/scenegraph/shadowedborderrectanglematerial.cpp \
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kirigami/scenegraph/shadowedrectanglematerial.cpp \
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kirigami/scenegraph/shadowedrectanglenode.cpp
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nodes/DiagramSegmentsNode.h \
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nodes/BoxShadowNode.h
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RESOURCES += \
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images.qrc \
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@ -0,0 +1,257 @@
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the 3-clause BSD License
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*****************************************************************************/
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#include "BoxShadowNode.h"
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#include "QskBoxShapeMetrics.h"
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#include <QColor>
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#include <QSGMaterialShader>
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#include <QSGMaterial>
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#include <private/qsgnode_p.h>
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namespace
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{
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class Shader final : public QSGMaterialShader
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{
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public:
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Shader();
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char const* const* attributeNames() const override;
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void initialize() override;
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void updateState( const QSGMaterialShader::RenderState& state,
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QSGMaterial* newMaterial, QSGMaterial* oldMaterial) override;
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private:
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int m_matrixId = -1;
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int m_opacityId = -1;
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int m_aspectId = -1;
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int m_blurExtentId = -1;
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int m_radiusId = -1;
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int m_colorId = -1;
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};
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class Material final : public QSGMaterial
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{
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public:
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Material();
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QSGMaterialShader* createShader() const override;
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QSGMaterialType* type() const override;
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int compare( const QSGMaterial* other ) const override;
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QVector2D aspect = QVector2D{1.0, 1.0};
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float blurExtent = 0.0;
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QVector4D radius = QVector4D{0.0, 0.0, 0.0, 0.0};
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QColor color = Qt::black;
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};
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Shader::Shader()
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{
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const QString root( ":/iotdashboard/shaders/" );
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setShaderSourceFile( QOpenGLShader::Vertex, root + "boxshadow.vert" );
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setShaderSourceFile( QOpenGLShader::Fragment, root + "boxshadow.frag" );
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}
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char const* const* Shader::attributeNames() const
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{
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static char const* const names[] = { "in_vertex", "in_coord", nullptr };
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return names;
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}
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void Shader::initialize()
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{
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QSGMaterialShader::initialize();
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auto p = program();
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m_matrixId = p->uniformLocation( "matrix" );
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m_aspectId = p->uniformLocation( "aspect" );
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m_opacityId = p->uniformLocation( "opacity" );
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m_blurExtentId = p->uniformLocation( "blurExtent" );
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m_radiusId = p->uniformLocation( "radius" );
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m_colorId = p->uniformLocation( "color" );
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}
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void Shader::updateState( const QSGMaterialShader::RenderState& state,
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QSGMaterial* newMaterial, QSGMaterial* oldMaterial )
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{
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auto p = program();
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if ( state.isMatrixDirty() )
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p->setUniformValue( m_matrixId, state.combinedMatrix() );
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if ( state.isOpacityDirty() )
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p->setUniformValue( m_opacityId, state.opacity() );
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if ( oldMaterial == nullptr || newMaterial->compare( oldMaterial ) != 0
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|| state.isCachedMaterialDataDirty( ))
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{
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auto material = static_cast< const Material* >( newMaterial );
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p->setUniformValue( m_aspectId, material->aspect );
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p->setUniformValue( m_blurExtentId, material->blurExtent);
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p->setUniformValue( m_radiusId, material->radius );
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p->setUniformValue( m_colorId, material->color );
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}
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}
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Material::Material()
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{
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setFlag( QSGMaterial::Blending, true );
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}
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QSGMaterialShader* Material::createShader() const
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{
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return new Shader();
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}
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QSGMaterialType* Material::type() const
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{
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static QSGMaterialType staticType;
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return &staticType;
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}
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int Material::compare( const QSGMaterial* other ) const
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{
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auto material = static_cast< const Material* >( other );
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if ( material->color == color
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&& material->aspect == aspect
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&& qFuzzyCompare(material->blurExtent, blurExtent)
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&& qFuzzyCompare(material->radius, radius) )
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{
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return 0;
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}
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return QSGMaterial::compare(other);
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}
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}
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class BoxShadowNodePrivate final : public QSGGeometryNodePrivate
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{
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public:
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BoxShadowNodePrivate()
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: geometry( QSGGeometry::defaultAttributes_TexturedPoint2D(), 4 )
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{
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}
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QSGGeometry geometry;
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Material material;
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QRectF rect;
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};
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BoxShadowNode::BoxShadowNode()
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: QSGGeometryNode( *new BoxShadowNodePrivate )
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{
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Q_D( BoxShadowNode );
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setGeometry( &d->geometry );
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setMaterial( &d->material );
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}
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BoxShadowNode::~BoxShadowNode()
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{
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}
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void BoxShadowNode::setRect( const QRectF& rect )
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{
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Q_D( BoxShadowNode );
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if ( rect == d->rect )
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return;
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d->rect = rect;
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QVector2D aspect( 1.0, 1.0 );
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if ( rect.width() >= rect.height() )
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aspect.setX( rect.width() / rect.height() );
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else
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aspect.setY( rect.height() / rect.width() );
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if ( d->material.aspect != aspect )
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{
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d->material.aspect = aspect;
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markDirty( QSGNode::DirtyMaterial );
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}
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}
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void BoxShadowNode::setShape( const QskBoxShapeMetrics& shape )
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{
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Q_D( BoxShadowNode );
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const float t = std::min( d->rect.width(), d->rect.height() );
|
||||
|
||||
const float r1 = shape.radius( Qt::BottomRightCorner ).width();
|
||||
const float r2 = shape.radius( Qt::TopRightCorner ).width();
|
||||
const float r3 = shape.radius( Qt::BottomLeftCorner ).width();
|
||||
const float r4 = shape.radius( Qt::TopLeftCorner ).width();
|
||||
|
||||
const auto uniformRadius = QVector4D(
|
||||
std::min( r1 / t, 1.0f ), std::min( r2 / t, 1.0f ),
|
||||
std::min( r3 / t, 1.0f ), std::min( r4 / t, 1.0f ) );
|
||||
|
||||
if ( d->material.radius != uniformRadius )
|
||||
{
|
||||
d->material.radius = uniformRadius;
|
||||
|
||||
markDirty( QSGNode::DirtyMaterial );
|
||||
}
|
||||
}
|
||||
|
||||
void BoxShadowNode::setColor( const QColor& color )
|
||||
{
|
||||
Q_D( BoxShadowNode );
|
||||
|
||||
const auto a = color.alphaF();
|
||||
|
||||
const auto c = QColor::fromRgbF(
|
||||
color.redF() * a, color.greenF() * a, color.blueF() * a, a );
|
||||
|
||||
if ( d->material.color != c )
|
||||
{
|
||||
d->material.color = c;
|
||||
markDirty( QSGNode::DirtyMaterial );
|
||||
}
|
||||
}
|
||||
|
||||
void BoxShadowNode::setBlurRadius( qreal blurRadius )
|
||||
{
|
||||
Q_D( BoxShadowNode );
|
||||
|
||||
if ( blurRadius <= 0.0 )
|
||||
blurRadius = 0.0;
|
||||
|
||||
const float t = 0.5 * std::min( d->rect.width(), d->rect.height() );
|
||||
const float uniformExtent = blurRadius / t;
|
||||
|
||||
if ( !qFuzzyCompare( d->material.blurExtent, uniformExtent ) )
|
||||
{
|
||||
d->material.blurExtent = uniformExtent;
|
||||
markDirty( QSGNode::DirtyMaterial );
|
||||
}
|
||||
}
|
||||
|
||||
void BoxShadowNode::setClipRect( const QRectF& rect )
|
||||
{
|
||||
Q_UNUSED( rect )
|
||||
}
|
||||
|
||||
void BoxShadowNode::updateGeometry()
|
||||
{
|
||||
Q_D( BoxShadowNode );
|
||||
|
||||
QSGGeometry::updateTexturedRectGeometry(
|
||||
&d->geometry, d->rect, QRectF( -0.5, -0.5, 1.0, 1.0 ) );
|
||||
|
||||
markDirty( QSGNode::DirtyGeometry );
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
/******************************************************************************
|
||||
* QSkinny - Copyright (C) 2016 Uwe Rathmann
|
||||
* This file may be used under the terms of the 3-clause BSD License
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QSGGeometryNode>
|
||||
|
||||
class QColor;
|
||||
class QskBoxShapeMetrics;
|
||||
|
||||
class BoxShadowNodePrivate;
|
||||
|
||||
class BoxShadowNode : public QSGGeometryNode
|
||||
{
|
||||
public:
|
||||
BoxShadowNode();
|
||||
~BoxShadowNode() override;
|
||||
|
||||
void setRect( const QRectF& );
|
||||
void setShape( const QskBoxShapeMetrics& );
|
||||
void setColor( const QColor& );
|
||||
void setBlurRadius( qreal );
|
||||
|
||||
void setClipRect( const QRectF& );
|
||||
|
||||
void updateGeometry();
|
||||
|
||||
private:
|
||||
Q_DECLARE_PRIVATE( BoxShadowNode )
|
||||
};
|
|
@ -0,0 +1,7 @@
|
|||
<!DOCTYPE RCC>
|
||||
<RCC version="1.0">
|
||||
<qresource prefix="/iotdashboard">
|
||||
<file>shaders/boxshadow.vert</file>
|
||||
<file>shaders/boxshadow.frag</file>
|
||||
</qresource>
|
||||
</RCC>
|
|
@ -0,0 +1,42 @@
|
|||
uniform lowp float opacity;
|
||||
uniform lowp float blurExtent;
|
||||
uniform lowp vec4 radius;
|
||||
uniform lowp vec4 color;
|
||||
uniform lowp vec2 aspect;
|
||||
|
||||
varying lowp vec2 coord;
|
||||
|
||||
lowp float effectiveRadius( in lowp vec4 radii, in lowp vec2 point )
|
||||
{
|
||||
if ( point.x > 0.0 )
|
||||
return ( point.y > 0.0) ? radii.x : radii.y;
|
||||
else
|
||||
return ( point.y > 0.0) ? radii.z : radii.w;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
lowp vec4 col = vec4(0.0);
|
||||
|
||||
if ( opacity > 0.0 )
|
||||
{
|
||||
const lowp float minRadius = 0.05;
|
||||
|
||||
lowp float e2 = 0.5 * blurExtent;
|
||||
lowp float r = 2.0 * effectiveRadius( radius, coord );
|
||||
|
||||
lowp float f = minRadius / max( r, minRadius );
|
||||
|
||||
r += e2 * f;
|
||||
|
||||
lowp vec2 d = r + blurExtent - aspect * ( 1.0 - abs( 2.0 * coord ) );
|
||||
lowp float l = min( max(d.x, d.y), 0.0) + length( max(d, 0.0) );
|
||||
|
||||
lowp float shadow = l - r;
|
||||
|
||||
lowp float v = smoothstep( -e2, e2, shadow );
|
||||
col = mix( color, vec4(0.0), v ) * opacity;
|
||||
}
|
||||
|
||||
gl_FragColor = col;
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
uniform highp mat4 matrix;
|
||||
uniform lowp vec2 aspect;
|
||||
|
||||
attribute highp vec4 in_vertex;
|
||||
attribute mediump vec2 in_coord;
|
||||
|
||||
varying mediump vec2 coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
coord = in_coord;
|
||||
gl_Position = matrix * in_vertex;
|
||||
}
|
Loading…
Reference in New Issue