CI: Use OpenGL backend on Windows (#190)

We currently don't support the D3D11 backend, since we rely on
OpenGL functionality when rendering textures, see e.g.
qskCreateTextureRaster().
This commit is contained in:
Peter Hartmann 2022-05-04 08:49:39 +02:00 committed by GitHub
parent 2fb91bc667
commit 2e18d5e7ac
1 changed files with 4 additions and 0 deletions

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@ -244,6 +244,8 @@ jobs:
build-windows-qt-lts:
name: Windows Qt 6.2 (LTS) build
runs-on: windows-latest
env:
QSG_RHI_BACKEND: opengl
steps:
- uses: actions/checkout@v2
- name: Cache Qt
@ -299,6 +301,8 @@ jobs:
build-windows-qt-current:
name: Windows Qt 6.3 (current) build
runs-on: windows-latest
env:
QSG_RHI_BACKEND: opengl
steps:
- uses: actions/checkout@v2
- name: Cache Qt