CI: Use OpenGL backend on Windows (#190)
We currently don't support the D3D11 backend, since we rely on OpenGL functionality when rendering textures, see e.g. qskCreateTextureRaster().
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@ -244,6 +244,8 @@ jobs:
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build-windows-qt-lts:
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build-windows-qt-lts:
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name: Windows Qt 6.2 (LTS) build
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name: Windows Qt 6.2 (LTS) build
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runs-on: windows-latest
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runs-on: windows-latest
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env:
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QSG_RHI_BACKEND: opengl
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- name: Cache Qt
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- name: Cache Qt
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@ -299,6 +301,8 @@ jobs:
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build-windows-qt-current:
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build-windows-qt-current:
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name: Windows Qt 6.3 (current) build
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name: Windows Qt 6.3 (current) build
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runs-on: windows-latest
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runs-on: windows-latest
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env:
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QSG_RHI_BACKEND: opengl
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- name: Cache Qt
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- name: Cache Qt
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