From 10050af5b98b4e8025565c44f6b12bae50308a47 Mon Sep 17 00:00:00 2001 From: Peter Hartmann Date: Wed, 4 May 2022 08:49:39 +0200 Subject: [PATCH] CI: Use OpenGL backend on Windows (#190) We currently don't support the D3D11 backend, since we rely on OpenGL functionality when rendering textures, see e.g. qskCreateTextureRaster(). --- .github/workflows/qmake.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/.github/workflows/qmake.yml b/.github/workflows/qmake.yml index 8308be14..12a9048c 100644 --- a/.github/workflows/qmake.yml +++ b/.github/workflows/qmake.yml @@ -244,6 +244,8 @@ jobs: build-windows-qt-lts: name: Windows Qt 6.2 (LTS) build runs-on: windows-latest + env: + QSG_RHI_BACKEND: opengl steps: - uses: actions/checkout@v2 - name: Cache Qt @@ -299,6 +301,8 @@ jobs: build-windows-qt-current: name: Windows Qt 6.3 (current) build runs-on: windows-latest + env: + QSG_RHI_BACKEND: opengl steps: - uses: actions/checkout@v2 - name: Cache Qt