Add ripple to SwitchButton (#123)
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01b6207fa6
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01ea49fe02
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@ -520,6 +520,24 @@ void Editor::setupSwitchButton()
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setBoxBorderColors( Q::Handle, m_pal.darker200 );
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setBoxBorderColors( Q::Handle | Q::Disabled, m_pal.darker125 );
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setBoxShape( Q::Ripple, 100, Qt::RelativeSize );
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setStrutSize( Q::Ripple, 2 * handleSize, 2 * handleSize );
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setGradient( Q::Ripple, QColor(0,0,0,0) );
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setGradient( Q::Ripple | Q::Checked | Q::Hovered,
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QColor(m_pal.accentColor.red(), m_pal.accentColor.green(), m_pal.accentColor.blue(), 50) );
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setGradient( Q::Ripple | Q::Checked | Q::Focused,
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QColor(m_pal.accentColor.red(), m_pal.accentColor.green(), m_pal.accentColor.blue(), 100) );
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setGradient( Q::Ripple | Q::Checked | Q::Pressed,
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QColor(m_pal.accentColor.red(), m_pal.accentColor.green(), m_pal.accentColor.blue(), 150) );
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setGradient( Q::Ripple | Q::Hovered,
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QColor(m_pal.darker125.red(), m_pal.darker125.green(), m_pal.darker125.blue(), 100 ) );
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setGradient( Q::Ripple | Q::Focused,
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QColor(m_pal.darker125.red(), m_pal.darker125.green(), m_pal.darker125.blue(), 150 ) );
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setGradient( Q::Ripple | Q::Pressed,
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QColor(m_pal.darker125.red(), m_pal.darker125.green(), m_pal.darker125.blue(), 200) );
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for( auto state : { A::NoState, Q::Disabled } )
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{
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auto aspect = Q::Handle | state | A::Position;
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@ -2,6 +2,7 @@
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QSK_SUBCONTROL( QskSwitchButton, Handle )
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QSK_SUBCONTROL( QskSwitchButton, Groove )
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QSK_SUBCONTROL( QskSwitchButton, Ripple )
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struct QskSwitchButton::PrivateData
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{
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@ -17,7 +17,7 @@ class QSK_EXPORT QskSwitchButton : public QskAbstractButton
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WRITE setInverted NOTIFY invertedChanged FINAL )
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public:
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QSK_SUBCONTROLS( Groove, Handle )
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QSK_SUBCONTROLS( Groove, Handle, Ripple )
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QskSwitchButton( Qt::Orientation, QQuickItem* parent = nullptr );
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QskSwitchButton( QQuickItem* parent = nullptr );
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@ -27,7 +27,7 @@ static inline qreal qskEffectivePosition( const QskSwitchButton* switchButton )
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QskSwitchButtonSkinlet::QskSwitchButtonSkinlet( QskSkin* skin )
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: Inherited( skin )
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{
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setNodeRoles( { GrooveRole, HandleRole } );
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setNodeRoles( { GrooveRole, HandleRole, RippleRole } );
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}
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QskSwitchButtonSkinlet::~QskSwitchButtonSkinlet()
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@ -39,7 +39,6 @@ QRectF QskSwitchButtonSkinlet::subControlRect( const QskSkinnable* skinnable,
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{
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using Q = QskSwitchButton;
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if ( subControl == Q::Handle )
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{
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return handleRect( skinnable, contentsRect );
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@ -50,6 +49,12 @@ QRectF QskSwitchButtonSkinlet::subControlRect( const QskSkinnable* skinnable,
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return grooveRect( skinnable, contentsRect );
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}
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if ( subControl == Q::Ripple )
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{
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return rippleRect( skinnable, contentsRect );
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}
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return Inherited::subControlRect( skinnable, contentsRect, subControl );
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}
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@ -59,8 +64,13 @@ QSizeF QskSwitchButtonSkinlet::sizeHint( const QskSkinnable* skinnable,
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if ( which != Qt::PreferredSize )
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return QSizeF();
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auto hint = skinnable->strutSizeHint( QskSwitchButton::Groove );
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hint = hint.expandedTo( skinnable->strutSizeHint( QskSwitchButton::Handle ) );
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auto groovehint = skinnable->strutSizeHint( QskSwitchButton::Groove );
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auto handleHint = skinnable->strutSizeHint( QskSwitchButton::Handle );
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auto rippleHint = skinnable->strutSizeHint( QskSwitchButton::Ripple );
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auto hint = groovehint.expandedTo( groovehint + rippleHint - handleHint );
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hint = hint.expandedTo( rippleHint );
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hint = hint.expandedTo( handleHint );
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return hint;
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}
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@ -72,6 +82,9 @@ QSGNode* QskSwitchButtonSkinlet::updateSubNode( const QskSkinnable* skinnable,
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switch ( nodeRole )
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{
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case RippleRole:
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return updateBoxNode( skinnable, node, Q::Ripple );
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case HandleRole:
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return updateBoxNode( skinnable, node, Q::Handle );
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@ -154,4 +167,42 @@ QRectF QskSwitchButtonSkinlet::handleRect(
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return r;
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}
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QRectF QskSwitchButtonSkinlet::rippleRect(
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const QskSkinnable* skinnable, const QRectF& contentsRect ) const
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{
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using Q = QskSwitchButton;
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const auto switchButton = static_cast< const Q* >( skinnable );
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const auto grooveRect = subControlRect( skinnable, contentsRect, Q::Groove );
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const auto pos = qskEffectivePosition( switchButton );
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const auto sizeHandle = skinnable->strutSizeHint( Q::Handle );
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const auto sizeRipple = skinnable->strutSizeHint( Q::Ripple );
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qreal cx, cy;
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if( switchButton->orientation() == Qt::Vertical )
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{
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const qreal y0 = grooveRect.y() + 0.5 * sizeHandle.height();
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const qreal h = grooveRect.height() - sizeHandle.height();
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cx = grooveRect.x() + 0.5 * grooveRect.width();
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cy = y0 + pos * h;
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}
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else
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{
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const qreal x0 = grooveRect.x() + 0.5 * sizeHandle.width();
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const qreal w = grooveRect.width() - sizeHandle.width();
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cx = x0 + pos * w;
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cy = grooveRect.y() + 0.5 * grooveRect.height();
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}
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QRectF r;
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r.setSize( sizeRipple );
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r.moveCenter( QPointF( cx, cy ) );
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return r;
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}
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#include "moc_QskSwitchButtonSkinlet.cpp"
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@ -18,7 +18,8 @@ class QSK_EXPORT QskSwitchButtonSkinlet : public QskSkinlet
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enum NodeRole
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{
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GrooveRole,
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HandleRole
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HandleRole,
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RippleRole,
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};
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Q_INVOKABLE QskSwitchButtonSkinlet( QskSkin* = nullptr );
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@ -37,6 +38,7 @@ class QSK_EXPORT QskSwitchButtonSkinlet : public QskSkinlet
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private:
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QRectF grooveRect( const QskSkinnable*, const QRectF& ) const;
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QRectF handleRect( const QskSkinnable*, const QRectF& ) const;
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QRectF rippleRect( const QskSkinnable*, const QRectF& ) const;
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};
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#endif
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