37 lines
1.0 KiB
C
37 lines
1.0 KiB
C
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#pragma once
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#include <qsgmaterial.h>
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#include <qstring.h>
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class QSGTexture;
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class TextureFilterMaterial : public QSGMaterial
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{
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public:
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TextureFilterMaterial( const QString& vertexShaderSourceFile,
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const QString& fragmentShaderSourceFile );
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~TextureFilterMaterial() override;
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int compare( const QSGMaterial* other ) const override;
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void setTexture( QSGTexture* texture ) { m_texture = texture; }
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QSGTexture* texture() const { return m_texture; }
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
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QSGMaterialShader* createShader(
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QSGRendererInterface::RenderMode ) const override final;
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#else
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QSGMaterialShader* createShader() const override final;
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#endif
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private:
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QSGTexture* m_texture = nullptr;
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const QString m_shaderSourceFiles[ 2 ];
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};
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