16 lines
203 B
GLSL
16 lines
203 B
GLSL
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#version 440
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layout( location = 0 ) out vec4 fragColor;
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layout( std140, binding = 0 ) uniform buf
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{
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mat4 matrix;
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vec4 color;
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vec2 size;
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} ubuf;
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void main()
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{
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fragColor = ubuf.color;
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}
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