2018-10-04 14:15:42 +00:00
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#include "QskPaintedNode.h"
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2022-05-31 15:56:49 +00:00
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#include "QskSGNode.h"
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2018-10-04 14:15:42 +00:00
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2022-05-31 15:56:49 +00:00
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#include <qsgimagenode.h>
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#include <qquickwindow.h>
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#include <qimage.h>
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#include <qpainter.h>
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#include <qopenglframebufferobject.h>
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#include <qopenglpaintdevice.h>
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#include <qopenglfunctions.h>
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QSK_QT_PRIVATE_BEGIN
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#include <private/qsgplaintexture_p.h>
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#include <private/qquickwindow_p.h>
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QSK_QT_PRIVATE_END
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
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#include <private/qopenglframebufferobject_p.h>
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static GLuint qskTakeTexture( QOpenGLFramebufferObject& fbo )
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2018-10-04 14:15:42 +00:00
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{
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/*
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See https://bugreports.qt.io/browse/QTBUG-103929
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As we create a FBO for each update of a node we can't live
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without having this ( ugly ) workaround.
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*/
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class MyFBO
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{
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public:
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virtual ~MyFBO() = default;
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QScopedPointer< QOpenGLFramebufferObjectPrivate > d_ptr;
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};
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static_assert( sizeof( MyFBO ) == sizeof( QOpenGLFramebufferObject ),
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"Bad cast: QOpenGLFramebufferObject does not match" );
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auto& attachment = reinterpret_cast< MyFBO* >( &fbo )->d_ptr->colorAttachments[0];
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auto guard = attachment.guard;
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const auto textureId = fbo.takeTexture();
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if ( guard )
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{
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class MyGuard : public QOpenGLSharedResourceGuard
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{
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public:
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void invalidateTexture() { invalidateResource(); }
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};
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reinterpret_cast< MyGuard* >( guard )->invalidateTexture();
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}
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attachment.guard = guard;
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return textureId;
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}
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#else
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static GLuint qskTakeTexture( QOpenGLFramebufferObject& fbo )
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{
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return fbo.takeTexture();
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}
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#endif
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namespace
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{
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const quint8 imageRole = 250; // reserved for internal use
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inline QSGImageNode* findImageNode( QSGNode* parentNode )
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{
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return static_cast< QSGImageNode* >(
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QskSGNode::findChildNode( parentNode, imageRole ) );
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}
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static inline bool qskHasOpenGLRenderer( QQuickWindow* window )
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{
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if ( window == nullptr )
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return false;
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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if ( QQuickWindowPrivate::get( window )->rhi )
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{
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// does not yet work with the experimental RHI implementation in Qt5
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return false;
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}
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#endif
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const auto renderer = window->rendererInterface();
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return renderer->graphicsApi() == QSGRendererInterface::OpenGL;
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}
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}
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QskPaintedNode::QskPaintedNode()
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{
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}
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QskPaintedNode::~QskPaintedNode()
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{
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}
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2020-11-01 14:44:15 +00:00
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void QskPaintedNode::update( QQuickWindow* window,
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QskTextureRenderer::RenderMode renderMode, const QRectF& rect )
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{
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auto imageNode = findImageNode( this );
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if ( rect.isEmpty() )
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{
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if ( imageNode )
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{
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removeChildNode( imageNode );
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delete imageNode;
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}
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}
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else
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{
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bool isDirty = false;
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const auto newHash = hash();
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if ( ( newHash == 0 ) || ( newHash != m_hash ) )
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{
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m_hash = newHash;
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isDirty = true;
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}
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if ( !isDirty )
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isDirty = ( imageNode == nullptr ) || ( imageNode->rect() != rect );
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if ( isDirty )
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{
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if ( renderMode != QskTextureRenderer::Raster )
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{
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if ( !qskHasOpenGLRenderer( window ) )
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renderMode = QskTextureRenderer::Raster;
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}
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if ( renderMode == QskTextureRenderer::Raster )
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updateImageNode( window, rect );
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else
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updateImageNodeGL( window, rect );
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}
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}
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}
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void QskPaintedNode::updateImageNode( QQuickWindow* window, const QRectF& rect )
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{
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const auto ratio = window->effectiveDevicePixelRatio();
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const auto size = rect.size() * ratio;
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QImage image( size.toSize(), QImage::Format_RGBA8888_Premultiplied );
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image.fill( Qt::transparent );
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{
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QPainter painter( &image );
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/*
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setting a devicePixelRatio for the image only works for
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value >= 1.0. So we have to scale manually.
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*/
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painter.scale( ratio, ratio );
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paint( &painter, rect.size() );
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}
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auto imageNode = findImageNode( this );
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if ( imageNode == nullptr )
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{
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imageNode = window->createImageNode();
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imageNode->setOwnsTexture( true );
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QskSGNode::setNodeRole( imageNode, imageRole );
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appendChildNode( imageNode );
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}
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if ( auto texture = qobject_cast< QSGPlainTexture* >( imageNode->texture() ) )
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texture->setImage( image );
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else
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imageNode->setTexture( window->createTextureFromImage( image ) );
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imageNode->setRect( rect );
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}
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void QskPaintedNode::updateImageNodeGL( QQuickWindow* window, const QRectF& rect )
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{
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const auto ratio = window->effectiveDevicePixelRatio();
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const QSize size( ratio * rect.width(), ratio * rect.height() );
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auto imageNode = findImageNode( this );
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if ( imageNode == nullptr )
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{
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imageNode = window->createImageNode();
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imageNode->setOwnsTexture( true );
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QskSGNode::setNodeRole( imageNode, imageRole );
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appendChildNode( imageNode );
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}
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auto texture = qobject_cast< QSGPlainTexture* >( imageNode->texture() );
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if ( texture == nullptr )
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{
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texture = new QSGPlainTexture;
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texture->setHasAlphaChannel( true );
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texture->setOwnsTexture( true );
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imageNode->setTexture( texture );
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}
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const auto textureId = createTexture( window, size );
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auto rhi = QQuickWindowPrivate::get( window )->rhi;
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#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
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texture->setTextureFromNativeTexture(
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rhi, quint64( textureId ), 0, size, {}, {} );
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#else
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if ( rhi )
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{
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// enabled with: "export QSG_RHI=1"
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texture->setTextureFromNativeObject( rhi,
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QQuickWindow::NativeObjectTexture, &textureId, 0, size, false );
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}
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else
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{
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texture->setTextureId( textureId );
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texture->setTextureSize( size );
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}
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#endif
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imageNode->setRect( rect );
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}
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// this method will be moved to QskTextureRenderer. TODO ...
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uint32_t QskPaintedNode::createTexture( QQuickWindow* window, const QSize& size )
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{
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auto context = QOpenGLContext::currentContext();
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QOpenGLFramebufferObjectFormat format1;
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format1.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil );
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format1.setSamples( context->format().samples() );
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QOpenGLFramebufferObject multisampledFbo( size, format1 );
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QOpenGLPaintDevice pd( size );
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pd.setPaintFlipped( true );
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{
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int bufferId;
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auto gl = context->functions();
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gl->glGetIntegerv( GL_ARRAY_BUFFER_BINDING, &bufferId);
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gl->glBindBuffer( GL_ARRAY_BUFFER, 0 );
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const auto ratio = window->effectiveDevicePixelRatio();
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QPainter painter( &pd );
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painter.scale( ratio, ratio );
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painter.setCompositionMode( QPainter::CompositionMode_Source );
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painter.fillRect( 0, 0, size.width(), size.height(), Qt::transparent );
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painter.setCompositionMode( QPainter::CompositionMode_SourceOver );
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paint( &painter, size );
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gl->glBindBuffer( GL_ARRAY_BUFFER, bufferId );
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}
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QOpenGLFramebufferObjectFormat format2;
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format2.setAttachment( QOpenGLFramebufferObject::NoAttachment );
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QOpenGLFramebufferObject fbo( size, format2 );
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const QRect fboRect( 0, 0, size.width(), size.height() );
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QOpenGLFramebufferObject::blitFramebuffer(
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&fbo, fboRect, &multisampledFbo, fboRect );
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return qskTakeTexture( fbo );
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2018-10-04 14:15:42 +00:00
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}
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