qskinny/src/nodes/QskPaintedNode.cpp

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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskPaintedNode.h"
#include "QskSGNode.h"
#include <qsgimagenode.h>
#include <qquickwindow.h>
#include <qimage.h>
#include <qpainter.h>
#include <qopenglframebufferobject.h>
#include <qopenglpaintdevice.h>
#include <qopenglfunctions.h>
QSK_QT_PRIVATE_BEGIN
#include <private/qsgplaintexture_p.h>
#include <private/qquickwindow_p.h>
QSK_QT_PRIVATE_END
#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
#include <private/qopenglframebufferobject_p.h>
static GLuint qskTakeTexture( QOpenGLFramebufferObject& fbo )
{
/*
See https://bugreports.qt.io/browse/QTBUG-103929
As we create a FBO for each update of a node we can't live
without having this ( ugly ) workaround.
*/
class MyFBO
{
public:
virtual ~MyFBO() = default;
QScopedPointer< QOpenGLFramebufferObjectPrivate > d_ptr;
};
static_assert( sizeof( MyFBO ) == sizeof( QOpenGLFramebufferObject ),
"Bad cast: QOpenGLFramebufferObject does not match" );
auto& attachment = reinterpret_cast< MyFBO* >( &fbo )->d_ptr->colorAttachments[0];
auto guard = attachment.guard;
const auto textureId = fbo.takeTexture();
if ( guard )
{
class MyGuard : public QOpenGLSharedResourceGuard
{
public:
void invalidateTexture() { invalidateResource(); }
};
reinterpret_cast< MyGuard* >( guard )->invalidateTexture();
}
attachment.guard = guard;
return textureId;
}
#else
static GLuint qskTakeTexture( QOpenGLFramebufferObject& fbo )
{
return fbo.takeTexture();
}
#endif
namespace
{
const quint8 imageRole = 250; // reserved for internal use
inline QSGImageNode* findImageNode( QSGNode* parentNode )
{
return static_cast< QSGImageNode* >(
QskSGNode::findChildNode( parentNode, imageRole ) );
}
static inline bool qskHasOpenGLRenderer( QQuickWindow* window )
{
if ( window == nullptr )
return false;
#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
if ( QQuickWindowPrivate::get( window )->rhi )
{
// does not yet work with the experimental RHI implementation in Qt5
return false;
}
#endif
const auto renderer = window->rendererInterface();
return renderer->graphicsApi() == QSGRendererInterface::OpenGL;
}
}
QskPaintedNode::QskPaintedNode()
{
}
QskPaintedNode::~QskPaintedNode()
{
}
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void QskPaintedNode::update( QQuickWindow* window,
QskTextureRenderer::RenderMode renderMode, const QRectF& rect )
{
auto imageNode = findImageNode( this );
if ( rect.isEmpty() )
{
if ( imageNode )
{
removeChildNode( imageNode );
delete imageNode;
}
}
else
{
bool isDirty = false;
const auto newHash = hash();
if ( ( newHash == 0 ) || ( newHash != m_hash ) )
{
m_hash = newHash;
isDirty = true;
}
if ( !isDirty )
isDirty = ( imageNode == nullptr ) || ( imageNode->rect() != rect );
if ( isDirty )
{
if ( renderMode != QskTextureRenderer::Raster )
{
if ( !qskHasOpenGLRenderer( window ) )
renderMode = QskTextureRenderer::Raster;
}
if ( renderMode == QskTextureRenderer::Raster )
updateImageNode( window, rect );
else
updateImageNodeGL( window, rect );
}
}
}
void QskPaintedNode::updateImageNode( QQuickWindow* window, const QRectF& rect )
{
const auto ratio = window->effectiveDevicePixelRatio();
const auto size = rect.size() * ratio;
QImage image( size.toSize(), QImage::Format_RGBA8888_Premultiplied );
image.fill( Qt::transparent );
{
QPainter painter( &image );
/*
setting a devicePixelRatio for the image only works for
value >= 1.0. So we have to scale manually.
*/
painter.scale( ratio, ratio );
paint( &painter, rect.size() );
}
auto imageNode = findImageNode( this );
if ( imageNode == nullptr )
{
imageNode = window->createImageNode();
imageNode->setOwnsTexture( true );
QskSGNode::setNodeRole( imageNode, imageRole );
appendChildNode( imageNode );
}
if ( auto texture = qobject_cast< QSGPlainTexture* >( imageNode->texture() ) )
texture->setImage( image );
else
imageNode->setTexture( window->createTextureFromImage( image ) );
imageNode->setRect( rect );
}
void QskPaintedNode::updateImageNodeGL( QQuickWindow* window, const QRectF& rect )
{
const auto ratio = window->effectiveDevicePixelRatio();
const QSize size( ratio * rect.width(), ratio * rect.height() );
auto imageNode = findImageNode( this );
if ( imageNode == nullptr )
{
imageNode = window->createImageNode();
imageNode->setOwnsTexture( true );
QskSGNode::setNodeRole( imageNode, imageRole );
appendChildNode( imageNode );
}
auto texture = qobject_cast< QSGPlainTexture* >( imageNode->texture() );
if ( texture == nullptr )
{
texture = new QSGPlainTexture;
texture->setHasAlphaChannel( true );
texture->setOwnsTexture( true );
imageNode->setTexture( texture );
}
const auto textureId = createTexture( window, size );
auto rhi = QQuickWindowPrivate::get( window )->rhi;
#if QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 )
texture->setTextureFromNativeTexture(
rhi, quint64( textureId ), 0, size, {}, {} );
#else
if ( rhi )
{
// enabled with: "export QSG_RHI=1"
texture->setTextureFromNativeObject( rhi,
QQuickWindow::NativeObjectTexture, &textureId, 0, size, false );
}
else
{
texture->setTextureId( textureId );
texture->setTextureSize( size );
}
#endif
imageNode->setRect( rect );
}
// this method will be moved to QskTextureRenderer. TODO ...
uint32_t QskPaintedNode::createTexture( QQuickWindow* window, const QSize& size )
{
auto context = QOpenGLContext::currentContext();
QOpenGLFramebufferObjectFormat format1;
format1.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil );
format1.setSamples( context->format().samples() );
QOpenGLFramebufferObject multisampledFbo( size, format1 );
QOpenGLPaintDevice pd( size );
pd.setPaintFlipped( true );
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{
int bufferId;
auto gl = context->functions();
gl->glGetIntegerv( GL_ARRAY_BUFFER_BINDING, &bufferId);
gl->glBindBuffer( GL_ARRAY_BUFFER, 0 );
const auto ratio = window->effectiveDevicePixelRatio();
QPainter painter( &pd );
painter.scale( ratio, ratio );
painter.setCompositionMode( QPainter::CompositionMode_Source );
painter.fillRect( 0, 0, size.width(), size.height(), Qt::transparent );
painter.setCompositionMode( QPainter::CompositionMode_SourceOver );
paint( &painter, size );
gl->glBindBuffer( GL_ARRAY_BUFFER, bufferId );
}
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QOpenGLFramebufferObjectFormat format2;
format2.setAttachment( QOpenGLFramebufferObject::NoAttachment );
QOpenGLFramebufferObject fbo( size, format2 );
const QRect fboRect( 0, 0, size.width(), size.height() );
QOpenGLFramebufferObject::blitFramebuffer(
&fbo, fboRect, &multisampledFbo, fboRect );
return qskTakeTexture( fbo );
}