qskinny/src/controls/QskShortcut.cpp

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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskShortcut.h"
#include "QskControl.h"
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#include <QQuickWindow>
#include <QMetaMethod>
#include <QKeySequence>
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#include <QGlobalStatic>
#include <QtGui/private/qguiapplication_p.h>
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#include <map>
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class QskShortcutHandler final : public QObject
{
public:
QskShortcutHandler();
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int addShortcut( QQuickItem*, const QKeySequence&,
const QObject* receiver, const char* method );
int addShortcut( QQuickItem*, const QKeySequence&,
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const QObject* receiver, QtPrivate::QSlotObjectBase* );
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void setEnabled( int id, bool );
void setAutoRepeat( int id, bool repeat );
virtual bool eventFilter( QObject*, QEvent* ) override final;
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private:
int addShortcut( QQuickItem*, const QKeySequence&,
const QObject* receiver, const QMetaMethod&, QtPrivate::QSlotObjectBase* );
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void cleanUp( QObject* );
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static bool contextMatcher( QObject*, Qt::ShortcutContext );
static QShortcutMap& map();
class Data
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{
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public:
Data():
item( nullptr ),
receiver( nullptr ),
slotObj( nullptr )
{
}
~Data()
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{
if ( slotObj )
slotObj->destroyIfLastRef();
}
QQuickItem* item;
const QObject* receiver;
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QMetaMethod method;
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QtPrivate::QSlotObjectBase* slotObj;
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};
std::map< int, Data > m_invokeDataMap;
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};
QskShortcutHandler::QskShortcutHandler()
{
installEventFilter( this );
}
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inline QShortcutMap& QskShortcutHandler::map()
{
return QGuiApplicationPrivate::instance()->shortcutMap;
}
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int QskShortcutHandler::addShortcut(
QQuickItem* item, const QKeySequence& key,
const QObject* receiver, const char* method )
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{
int id = 0;
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if ( receiver )
{
const QMetaObject* metaObject = receiver->metaObject();
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const int methodIndex = metaObject->indexOfMethod(
QMetaObject::normalizedSignature( method ).constData() + 1 );
if ( methodIndex >= 0 )
{
id = addShortcut( item, key,
receiver, metaObject->method( methodIndex ), nullptr );
}
}
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return id;
}
int QskShortcutHandler::addShortcut( QQuickItem* item, const QKeySequence& key,
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const QObject* receiver, QtPrivate::QSlotObjectBase* slotObj )
{
return addShortcut( item, key, receiver, QMetaMethod(), slotObj );
}
int QskShortcutHandler::addShortcut(
QQuickItem* item, const QKeySequence& key,
const QObject* receiver, const QMetaMethod& method,
QtPrivate::QSlotObjectBase* slotObj )
{
if ( receiver == nullptr )
return 0;
#if 1
// multiple connections ????
connect( receiver, &QObject::destroyed, this, &QskShortcutHandler::cleanUp );
#endif
int id = 0;
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if ( item )
{
item->installEventFilter( this );
if ( item != receiver )
connect( item, &QObject::destroyed, this, &QskShortcutHandler::cleanUp );
id = map().addShortcut( item, key, Qt::WindowShortcut, contextMatcher );
}
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else
{
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id = map().addShortcut( this, key, Qt::ApplicationShortcut, contextMatcher );
}
auto& data = m_invokeDataMap[ id ];
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data.item = item;
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data.receiver = receiver;
if ( slotObj )
data.slotObj = slotObj;
else
data.method = method;
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return id;
}
void QskShortcutHandler::cleanUp( QObject* object )
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{
for ( auto it = m_invokeDataMap.begin(); it != m_invokeDataMap.end(); )
{
const auto& data = it->second;
if ( data.receiver == object || data.item == object )
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{
map().removeShortcut( it->first, this );
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it = m_invokeDataMap.erase( it );
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continue;
}
++it;
}
}
bool QskShortcutHandler::contextMatcher( QObject* object, Qt::ShortcutContext context )
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{
if ( context == Qt::ApplicationShortcut )
return true;
if ( context == Qt::WindowShortcut )
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{
const auto focusWindow = QGuiApplication::focusWindow();
if ( auto item = qobject_cast< const QQuickItem* >( object ) )
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{
const auto window = item->window();
if ( window == nullptr || window != focusWindow )
{
return false;
}
while ( item )
{
/*
We have to find out if the active focus is inside
the surronding shortcut scope.
*/
if ( QskControl::isShortcutScope( item ) )
{
if ( !item->hasFocus() )
return false;
}
}
item = item->parentItem();
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}
}
return false;
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}
void QskShortcutHandler::setEnabled( int id, bool enabled )
{
map().setShortcutEnabled( enabled, id, this );
}
void QskShortcutHandler::setAutoRepeat( int id, bool repeat )
{
map().setShortcutAutoRepeat( repeat, id, this );
}
bool QskShortcutHandler::eventFilter( QObject* object, QEvent* event )
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{
if ( event->type() != QEvent::Shortcut )
return false;
const QShortcutEvent* se = static_cast< const QShortcutEvent* >( event );
#if 0
// do we want to handle this ???
if ( se->isAmbiguous() )
....
#endif
const auto it = m_invokeDataMap.find( se->shortcutId() );
if ( it != m_invokeDataMap.end() )
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{
const Data& data = it->second;
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Q_ASSERT( data.item == nullptr || data.item == object );
auto receiver = const_cast< QObject* >( data.receiver );
if ( data.slotObj )
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{
void* args[] = { 0 };
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if ( receiver && receiver->thread() != thread() )
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{
QCoreApplication::postEvent( receiver,
new QMetaCallEvent( data.slotObj, nullptr, 0, 0, nullptr, args ) );
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}
else
{
data.slotObj->call( receiver, args );
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}
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}
else
{
data.method.invoke( receiver, Qt::AutoConnection );
}
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return true;
}
// seems like someone else is also interested in shortcuts
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return false;
}
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Q_GLOBAL_STATIC( QskShortcutHandler, qskShortcutHandler )
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int QskShortcut::addShortcut( const QKeySequence& key,
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bool autoRepeat, const QObject* receiver, const char* method )
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{
QQuickWindow* window = nullptr;
return addShortcut( window, key, autoRepeat, receiver, method );
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}
int QskShortcut::addShortcut( QQuickWindow* window, const QKeySequence& key,
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bool autoRepeat, const QObject* receiver, const char* method )
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{
auto item = window ? window->contentItem() : nullptr;
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int id = qskShortcutHandler->addShortcut( item, key, receiver, method );
if ( id && !autoRepeat )
qskShortcutHandler->setAutoRepeat( id, false );
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return id;
}
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int QskShortcut::addShortcut( QQuickItem* item, const QKeySequence& key,
bool autoRepeat, const QObject* receiver, const char* method )
{
int id = qskShortcutHandler->addShortcut( item, key, receiver, method );
if ( id && !autoRepeat )
qskShortcutHandler->setAutoRepeat( id, false );
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return id;
}
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int QskShortcut::addShortcutImpl( const QKeySequence& key,
bool autoRepeat, const QObject* receiver, QtPrivate::QSlotObjectBase* slotObj )
{
int id = qskShortcutHandler->addShortcut( nullptr, key, receiver, slotObj );
if ( id && !autoRepeat )
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qskShortcutHandler->setAutoRepeat( id, false );
return id;
}
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void QskShortcut::setAutoRepeat( int id, bool on )
{
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qskShortcutHandler->setAutoRepeat( id, on );
}
void QskShortcut::setEnabled( int id, bool on )
{
qskShortcutHandler->setEnabled( id, on );
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}