qskinny/playground/parrots/BlurredOverlay.cpp

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2023-12-07 10:24:47 +00:00
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "BlurredOverlay.h"
#include "BlurredTextureNode.h"
#include <private/qquickitem_p.h>
#include <private/qquickwindow_p.h>
#include <private/qsgadaptationlayer_p.h>
#include <private/qquickitemchangelistener_p.h>
#include <qpointer.h>
class BlurredOverlayPrivate : public QQuickItemPrivate, public QQuickItemChangeListener
{
public:
void itemGeometryChanged( QQuickItem*,
QQuickGeometryChange change, const QRectF& )
{
if ( change.sizeChange() )
q_func()->update();
}
void setCovering( bool on )
{
if ( on == covering )
return;
if ( grabbedItem )
{
auto sd = QQuickItemPrivate::get( grabbedItem );
sd->refFromEffectItem( on );
sd->derefFromEffectItem( covering );
}
covering = on;
}
void setAttached( bool on )
{
if ( grabbedItem )
{
auto d = QQuickItemPrivate::get( grabbedItem );
if ( on )
{
d->refFromEffectItem( covering );
d->addItemChangeListener( this, Geometry );
}
else
{
d->removeItemChangeListener( this, Geometry );
d->derefFromEffectItem( covering );
}
}
}
QSGLayer* createTexture()
{
auto renderContext = sceneGraphRenderContext();
auto layer = renderContext->sceneGraphContext()->createLayer( renderContext );
layer->setMipmapFiltering( QSGTexture::None );
layer->setHorizontalWrapMode( QSGTexture::ClampToEdge );
layer->setVerticalWrapMode( QSGTexture::ClampToEdge );
layer->setFormat( QSGLayer::RGBA8 );
layer->setHasMipmaps( false );
layer->setMirrorHorizontal( false );
layer->setMirrorVertical( true );
layer->setSamples( 0 );
return layer;
}
void updateTexture( QSGLayer* layer )
{
Q_Q( BlurredOverlay );
layer->setLive( live );
layer->setItem( QQuickItemPrivate::get( grabbedItem )->itemNode() );
auto r = grabRect;
if ( r.isEmpty() )
r = QRectF(0, 0, grabbedItem->width(), grabbedItem->height() );
layer->setRect( r );
QSize textureSize( qCeil( qAbs( r.width() ) ),
qCeil( qAbs( r.height() ) ) );
const auto pixelRatio = q->window()->effectiveDevicePixelRatio();
textureSize *= pixelRatio;
const QSize minTextureSize = sceneGraphContext()->minimumFBOSize();
while ( textureSize.width() < minTextureSize.width() )
textureSize.rwidth() *= 2;
while ( textureSize.height() < minTextureSize.height() )
textureSize.rheight() *= 2;
layer->setDevicePixelRatio( pixelRatio );
layer->setSize( textureSize );
layer->setRecursive( false );
layer->setFiltering( q->smooth() ? QSGTexture::Linear : QSGTexture::Nearest );
}
QPointer< QQuickItem > grabbedItem;
QRectF grabRect;
const bool live = true;
bool covering = true;
Q_DECLARE_PUBLIC(BlurredOverlay)
};
BlurredOverlay::BlurredOverlay( QQuickItem* parent )
: QQuickItem( *new BlurredOverlayPrivate(), parent )
{
setFlag( ItemHasContents );
}
BlurredOverlay::~BlurredOverlay()
{
Q_D( BlurredOverlay );
d->setAttached( false );
}
QQuickItem*BlurredOverlay::grabbedItem() const
{
return d_func()->grabbedItem;
}
void BlurredOverlay::setGrabbedItem( QQuickItem* item )
{
Q_D( BlurredOverlay );
if ( item == d->grabbedItem )
return;
d->setAttached( false );
d->grabbedItem = item;
d->setAttached( true );
update();
}
QRectF BlurredOverlay::grabRect() const
{
return d_func()->grabRect;
}
void BlurredOverlay::setGrabRect( const QRectF& rect )
{
Q_D( BlurredOverlay );
QRectF r;
if ( !rect.isEmpty() )
r = rect;
if ( r == d->grabRect )
return;
if ( r.isEmpty() != d->grabRect.isEmpty() )
d->setCovering( r.isEmpty() );
d->grabRect = r;
if ( d->grabbedItem )
update();
}
void BlurredOverlay::resetGrabRect()
{
setGrabRect( QRectF() );
}
void BlurredOverlay::geometryChange(
const QRectF& newGeometry, const QRectF& oldGeometry )
{
update();
Inherited::geometryChange( newGeometry, oldGeometry );
}
QSGNode* BlurredOverlay::updatePaintNode( QSGNode* oldNode, UpdatePaintNodeData* )
{
if ( size().isEmpty() )
{
delete oldNode;
return nullptr;
}
Q_D( BlurredOverlay );
auto node = static_cast< BlurredTextureNode* >( oldNode );
if ( node == nullptr )
{
node = new BlurredTextureNode();
auto layer = d->createTexture();
node->setTexture( layer );
connect( layer, &QSGLayer::updateRequested,
this, &QQuickItem::update );
}
auto layer = static_cast< QSGLayer* >( node->texture() );
d->updateTexture( layer );
layer->updateTexture();
node->setRect( QRectF( 0, 0, width(), height() ) );
return node;
}
#include "moc_BlurredOverlay.cpp"